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Shadow Dancer - The Secret of Shinobi
Mega Drive

Shadow Dancer - The Secret of Shinobi

2240 cheats

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Shadow Dancer - The Secret of Shinobi
Media

Cheats and tips

ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

2240
+
Action ReplayRequires an Action Replay or compatible emulation.
12
Action Replay

Large Amount of Lives

Résultat / effet

Large Amount of Lives

Source : Libretro
Action Replay

Unlimited Magic

Résultat / effet

Unlimited Magic

Source : Libretro
Action Replay

Invincible

Résultat / effet

Invincible

Source : Libretro
Action Replay

Infinite Lives P1

Résultat / effet

Infinite Lives P1

Source : Libretro
Action Replay

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
Action Replay

Infinite Magic

Résultat / effet

Infinite Magic

Source : Libretro
Action Replay

Infinite Lives P1

Résultat / effet

Infinite Lives P1

Source : Libretro
Action Replay

Infinite Magic

Résultat / effet

Infinite Magic

Source : Libretro
Action Replay

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
Action Replay

Invincible

Résultat / effet

Invincible

Source : Libretro
Action Replay

Large Amount of Lives

Résultat / effet

Large Amount of Lives

Source : Libretro
Action Replay

Unlimited Magic

Résultat / effet

Unlimited Magic

Source : Libretro
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
2228
RAM / Memory (emulator)

the music play fast when throwing ninja stars

Résultat / effet

the music play fast when throwing ninja stars

Source : Libretro
RAM / Memory (emulator)

Lives Increase When Dying

Résultat / effet

Lives Increase When Dying

Source : Libretro
RAM / Memory (emulator)

Invincible To Flying Objects [Bullets, Discs, Flam

Résultat / effet

Invincible To Flying Objects [Bullets, Discs, Flam

Source : Libretro
RAM / Memory (emulator)

Invincible To Regular Hits of Most Enemies

Résultat / effet

Invincible To Regular Hits of Most Enemies

Source : Libretro
RAM / Memory (emulator)

Invincible To Punches of The Disc Thrower

Résultat / effet

Invincible To Punches of The Disc Thrower

Source : Libretro
RAM / Memory (emulator)

Protection From Shots

Résultat / effet

Protection From Shots

Source : Libretro
RAM / Memory (emulator)

Fast Enemies

Résultat / effet

Fast Enemies

Source : Libretro
RAM / Memory (emulator)

Powered Up Ninja Stars

Résultat / effet

Powered Up Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Enemies Fly Off The Screen Like Last Battle

Résultat / effet

Enemies Fly Off The Screen Like Last Battle

Source : Libretro
RAM / Memory (emulator)

Get Power-Up To Create Shield Men

Résultat / effet

Get Power-Up To Create Shield Men

Source : Libretro
RAM / Memory (emulator)

Always Fall Off Screen

Résultat / effet

Always Fall Off Screen

Source : Libretro
RAM / Memory (emulator)

Flip Up And Land Fast

Résultat / effet

Flip Up And Land Fast

Source : Libretro
RAM / Memory (emulator)

Gunmen, Shield Men, Bosses Cannot Hurt You

Résultat / effet

Gunmen, Shield Men, Bosses Cannot Hurt You

Source : Libretro
RAM / Memory (emulator)

Cannot Kill Enemies On Left Side

Résultat / effet

Cannot Kill Enemies On Left Side

Source : Libretro
RAM / Memory (emulator)

Walk When Throwing Ninja Stars

Résultat / effet

Walk When Throwing Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Lives Goes Up By 3 When You Die

Résultat / effet

Lives Goes Up By 3 When You Die

Source : Libretro
RAM / Memory (emulator)

Slow Mode

Résultat / effet

Slow Mode

Source : Libretro
RAM / Memory (emulator)

Lizard Coins Appear On Some Stages

Résultat / effet

Lizard Coins Appear On Some Stages

Source : Libretro
RAM / Memory (emulator)

Dog Falls From The Sky

Résultat / effet

Dog Falls From The Sky

Source : Libretro
RAM / Memory (emulator)

Do Not See Green Fire When Enemies Hit

Résultat / effet

Do Not See Green Fire When Enemies Hit

Source : Libretro
RAM / Memory (emulator)

Power-Up Ninja Stars Are Blocked In The Air

Résultat / effet

Power-Up Ninja Stars Are Blocked In The Air

Source : Libretro
RAM / Memory (emulator)

Power-Up Ninja Stars Are Blocked On The Floor

Résultat / effet

Power-Up Ninja Stars Are Blocked On The Floor

Source : Libretro
RAM / Memory (emulator)

Power-Up Ninja Stars Are Like Regular Ninja Stars

Résultat / effet

Power-Up Ninja Stars Are Like Regular Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Cannot Throw Power-Up Ninja Stars

Résultat / effet

Cannot Throw Power-Up Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Turbo Dog

Résultat / effet

Turbo Dog

Source : Libretro
RAM / Memory (emulator)

Dog Cannot Get Hurt

Résultat / effet

Dog Cannot Get Hurt

Source : Libretro
RAM / Memory (emulator)

Dog Gets Big And Small Repeatedly

Résultat / effet

Dog Gets Big And Small Repeatedly

Source : Libretro
RAM / Memory (emulator)

Dog Grows Faster When Hurt

Résultat / effet

Dog Grows Faster When Hurt

Source : Libretro
RAM / Memory (emulator)

Dog Does Not Grow When Hurt

Résultat / effet

Dog Does Not Grow When Hurt

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Goes Up

Résultat / effet

Ninja Stars Goes Up

Source : Libretro
RAM / Memory (emulator)

Enemies Cannot Die

Résultat / effet

Enemies Cannot Die

Source : Libretro
RAM / Memory (emulator)

Some Enemies Bounce Back

Résultat / effet

Some Enemies Bounce Back

Source : Libretro
RAM / Memory (emulator)

some enemies block your ninja stars and still get hit

Résultat / effet

some enemies block your ninja stars and still get hit

Source : Libretro
RAM / Memory (emulator)

Cannot Bounce Back When Bumping Into The Enemy

Résultat / effet

Cannot Bounce Back When Bumping Into The Enemy

Source : Libretro
RAM / Memory (emulator)

Throw One Ninja Star At A Time

Résultat / effet

Throw One Ninja Star At A Time

Source : Libretro
RAM / Memory (emulator)

Gunmen Cannot Hurt You

Résultat / effet

Gunmen Cannot Hurt You

Source : Libretro
RAM / Memory (emulator)

Gunmen Cannot Shoot You

Résultat / effet

Gunmen Cannot Shoot You

Source : Libretro
RAM / Memory (emulator)

Invisible Ninja Stars

Résultat / effet

Invisible Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Bosses Die One Time

Résultat / effet

Bosses Die One Time

Source : Libretro
RAM / Memory (emulator)

Bosses Cannot Die

Résultat / effet

Bosses Cannot Die

Source : Libretro
RAM / Memory (emulator)

Slice Move

Résultat / effet

Slice Move

Source : Libretro
RAM / Memory (emulator)

New Move

Résultat / effet

New Move

Source : Libretro
RAM / Memory (emulator)

Kick Move

Résultat / effet

Kick Move

Source : Libretro
RAM / Memory (emulator)

All Hostages Safe

Résultat / effet

All Hostages Safe

Source : Libretro
RAM / Memory (emulator)

Start With No Lives

Résultat / effet

Start With No Lives

Source : Libretro
RAM / Memory (emulator)

Unlimited Lives

Résultat / effet

Unlimited Lives

Source : Libretro
RAM / Memory (emulator)

Lives Increase When You Die

Résultat / effet

Lives Increase When You Die

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Move Down Forward

Résultat / effet

Ninja Stars Move Down Forward

Source : Libretro
RAM / Memory (emulator)

Fast Music

Résultat / effet

Fast Music

Source : Libretro
RAM / Memory (emulator)

Dog Attacks All Enemies

Résultat / effet

Dog Attacks All Enemies

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Stay In One Spot

Résultat / effet

Ninja Stars Stay In One Spot

Source : Libretro
RAM / Memory (emulator)

No Enemies

Résultat / effet

No Enemies

Source : Libretro
RAM / Memory (emulator)

Enemies And Bosses Cannot Die Except By Magic

Résultat / effet

Enemies And Bosses Cannot Die Except By Magic

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Do Not Go Far If You Keep Pressing B

Résultat / effet

Ninja Stars Do Not Go Far If You Keep Pressing B

Source : Libretro
RAM / Memory (emulator)

Invisible

Résultat / effet

Invisible

Source : Libretro
RAM / Memory (emulator)

Start With 99 Lives

Résultat / effet

Start With 99 Lives

Source : Libretro
RAM / Memory (emulator)

Jump Down Like The Bouns Stage

Résultat / effet

Jump Down Like The Bouns Stage

Source : Libretro
RAM / Memory (emulator)

Moonwalk

Résultat / effet

Moonwalk

Source : Libretro
RAM / Memory (emulator)

Moonwalker 2

Résultat / effet

Moonwalker 2

Source : Libretro
RAM / Memory (emulator)

Keep Throwing Ninja Stars At The Stage Screen

Résultat / effet

Keep Throwing Ninja Stars At The Stage Screen

Source : Libretro
RAM / Memory (emulator)

New Magic Invincibility

Résultat / effet

New Magic Invincibility

Source : Libretro
RAM / Memory (emulator)

Auto Magic

Résultat / effet

Auto Magic

Source : Libretro
RAM / Memory (emulator)

Ninja Do Not Fight Back

Résultat / effet

Ninja Do Not Fight Back

Source : Libretro
RAM / Memory (emulator)

You Can Move Fast

Résultat / effet

You Can Move Fast

Source : Libretro
RAM / Memory (emulator)

No Music

Résultat / effet

No Music

Source : Libretro
RAM / Memory (emulator)

No Sound Or Music

Résultat / effet

No Sound Or Music

Source : Libretro
RAM / Memory (emulator)

Dog Goes Ahead Fast

Résultat / effet

Dog Goes Ahead Fast

Source : Libretro
RAM / Memory (emulator)

Some Enemies Die On Screen

Résultat / effet

Some Enemies Die On Screen

Source : Libretro
RAM / Memory (emulator)

No Enemies, Helicopter On Stage 3-2

Résultat / effet

No Enemies, Helicopter On Stage 3-2

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Cannot Be Blocked

Résultat / effet

Ninja Stars Cannot Be Blocked

Source : Libretro
RAM / Memory (emulator)

Different Duck Attack

Résultat / effet

Different Duck Attack

Source : Libretro
RAM / Memory (emulator)

Ninjas Cannot Kill You

Résultat / effet

Ninjas Cannot Kill You

Source : Libretro
RAM / Memory (emulator)

Fast Music

Résultat / effet

Fast Music

Source : Libretro
RAM / Memory (emulator)

Skip Opening Credit Screens

Résultat / effet

Skip Opening Credit Screens

Source : Libretro
RAM / Memory (emulator)

The Hi-Score is 40000000

Résultat / effet

The Hi-Score is 40000000

Source : Libretro
RAM / Memory (emulator)

Gunmen Frozen

Résultat / effet

Gunmen Frozen

Source : Libretro
RAM / Memory (emulator)

Wheel of Fire Don't Stop Spinning Around You

Résultat / effet

Wheel of Fire Don't Stop Spinning Around You

Source : Libretro
RAM / Memory (emulator)

Don't be stunned from enemys and bosses

Résultat / effet

Don't be stunned from enemys and bosses

Source : Libretro
RAM / Memory (emulator)

all object enemies hostage dog shaking on platforms or ground

Résultat / effet

all object enemies hostage dog shaking on platforms or ground

Source : Libretro
RAM / Memory (emulator)

Yellow Gunmen

Résultat / effet

Yellow Gunmen

Source : Libretro
RAM / Memory (emulator)

Brown Gunmen

Résultat / effet

Brown Gunmen

Source : Libretro
RAM / Memory (emulator)

Sky Blue Gunmen

Résultat / effet

Sky Blue Gunmen

Source : Libretro
RAM / Memory (emulator)

Title Background Is Green

Résultat / effet

Title Background Is Green

Source : Libretro
RAM / Memory (emulator)

Ninja Are Stuck On The Wall On The Bonus Stage

Résultat / effet

Ninja Are Stuck On The Wall On The Bonus Stage

Source : Libretro
RAM / Memory (emulator)

Dog Sits Up And Down Repeatedly

Résultat / effet

Dog Sits Up And Down Repeatedly

Source : Libretro
RAM / Memory (emulator)

Dog Falls From The Sky

Résultat / effet

Dog Falls From The Sky

Source : Libretro
RAM / Memory (emulator)

Cannot Hear The Dog Bark

Résultat / effet

Cannot Hear The Dog Bark

Source : Libretro
RAM / Memory (emulator)

title background is black

Résultat / effet

title background is black

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Are Blocked

Résultat / effet

Ninja Stars Are Blocked

Source : Libretro
RAM / Memory (emulator)

Dog Keeps Jumping

Résultat / effet

Dog Keeps Jumping

Source : Libretro
RAM / Memory (emulator)

No Dog

Résultat / effet

No Dog

Source : Libretro
RAM / Memory (emulator)

No Sound

Résultat / effet

No Sound

Source : Libretro
RAM / Memory (emulator)

Magic Does Not Kill Enemies

Résultat / effet

Magic Does Not Kill Enemies

Source : Libretro
RAM / Memory (emulator)

Jump Down Like Batman

Résultat / effet

Jump Down Like Batman

Source : Libretro
RAM / Memory (emulator)

Jump Down On Your Head

Résultat / effet

Jump Down On Your Head

Source : Libretro
RAM / Memory (emulator)

Shadow Dancer Is About To Jump To The Screen

Résultat / effet

Shadow Dancer Is About To Jump To The Screen

Source : Libretro
RAM / Memory (emulator)

Die Instantly

Résultat / effet

Die Instantly

Source : Libretro
RAM / Memory (emulator)

Die And float away

Résultat / effet

Die And float away

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Go Through Enemies

Résultat / effet

Ninja Stars Go Through Enemies

Source : Libretro
RAM / Memory (emulator)

Backwards Game

Résultat / effet

Backwards Game

Source : Libretro
RAM / Memory (emulator)

Glide On One Foot

Résultat / effet

Glide On One Foot

Source : Libretro
RAM / Memory (emulator)

Dog Does Not Bark Or Attack Enemies

Résultat / effet

Dog Does Not Bark Or Attack Enemies

Source : Libretro
RAM / Memory (emulator)

Fighting Style Keeps Changing

Résultat / effet

Fighting Style Keeps Changing

Source : Libretro
RAM / Memory (emulator)

Throw Ninja Stars From Your Feet

Résultat / effet

Throw Ninja Stars From Your Feet

Source : Libretro
RAM / Memory (emulator)

Controls Are Changed

Résultat / effet

Controls Are Changed

Source : Libretro
RAM / Memory (emulator)

Gunman Always Reload

Résultat / effet

Gunman Always Reload

Source : Libretro
RAM / Memory (emulator)

Gunman Always Shoot To The Right

Résultat / effet

Gunman Always Shoot To The Right

Source : Libretro
RAM / Memory (emulator)

Gunman Cannot Shoot You

Résultat / effet

Gunman Cannot Shoot You

Source : Libretro
RAM / Memory (emulator)

Red Ninjas Take Too Long To Attack

Résultat / effet

Red Ninjas Take Too Long To Attack

Source : Libretro
RAM / Memory (emulator)

Red Ninjas Do Not Attack

Résultat / effet

Red Ninjas Do Not Attack

Source : Libretro
RAM / Memory (emulator)

Color

Résultat / effet

Color

Source : Libretro
RAM / Memory (emulator)

Ninjas Do Not Flip

Résultat / effet

Ninjas Do Not Flip

Source : Libretro
RAM / Memory (emulator)

Title Name Moves Fast

Résultat / effet

Title Name Moves Fast

Source : Libretro
RAM / Memory (emulator)

Character Moves Down

Résultat / effet

Character Moves Down

Source : Libretro
RAM / Memory (emulator)

You Jump Down Differently

Résultat / effet

You Jump Down Differently

Source : Libretro
RAM / Memory (emulator)

You Jump Down Differently #2

Résultat / effet

You Jump Down Differently #2

Source : Libretro
RAM / Memory (emulator)

Dog keep moving left and right

Résultat / effet

Dog keep moving left and right

Source : Libretro
RAM / Memory (emulator)

The Roller Rolls Differently

Résultat / effet

The Roller Rolls Differently

Source : Libretro
RAM / Memory (emulator)

The Roller Rolls Differently #2

Résultat / effet

The Roller Rolls Differently #2

Source : Libretro
RAM / Memory (emulator)

The Roller Rolls Differently #3

Résultat / effet

The Roller Rolls Differently #3

Source : Libretro
RAM / Memory (emulator)

The Roller Rolls Faster

Résultat / effet

The Roller Rolls Faster

Source : Libretro
RAM / Memory (emulator)

The Roller Attacks To The Left

Résultat / effet

The Roller Attacks To The Left

Source : Libretro
RAM / Memory (emulator)

The Roller Attacks To The Right

Résultat / effet

The Roller Attacks To The Right

Source : Libretro
RAM / Memory (emulator)

The Title Dancer Moves Slow

Résultat / effet

The Title Dancer Moves Slow

Source : Libretro
RAM / Memory (emulator)

The Rollers Keep Rolling When Bumped

Résultat / effet

The Rollers Keep Rolling When Bumped

Source : Libretro
RAM / Memory (emulator)

The Rollers Do Not Attack When Bumped

Résultat / effet

The Rollers Do Not Attack When Bumped

Source : Libretro
RAM / Memory (emulator)

The Title Dancer Is Missing

Résultat / effet

The Title Dancer Is Missing

Source : Libretro
RAM / Memory (emulator)

The Title Dancer Moves Fast

Résultat / effet

The Title Dancer Moves Fast

Source : Libretro
RAM / Memory (emulator)

The Title Dancer Is Backwards

Résultat / effet

The Title Dancer Is Backwards

Source : Libretro
RAM / Memory (emulator)

The Rollers Move Up And Down

Résultat / effet

The Rollers Move Up And Down

Source : Libretro
RAM / Memory (emulator)

The Rollers Attack When Moving

Résultat / effet

The Rollers Attack When Moving

Source : Libretro
RAM / Memory (emulator)

The Rollers Slide Up And Down

Résultat / effet

The Rollers Slide Up And Down

Source : Libretro
RAM / Memory (emulator)

No Ninjas

Résultat / effet

No Ninjas

Source : Libretro
RAM / Memory (emulator)

No Ninjas And Helicopters

Résultat / effet

No Ninjas And Helicopters

Source : Libretro
RAM / Memory (emulator)

No Background

Résultat / effet

No Background

Source : Libretro
RAM / Memory (emulator)

Ninjas Make The Game Slow By Jumping

Résultat / effet

Ninjas Make The Game Slow By Jumping

Source : Libretro
RAM / Memory (emulator)

Shield Men Do Not Throw Shield Far

Résultat / effet

Shield Men Do Not Throw Shield Far

Source : Libretro
RAM / Memory (emulator)

Shield Men Throw Shield Far

Résultat / effet

Shield Men Throw Shield Far

Source : Libretro
RAM / Memory (emulator)

Red Ninjas Do Not Attack #1

Résultat / effet

Red Ninjas Do Not Attack #1

Source : Libretro
RAM / Memory (emulator)

Red Ninjas Do Not Attack #2

Résultat / effet

Red Ninjas Do Not Attack #2

Source : Libretro
RAM / Memory (emulator)

Red Ninjas Attack Too Long

Résultat / effet

Red Ninjas Attack Too Long

Source : Libretro
RAM / Memory (emulator)

Ninjas Cannot Come Out

Résultat / effet

Ninjas Cannot Come Out

Source : Libretro
RAM / Memory (emulator)

Different Animation When Flipping Down #5

Résultat / effet

Different Animation When Flipping Down #5

Source : Libretro
RAM / Memory (emulator)

Different Animation When Flipping Down #4

Résultat / effet

Different Animation When Flipping Down #4

Source : Libretro
RAM / Memory (emulator)

Different Animation When Flipping Down #3

Résultat / effet

Different Animation When Flipping Down #3

Source : Libretro
RAM / Memory (emulator)

Different Animation When Flipping Down #2

Résultat / effet

Different Animation When Flipping Down #2

Source : Libretro
RAM / Memory (emulator)

Different Animation When Flipping Down

Résultat / effet

Different Animation When Flipping Down

Source : Libretro
RAM / Memory (emulator)

Dog Doesn't Bark At All

Résultat / effet

Dog Doesn't Bark At All

Source : Libretro
RAM / Memory (emulator)

Rollers Roll In The Same Spot

Résultat / effet

Rollers Roll In The Same Spot

Source : Libretro
RAM / Memory (emulator)

Rollers Block Sitting When You Bump Into Them

Résultat / effet

Rollers Block Sitting When You Bump Into Them

Source : Libretro
RAM / Memory (emulator)

Rollers Block Standing Shen You Bump Into Them

Résultat / effet

Rollers Block Standing Shen You Bump Into Them

Source : Libretro
RAM / Memory (emulator)

Rollers Don't Stop Attacking When You Bump Into T

Résultat / effet

Rollers Don't Stop Attacking When You Bump Into T

Source : Libretro
RAM / Memory (emulator)

Rollers Keep Rolling

Résultat / effet

Rollers Keep Rolling

Source : Libretro
RAM / Memory (emulator)

All Ninjas Don't Move When They Come Out

Résultat / effet

All Ninjas Don't Move When They Come Out

Source : Libretro
RAM / Memory (emulator)

Blue Ninjas Attack At A Distance

Résultat / effet

Blue Ninjas Attack At A Distance

Source : Libretro
RAM / Memory (emulator)

Blue Ninjas Follow You

Résultat / effet

Blue Ninjas Follow You

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And They Will Be Untouchable

Résultat / effet

Bump Or Kill Gunmen And They Will Be Untouchable

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And You Will Hear Bladesaw Bab

Résultat / effet

Bump Or Kill Gunmen And You Will Hear Bladesaw Bab

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And Bladesaw Babe [SAW] Comes

Résultat / effet

Bump Or Kill Gunmen And Bladesaw Babe [SAW] Comes

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And They Will Freeze

Résultat / effet

Bump Or Kill Gunmen And They Will Freeze

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And They Will Slide To The Rig

Résultat / effet

Bump Or Kill Gunmen And They Will Slide To The Rig

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And They Will Slide To The Lef

Résultat / effet

Bump Or Kill Gunmen And They Will Slide To The Lef

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And They Will Fall Back Differ

Résultat / effet

Bump Or Kill Gunmen And They Will Fall Back Differ

Source : Libretro
RAM / Memory (emulator)

Gunmen Slide To The Left And Don't Shoot

Résultat / effet

Gunmen Slide To The Left And Don't Shoot

Source : Libretro
RAM / Memory (emulator)

Gunmen Don't Shoot

Résultat / effet

Gunmen Don't Shoot

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Turn Blue When Blocked

Résultat / effet

Ninja Stars Turn Blue When Blocked

Source : Libretro
RAM / Memory (emulator)

Joe Moving Up Fast At The Title Screen

Résultat / effet

Joe Moving Up Fast At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Is On The Top Right of The Screen At The Title

Résultat / effet

Joe Is On The Top Right of The Screen At The Title

Source : Libretro
RAM / Memory (emulator)

Joe Is On The Left Side of The Screen At The Title

Résultat / effet

Joe Is On The Left Side of The Screen At The Title

Source : Libretro
RAM / Memory (emulator)

Joe Keeps Moving Down At The Title Screen

Résultat / effet

Joe Keeps Moving Down At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Keeps Moving Up At The Title Screen

Résultat / effet

Joe Keeps Moving Up At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Gunmen Don't Stop Shooting

Résultat / effet

Gunmen Don't Stop Shooting

Source : Libretro
RAM / Memory (emulator)

Dog Attack Bar Is Fully Charged

Résultat / effet

Dog Attack Bar Is Fully Charged

Source : Libretro
RAM / Memory (emulator)

Dog Attack Bar Doesn't Charge At All

Résultat / effet

Dog Attack Bar Doesn't Charge At All

Source : Libretro
RAM / Memory (emulator)

Flip Up A Platform And Die

Résultat / effet

Flip Up A Platform And Die

Source : Libretro
RAM / Memory (emulator)

Can't Flip Up On A Platform

Résultat / effet

Can't Flip Up On A Platform

Source : Libretro
RAM / Memory (emulator)

Joe Jumps Down From The Title Screen

Résultat / effet

Joe Jumps Down From The Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Doesn't Jump At The Intro Title Screen

Résultat / effet

Joe Doesn't Jump At The Intro Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Is In A Different Way At The Title Screen

Résultat / effet

Joe Is In A Different Way At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Is In A Different Color At The Title Screen

Résultat / effet

Joe Is In A Different Color At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Enemies Can't Block Your Ninja Stars

Résultat / effet

Enemies Can't Block Your Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Walk Right With No Animation When Crouching Down

Résultat / effet

Walk Right With No Animation When Crouching Down

Source : Libretro
RAM / Memory (emulator)

Ninjas Appear Differently

Résultat / effet

Ninjas Appear Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Appear A Little Bit

Résultat / effet

Ninjas Appear A Little Bit

Source : Libretro
RAM / Memory (emulator)

Walk Right And You Will Crouch Down

Résultat / effet

Walk Right And You Will Crouch Down

Source : Libretro
RAM / Memory (emulator)

Everybody Is Untouchable

Résultat / effet

Everybody Is Untouchable

Source : Libretro
RAM / Memory (emulator)

Enemies Untouchable From Ninja Stars

Résultat / effet

Enemies Untouchable From Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Ninjas Come Out Quickly

Résultat / effet

Ninjas Come Out Quickly

Source : Libretro
RAM / Memory (emulator)

Blue Ninjas Keep Following You

Résultat / effet

Blue Ninjas Keep Following You

Source : Libretro
RAM / Memory (emulator)

Blue Ninjas Attack Differently

Résultat / effet

Blue Ninjas Attack Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Cannot Come Out

Résultat / effet

Ninjas Cannot Come Out

Source : Libretro
RAM / Memory (emulator)

Blue Ninjas Turn Into Red Ninjas When Jumping

Résultat / effet

Blue Ninjas Turn Into Red Ninjas When Jumping

Source : Libretro
RAM / Memory (emulator)

Cannot Throw Ninja Stars When Jumping

Résultat / effet

Cannot Throw Ninja Stars When Jumping

Source : Libretro
RAM / Memory (emulator)

Cannot Throw Ninja Stars When Ducking

Résultat / effet

Cannot Throw Ninja Stars When Ducking

Source : Libretro
RAM / Memory (emulator)

Auto Jump Only

Résultat / effet

Auto Jump Only

Source : Libretro
RAM / Memory (emulator)

Shadow Dancer 3

Résultat / effet

Shadow Dancer 3

Source : Libretro
RAM / Memory (emulator)

Cannot Use Magic

Résultat / effet

Cannot Use Magic

Source : Libretro
RAM / Memory (emulator)

Every Move Stays In The Move

Résultat / effet

Every Move Stays In The Move

Source : Libretro
RAM / Memory (emulator)

Tuck Throw

Résultat / effet

Tuck Throw

Source : Libretro
RAM / Memory (emulator)

Down Punch

Résultat / effet

Down Punch

Source : Libretro
RAM / Memory (emulator)

Time Is Up

Résultat / effet

Time Is Up

Source : Libretro
RAM / Memory (emulator)

Animation is Slow

Résultat / effet

Animation is Slow

Source : Libretro
RAM / Memory (emulator)

Keep Walking

Résultat / effet

Keep Walking

Source : Libretro
RAM / Memory (emulator)

Dog Is Blue When You Flip Up

Résultat / effet

Dog Is Blue When You Flip Up

Source : Libretro
RAM / Memory (emulator)

Dog Is Small When You Flip Up

Résultat / effet

Dog Is Small When You Flip Up

Source : Libretro
RAM / Memory (emulator)

Dog Does Not Attack Enemies

Résultat / effet

Dog Does Not Attack Enemies

Source : Libretro
RAM / Memory (emulator)

Walk Differently

Résultat / effet

Walk Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Start with 2 lives (1st credit only)

Résultat / effet

Start with 2 lives (1st credit only)

Source : Libretro
RAM / Memory (emulator)

Start with 10 lives (1st credit only)

Résultat / effet

Start with 10 lives (1st credit only)

Source : Libretro
RAM / Memory (emulator)

Start with 16 lives (1st credit only)

Résultat / effet

Start with 16 lives (1st credit only)

Source : Libretro
RAM / Memory (emulator)

Start with 41 lives (1st credit only)

Résultat / effet

Start with 41 lives (1st credit only)

Source : Libretro
RAM / Memory (emulator)

Start with 64 lives (1st credit only)

Résultat / effet

Start with 64 lives (1st credit only)

Source : Libretro
RAM / Memory (emulator)

Gain a life instead of losing a life when you get hit

Résultat / effet

Gain a life instead of losing a life when you get hit

Source : Libretro
RAM / Memory (emulator)

Start timer at 1:00 instead of 3:00

Résultat / effet

Start timer at 1:00 instead of 3:00

Source : Libretro
RAM / Memory (emulator)

Start timer at 5:00

Résultat / effet

Start timer at 5:00

Source : Libretro
RAM / Memory (emulator)

Start timer at 7:00

Résultat / effet

Start timer at 7:00

Source : Libretro
RAM / Memory (emulator)

Start timer at 9:00

Résultat / effet

Start timer at 9:00

Source : Libretro
RAM / Memory (emulator)

Infinite time

Résultat / effet

Infinite time

Source : Libretro
RAM / Memory (emulator)

Enemy aides are easier to kill (difficulty level 1 only)

Résultat / effet

Enemy aides are easier to kill (difficulty level 1 only)

Source : Libretro
RAM / Memory (emulator)

Enemy aides are harder to kill (difficulty level 1 only)

Résultat / effet

Enemy aides are harder to kill (difficulty level 1 only)

Source : Libretro
RAM / Memory (emulator)

Infinite ninjitsu magic

Résultat / effet

Infinite ninjitsu magic

Source : Libretro
RAM / Memory (emulator)

Easy To Hit Enemys With Ninja Stars

Résultat / effet

Easy To Hit Enemys With Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Helicopter Doesn't Shoot At You

Résultat / effet

Helicopter Doesn't Shoot At You

Source : Libretro
RAM / Memory (emulator)

Green Leapers Don't Appear

Résultat / effet

Green Leapers Don't Appear

Source : Libretro
RAM / Memory (emulator)

Untouchble Against Green Leapers

Résultat / effet

Untouchble Against Green Leapers

Source : Libretro
RAM / Memory (emulator)

Green Leapers Replace Henchman

Résultat / effet

Green Leapers Replace Henchman

Source : Libretro
RAM / Memory (emulator)

Training Mode Will Let You Play The Real Game

Résultat / effet

Training Mode Will Let You Play The Real Game

Source : Libretro
RAM / Memory (emulator)

Shadow Dancer 3

Résultat / effet

Shadow Dancer 3

Source : Libretro
RAM / Memory (emulator)

Helicopter Doesn't Appear

Résultat / effet

Helicopter Doesn't Appear

Source : Libretro
RAM / Memory (emulator)

Alot Of Armored Rollers Keep Coming Out The Windows in stage 1-2

Résultat / effet

Alot Of Armored Rollers Keep Coming Out The Windows in stage 1-2

Source : Libretro
RAM / Memory (emulator)

Go to any stage in training mode

Résultat / effet

Go to any stage in training mode

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe saw doesn't make noise when spinning

Résultat / effet

Bladesaw babe saw doesn't make noise when spinning

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe saw doesn't move

Résultat / effet

Bladesaw babe saw doesn't move

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe make enemys come out when she throw her saw

Résultat / effet

Bladesaw babe make enemys come out when she throw her saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe make rocks come out when she throw her saw

Résultat / effet

Bladesaw babe make rocks come out when she throw her saw

Source : Libretro
RAM / Memory (emulator)

Red ninjas don't attack you

Résultat / effet

Red ninjas don't attack you

Source : Libretro
RAM / Memory (emulator)

Red ninjas try's to appear

Résultat / effet

Red ninjas try's to appear

Source : Libretro
RAM / Memory (emulator)

Red ninjas don't appear

Résultat / effet

Red ninjas don't appear

Source : Libretro
RAM / Memory (emulator)

Red ninjas goes up in the air

Résultat / effet

Red ninjas goes up in the air

Source : Libretro
RAM / Memory (emulator)

Red ninjas crouch down jumping

Résultat / effet

Red ninjas crouch down jumping

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 2 sec

Résultat / effet

Red ninjas jump for 2 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 8 sec

Résultat / effet

Red ninjas jump for 8 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 4 sec

Résultat / effet

Red ninjas jump for 4 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 5 sec

Résultat / effet

Red ninjas jump for 5 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 7 sec

Résultat / effet

Red ninjas jump for 7 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 3 sec

Résultat / effet

Red ninjas jump for 3 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 1 sec

Résultat / effet

Red ninjas jump for 1 sec

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always crouch down when jumping down

Résultat / effet

Bladesaw babe always crouch down when jumping down

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always get stuck when jumping down

Résultat / effet

Bladesaw babe always get stuck when jumping down

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always land with a big saw in her hand

Résultat / effet

Bladesaw babe always land with a big saw in her hand

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe don't shake the platform when jumping down

Résultat / effet

Bladesaw babe don't shake the platform when jumping down

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always throwing her saw's

Résultat / effet

Bladesaw babe always throwing her saw's

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe never throw her saw's

Résultat / effet

Bladesaw babe never throw her saw's

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe throw her saw's fast

Résultat / effet

Bladesaw babe throw her saw's fast

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always throwing her saw's fast

Résultat / effet

Bladesaw babe always throwing her saw's fast

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe can't throw her saw's

Résultat / effet

Bladesaw babe can't throw her saw's

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always get stuck throwing her saw's

Résultat / effet

Bladesaw babe always get stuck throwing her saw's

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe throw 7 saw's

Résultat / effet

Bladesaw babe throw 7 saw's

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe throw no saw's

Résultat / effet

Bladesaw babe throw no saw's

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe head is purple

Résultat / effet

Bladesaw babe head is purple

Source : Libretro
RAM / Memory (emulator)

Fight buzzsaw babe

Résultat / effet

Fight buzzsaw babe

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe has one saw

Résultat / effet

Bladesaw babe has one saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe die jumping down

Résultat / effet

Bladesaw babe die jumping down

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe fight with no saw's

Résultat / effet

Bladesaw babe fight with no saw's

Source : Libretro
RAM / Memory (emulator)

Dog is on bladesaw babe stage

Résultat / effet

Dog is on bladesaw babe stage

Source : Libretro
RAM / Memory (emulator)

Start on level 2-1

Résultat / effet

Start on level 2-1

Source : Libretro
RAM / Memory (emulator)

Start on level 3-1

Résultat / effet

Start on level 3-1

Source : Libretro
RAM / Memory (emulator)

Start on level 4-1

Résultat / effet

Start on level 4-1

Source : Libretro
RAM / Memory (emulator)

Start on level 5-1

Résultat / effet

Start on level 5-1

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe has yellow saw in her hand

Résultat / effet

Bladesaw babe has yellow saw in her hand

Source : Libretro
RAM / Memory (emulator)

Untouchable against bosses and some enemies

Résultat / effet

Untouchable against bosses and some enemies

Source : Libretro
RAM / Memory (emulator)

Screen flashes red when lighting hits on the bosses level

Résultat / effet

Screen flashes red when lighting hits on the bosses level

Source : Libretro
RAM / Memory (emulator)

Wall monster moves in and out of the wall fast

Résultat / effet

Wall monster moves in and out of the wall fast

Source : Libretro
RAM / Memory (emulator)

Wall monster never goes back in the wall

Résultat / effet

Wall monster never goes back in the wall

Source : Libretro
RAM / Memory (emulator)

Enemy's come out of wall monster mouth

Résultat / effet

Enemy's come out of wall monster mouth

Source : Libretro
RAM / Memory (emulator)

Wall Monster Dies In One Hit

Résultat / effet

Wall Monster Dies In One Hit

Source : Libretro
RAM / Memory (emulator)

Wall monster can't extend his arm's out

Résultat / effet

Wall monster can't extend his arm's out

Source : Libretro
RAM / Memory (emulator)

Wall monster can extend his arm's out longe

Résultat / effet

Wall monster can extend his arm's out longe

Source : Libretro
RAM / Memory (emulator)

Wall monster extends his arm's out fast

Résultat / effet

Wall monster extends his arm's out fast

Source : Libretro
RAM / Memory (emulator)

Wall monster extends his arm's out slowly

Résultat / effet

Wall monster extends his arm's out slowly

Source : Libretro
RAM / Memory (emulator)

Wall monster don't extend his arm's out at all

Résultat / effet

Wall monster don't extend his arm's out at all

Source : Libretro
RAM / Memory (emulator)

Untouchable against rocks

Résultat / effet

Untouchable against rocks

Source : Libretro
RAM / Memory (emulator)

Dog Is With You On Some Bosses Levels

Résultat / effet

Dog Is With You On Some Bosses Levels

Source : Libretro
RAM / Memory (emulator)

all stages in the practice mode

Résultat / effet

all stages in the practice mode

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Enemies Dont Blink When Using Magic

Résultat / effet

Enemies Dont Blink When Using Magic

Source : Libretro
RAM / Memory (emulator)

Enemies Disappear When Using Magic

Résultat / effet

Enemies Disappear When Using Magic

Source : Libretro
RAM / Memory (emulator)

You And The Enemies Can Walk Threw Walls And Bricks

Résultat / effet

You And The Enemies Can Walk Threw Walls And Bricks

Source : Libretro
RAM / Memory (emulator)

All Hostages Safe

Résultat / effet

All Hostages Safe

Source : Libretro
RAM / Memory (emulator)

Most Enemies Die On Screen,Green Leapers Are Gone,Helicopter Dont Shoot At You

Résultat / effet

Most Enemies Die On Screen,Green Leapers Are Gone,Helicopter Dont Shoot At You

Source : Libretro
RAM / Memory (emulator)

No Enemies,No Hostages

Résultat / effet

No Enemies,No Hostages

Source : Libretro
RAM / Memory (emulator)

No Ninjas On The Bonus Stage

Résultat / effet

No Ninjas On The Bonus Stage

Source : Libretro
RAM / Memory (emulator)

Rescue Hostages From Any Distance

Résultat / effet

Rescue Hostages From Any Distance

Source : Libretro
RAM / Memory (emulator)

Can't Rescue Hostages

Résultat / effet

Can't Rescue Hostages

Source : Libretro
RAM / Memory (emulator)

Wheel Of Fire Can't Throw Flames

Résultat / effet

Wheel Of Fire Can't Throw Flames

Source : Libretro
RAM / Memory (emulator)

All 1Up Icons Appears In Hidden Areas

Résultat / effet

All 1Up Icons Appears In Hidden Areas

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Has Green Saw's In Her Hand

Résultat / effet

Bladesaw Babe Has Green Saw's In Her Hand

Source : Libretro
RAM / Memory (emulator)

Invincible To All Ninja's

Résultat / effet

Invincible To All Ninja's

Source : Libretro
RAM / Memory (emulator)

No Black Ninjas And Bosses Cant Attack You With Objects Like Rocks,Flames,Saw,And Hands

Résultat / effet

No Black Ninjas And Bosses Cant Attack You With Objects Like Rocks,Flames,Saw,And Hands

Source : Libretro
RAM / Memory (emulator)

Kill Black Ninjas With 1 Hit

Résultat / effet

Kill Black Ninjas With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Black Ninjas Cant Be Killed

Résultat / effet

Black Ninjas Cant Be Killed

Source : Libretro
RAM / Memory (emulator)

Push A For Invincibility

Résultat / effet

Push A For Invincibility

Source : Libretro
RAM / Memory (emulator)

Kill Red, Blue, And Yellow Ninja's With One Hit

Résultat / effet

Kill Red, Blue, And Yellow Ninja's With One Hit

Source : Libretro
RAM / Memory (emulator)

Red,Blue,And Yellow Ninja's Cant Be Killed by Regular Attacks (Notice They Still Can Be Killed by Power Up Attacks And Magic

Résultat / effet

Red,Blue,And Yellow Ninja's Cant Be Killed by Regular Attacks (Notice They Still Can Be Killed by Power Up Attacks And Magic

Source : Libretro
RAM / Memory (emulator)

The Title Screen Stay As The Original Color

Résultat / effet

The Title Screen Stay As The Original Color

Source : Libretro
RAM / Memory (emulator)

The Title Screen Color is Changed

Résultat / effet

The Title Screen Color is Changed

Source : Libretro
RAM / Memory (emulator)

The Secret Of Shinobi Logo Fade Out Fast

Résultat / effet

The Secret Of Shinobi Logo Fade Out Fast

Source : Libretro
RAM / Memory (emulator)

The Secret Of Shinobi Logo And The Title Screen is Black

Résultat / effet

The Secret Of Shinobi Logo And The Title Screen is Black

Source : Libretro
RAM / Memory (emulator)

Enemies And Bosses Cant Block Ur Regular Ninja Stars or Power Up Ninja Stars

Résultat / effet

Enemies And Bosses Cant Block Ur Regular Ninja Stars or Power Up Ninja Stars

Source : Libretro
RAM / Memory (emulator)

You Can Hit Enemies Thats On Top Of Platforms or Threw Gates

Résultat / effet

You Can Hit Enemies Thats On Top Of Platforms or Threw Gates

Source : Libretro
RAM / Memory (emulator)

Enemies Cant Die

Résultat / effet

Enemies Cant Die

Source : Libretro
RAM / Memory (emulator)

One Hit Kill With Only Your Sword

Résultat / effet

One Hit Kill With Only Your Sword

Source : Libretro
RAM / Memory (emulator)

Using Regular Attacks Having All Ninja's Stuck For 5 Seconds

Résultat / effet

Using Regular Attacks Having All Ninja's Stuck For 5 Seconds

Source : Libretro
RAM / Memory (emulator)

Using Regular Attacks Having All Ninja's Stuck

Résultat / effet

Using Regular Attacks Having All Ninja's Stuck

Source : Libretro
RAM / Memory (emulator)

Using Regular Attacks Having All Ninja's Bumped Repeatedly

Résultat / effet

Using Regular Attacks Having All Ninja's Bumped Repeatedly

Source : Libretro
RAM / Memory (emulator)

Using Regular Attacks Make You Untouchble To All Ninja's

Résultat / effet

Using Regular Attacks Make You Untouchble To All Ninja's

Source : Libretro
RAM / Memory (emulator)

Enemies Die When Bumped

Résultat / effet

Enemies Die When Bumped

Source : Libretro
RAM / Memory (emulator)

Some Enemies Won't Attack You

Résultat / effet

Some Enemies Won't Attack You

Source : Libretro
RAM / Memory (emulator)

Fire Doesn't Come Out Of The Ground In Stage 1

Résultat / effet

Fire Doesn't Come Out Of The Ground In Stage 1

Source : Libretro
RAM / Memory (emulator)

Fire Doesn't Come Out Of The Ground In Stage 1

Résultat / effet

Fire Doesn't Come Out Of The Ground In Stage 1

Source : Libretro
RAM / Memory (emulator)

Potholes Doesnt Make The Game Shake In Stage 1

Résultat / effet

Potholes Doesnt Make The Game Shake In Stage 1

Source : Libretro
RAM / Memory (emulator)

Potholes Always Come Out In Stage 1

Résultat / effet

Potholes Always Come Out In Stage 1

Source : Libretro
RAM / Memory (emulator)

Shield Men Always Throw Out Alot Of Disc

Résultat / effet

Shield Men Always Throw Out Alot Of Disc

Source : Libretro
RAM / Memory (emulator)

Gunmen Shoot Out Enemies

Résultat / effet

Gunmen Shoot Out Enemies

Source : Libretro
RAM / Memory (emulator)

Gunmen Shoot Faster

Résultat / effet

Gunmen Shoot Faster

Source : Libretro
RAM / Memory (emulator)

Green Leapers Always Crawl Fast

Résultat / effet

Green Leapers Always Crawl Fast

Source : Libretro
RAM / Memory (emulator)

Green Leapers Turns In To Enemies When Jumping

Résultat / effet

Green Leapers Turns In To Enemies When Jumping

Source : Libretro
RAM / Memory (emulator)

Some Enemies Turn In To Gunmen When Killed

Résultat / effet

Some Enemies Turn In To Gunmen When Killed

Source : Libretro
RAM / Memory (emulator)

Some Enemies Turn In To Shield Men When Killed

Résultat / effet

Some Enemies Turn In To Shield Men When Killed

Source : Libretro
RAM / Memory (emulator)

Enemies With Knifes And Punches And Attack

Résultat / effet

Enemies With Knifes And Punches And Attack

Source : Libretro
RAM / Memory (emulator)

You Slide When You Stop Walking

Résultat / effet

You Slide When You Stop Walking

Source : Libretro
RAM / Memory (emulator)

you die when bumping in to enemies

Résultat / effet

you die when bumping in to enemies

Source : Libretro
RAM / Memory (emulator)

Everything You Bump In To Kills You

Résultat / effet

Everything You Bump In To Kills You

Source : Libretro
RAM / Memory (emulator)

When Ninja Stars Are Blocked It Will Hear The Bonus Stage Music

Résultat / effet

When Ninja Stars Are Blocked It Will Hear The Bonus Stage Music

Source : Libretro
RAM / Memory (emulator)

Cant Not Be Bump From Some Enemies And Potholes

Résultat / effet

Cant Not Be Bump From Some Enemies And Potholes

Source : Libretro
RAM / Memory (emulator)

The Ground Doesn't Open Up On Stage 1-2

Résultat / effet

The Ground Doesn't Open Up On Stage 1-2

Source : Libretro
RAM / Memory (emulator)

The Ground Opens Up Slow On Stage 1-2

Résultat / effet

The Ground Opens Up Slow On Stage 1-2

Source : Libretro
RAM / Memory (emulator)

The Ground Opens Up Fast On Stage 1-2

Résultat / effet

The Ground Opens Up Fast On Stage 1-2

Source : Libretro
RAM / Memory (emulator)

The Ground Doesn't Close On Stage 1-2

Résultat / effet

The Ground Doesn't Close On Stage 1-2

Source : Libretro
RAM / Memory (emulator)

Every Hostage Gives Powerup

Résultat / effet

Every Hostage Gives Powerup

Source : Libretro
RAM / Memory (emulator)

Always Have Blue Energy Powerup

Résultat / effet

Always Have Blue Energy Powerup

Source : Libretro
RAM / Memory (emulator)

Always Have Kick Powerup

Résultat / effet

Always Have Kick Powerup

Source : Libretro
RAM / Memory (emulator)

Always Have Punch Powerup

Résultat / effet

Always Have Punch Powerup

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1990

Résultat / effet

The Game Date is 1990

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1991

Résultat / effet

The Game Date is 1991

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1992

Résultat / effet

The Game Date is 1992

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1993

Résultat / effet

The Game Date is 1993

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1994

Résultat / effet

The Game Date is 1994

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1995

Résultat / effet

The Game Date is 1995

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1996

Résultat / effet

The Game Date is 1996

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1998

Résultat / effet

The Game Date is 1998

Source : Libretro
RAM / Memory (emulator)

The Game Date is 2000

Résultat / effet

The Game Date is 2000

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1999

Résultat / effet

The Game Date is 1999

Source : Libretro
RAM / Memory (emulator)

The Game Date is 2010

Résultat / effet

The Game Date is 2010

Source : Libretro
RAM / Memory (emulator)

One Hit Kill For Wall Monster

Résultat / effet

One Hit Kill For Wall Monster

Source : Libretro
RAM / Memory (emulator)

The Game Date is 2011

Résultat / effet

The Game Date is 2011

Source : Libretro
RAM / Memory (emulator)

One Hit Kill For Armored Samurai

Résultat / effet

One Hit Kill For Armored Samurai

Source : Libretro
RAM / Memory (emulator)

Armored Samurai Shoot Out Flames Fast

Résultat / effet

Armored Samurai Shoot Out Flames Fast

Source : Libretro
RAM / Memory (emulator)

The Game Always Say Demo

Résultat / effet

The Game Always Say Demo

Source : Libretro
RAM / Memory (emulator)

Armored Samurai Doesn't Shoot Out Flames

Résultat / effet

Armored Samurai Doesn't Shoot Out Flames

Source : Libretro
RAM / Memory (emulator)

The Last Boss Right Arm is Gone

Résultat / effet

The Last Boss Right Arm is Gone

Source : Libretro
RAM / Memory (emulator)

The Last Boss Doesn't Move

Résultat / effet

The Last Boss Doesn't Move

Source : Libretro
RAM / Memory (emulator)

The Last Boss Right Arm is Different

Résultat / effet

The Last Boss Right Arm is Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss Ninjas Fight Different

Résultat / effet

The Last Boss Ninjas Fight Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss Doesn't Attack You

Résultat / effet

The Last Boss Doesn't Attack You

Source : Libretro
RAM / Memory (emulator)

The Last Boss Upperbody Doesn't Move

Résultat / effet

The Last Boss Upperbody Doesn't Move

Source : Libretro
RAM / Memory (emulator)

The Last Boss Lowerbody is Different

Résultat / effet

The Last Boss Lowerbody is Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss is Gone

Résultat / effet

The Last Boss is Gone

Source : Libretro
RAM / Memory (emulator)

The Last Boss Upperbody is Different

Résultat / effet

The Last Boss Upperbody is Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss Upperbody is Invisible

Résultat / effet

The Last Boss Upperbody is Invisible

Source : Libretro
RAM / Memory (emulator)

The Last Boss Head is Invisible

Résultat / effet

The Last Boss Head is Invisible

Source : Libretro
RAM / Memory (emulator)

The Last Boss is Gone

Résultat / effet

The Last Boss is Gone

Source : Libretro
RAM / Memory (emulator)

The Last Boss Upperbody is Gone

Résultat / effet

The Last Boss Upperbody is Gone

Source : Libretro
RAM / Memory (emulator)

The Last Boss Never Bring His Head Down

Résultat / effet

The Last Boss Never Bring His Head Down

Source : Libretro
RAM / Memory (emulator)

The Last Boss Head is Gone

Résultat / effet

The Last Boss Head is Gone

Source : Libretro
RAM / Memory (emulator)

The Last Boss Head is Different

Résultat / effet

The Last Boss Head is Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss Head Doesn't Move

Résultat / effet

The Last Boss Head Doesn't Move

Source : Libretro
RAM / Memory (emulator)

The Last Boss Left Arm is Different

Résultat / effet

The Last Boss Left Arm is Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss Left Arm Doesn't Move

Résultat / effet

The Last Boss Left Arm Doesn't Move

Source : Libretro
RAM / Memory (emulator)

The Last Boss Left Arm is Gone

Résultat / effet

The Last Boss Left Arm is Gone

Source : Libretro
RAM / Memory (emulator)

Now You Can Move On The Bosses Stage

Résultat / effet

Now You Can Move On The Bosses Stage

Source : Libretro
RAM / Memory (emulator)

You Jump Higher When Jumping Down A Platform

Résultat / effet

You Jump Higher When Jumping Down A Platform

Source : Libretro
RAM / Memory (emulator)

All Gunmen Spin When Killed or Bumped

Résultat / effet

All Gunmen Spin When Killed or Bumped

Source : Libretro
RAM / Memory (emulator)

All Gunmen Cant See You

Résultat / effet

All Gunmen Cant See You

Source : Libretro
RAM / Memory (emulator)

All Gunmen Will Keep Shooting You If They See You

Résultat / effet

All Gunmen Will Keep Shooting You If They See You

Source : Libretro
RAM / Memory (emulator)

All Gunmen Are Frozen

Résultat / effet

All Gunmen Are Frozen

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoot 3 Bullets

Résultat / effet

Standing,Mid,Low Gunmen Shoot 3 Bullets

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Reloads Longer

Résultat / effet

Standing,Mid,Low Gunmen Reloads Longer

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Never Stops Reloading

Résultat / effet

Standing,Mid,Low Gunmen Never Stops Reloading

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoots 3 Bullets

Résultat / effet

Standing,Mid,Low Gunmen Shoots 3 Bullets

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoots One Bullet And Reload

Résultat / effet

Standing,Mid,Low Gunmen Shoots One Bullet And Reload

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Never Stops Shooting

Résultat / effet

Standing,Mid,Low Gunmen Never Stops Shooting

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoots Fast

Résultat / effet

Standing,Mid,Low Gunmen Shoots Fast

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoots One Bullet

Résultat / effet

Standing,Mid,Low Gunmen Shoots One Bullet

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoots One Bullet But The Low Crouching Gunmen Can Throw Disc At You

Résultat / effet

Standing,Mid,Low Gunmen Shoots One Bullet But The Low Crouching Gunmen Can Throw Disc At You

Source : Libretro
RAM / Memory (emulator)

Low Crouching Gunmen Bullets Are Shot From Below

Résultat / effet

Low Crouching Gunmen Bullets Are Shot From Below

Source : Libretro
RAM / Memory (emulator)

Mid Crouching Gunmen Bullets Are Shot From Below

Résultat / effet

Mid Crouching Gunmen Bullets Are Shot From Below

Source : Libretro
RAM / Memory (emulator)

Standing Gunmen Bullets Are Shot From Below

Résultat / effet

Standing Gunmen Bullets Are Shot From Below

Source : Libretro
RAM / Memory (emulator)

Gunmen Shoot Mod

Résultat / effet

Gunmen Shoot Mod

Source : Libretro
RAM / Memory (emulator)

Invincible To The Final Boss Flames

Résultat / effet

Invincible To The Final Boss Flames

Source : Libretro
RAM / Memory (emulator)

Can't Rescue Male Hostage

Résultat / effet

Can't Rescue Male Hostage

Source : Libretro
RAM / Memory (emulator)

Invincible To Green Leapers

Résultat / effet

Invincible To Green Leapers

Source : Libretro
RAM / Memory (emulator)

Invincible To Potholes In Stage 1-1

Résultat / effet

Invincible To Potholes In Stage 1-1

Source : Libretro
RAM / Memory (emulator)

Some Enemies Can Still Be Hit When They Die

Résultat / effet

Some Enemies Can Still Be Hit When They Die

Source : Libretro
RAM / Memory (emulator)

The Hi-Score is 0

Résultat / effet

The Hi-Score is 0

Source : Libretro
RAM / Memory (emulator)

Jump To Change A Different Color

Résultat / effet

Jump To Change A Different Color

Source : Libretro
RAM / Memory (emulator)

Move When Game is Paused

Résultat / effet

Move When Game is Paused

Source : Libretro
RAM / Memory (emulator)

The Sound And Music is Turned Off

Résultat / effet

The Sound And Music is Turned Off

Source : Libretro
RAM / Memory (emulator)

The Sound And Music Still Play When You Pause The Game

Résultat / effet

The Sound And Music Still Play When You Pause The Game

Source : Libretro
RAM / Memory (emulator)

The Sound And Music Turns Off When You Hit The Pause Button

Résultat / effet

The Sound And Music Turns Off When You Hit The Pause Button

Source : Libretro
RAM / Memory (emulator)

Auto Pause

Résultat / effet

Auto Pause

Source : Libretro
RAM / Memory (emulator)

You Can Only Pause The Game With The c Button

Résultat / effet

You Can Only Pause The Game With The c Button

Source : Libretro
RAM / Memory (emulator)

No Sound or Music And Cant Pause The Game

Résultat / effet

No Sound or Music And Cant Pause The Game

Source : Libretro
RAM / Memory (emulator)

You Cant Pause The Game

Résultat / effet

You Cant Pause The Game

Source : Libretro
RAM / Memory (emulator)

The Elevator Move Fast On Stage 3-2

Résultat / effet

The Elevator Move Fast On Stage 3-2

Source : Libretro
RAM / Memory (emulator)

The Elevator Move Slow On Stage 3-2

Résultat / effet

The Elevator Move Slow On Stage 3-2

Source : Libretro
RAM / Memory (emulator)

No Ninjas or Helicopter On Stage 3-2

Résultat / effet

No Ninjas or Helicopter On Stage 3-2

Source : Libretro
RAM / Memory (emulator)

The Elevator Doesn't Move On Stage 3-2

Résultat / effet

The Elevator Doesn't Move On Stage 3-2

Source : Libretro
RAM / Memory (emulator)

Stage 3-2 Complete

Résultat / effet

Stage 3-2 Complete

Source : Libretro
RAM / Memory (emulator)

Hit Enemies And Bosses Anywhere

Résultat / effet

Hit Enemies And Bosses Anywhere

Source : Libretro
RAM / Memory (emulator)

Infinite Time In The Game

Résultat / effet

Infinite Time In The Game

Source : Libretro
RAM / Memory (emulator)

The Storyline Picture Doesn't Move

Résultat / effet

The Storyline Picture Doesn't Move

Source : Libretro
RAM / Memory (emulator)

The Storyline Cuts To The Gameplay Demo

Résultat / effet

The Storyline Cuts To The Gameplay Demo

Source : Libretro
RAM / Memory (emulator)

Joe Jumps In At The Title Screen

Résultat / effet

Joe Jumps In At The Title Screen

Source : Libretro
RAM / Memory (emulator)

The Word Dancer Moves In At The Title

Résultat / effet

The Word Dancer Moves In At The Title

Source : Libretro
RAM / Memory (emulator)

The Word Shadow Moves In At The Title Screen

Résultat / effet

The Word Shadow Moves In At The Title Screen

Source : Libretro
RAM / Memory (emulator)

The Trademark Moves In At The Title Screen

Résultat / effet

The Trademark Moves In At The Title Screen

Source : Libretro
RAM / Memory (emulator)

The Intro Never Cuts Open

Résultat / effet

The Intro Never Cuts Open

Source : Libretro
RAM / Memory (emulator)

The Intro Cuts Open Fast

Résultat / effet

The Intro Cuts Open Fast

Source : Libretro
RAM / Memory (emulator)

The Intro Cuts Open Slow

Résultat / effet

The Intro Cuts Open Slow

Source : Libretro
RAM / Memory (emulator)

The Intro Cuts Halfway Open

Résultat / effet

The Intro Cuts Halfway Open

Source : Libretro
RAM / Memory (emulator)

The Background Of The Title Screen is Gone

Résultat / effet

The Background Of The Title Screen is Gone

Source : Libretro
RAM / Memory (emulator)

Rescue Hostages From Anywhere

Résultat / effet

Rescue Hostages From Anywhere

Source : Libretro
RAM / Memory (emulator)

the bonus stage comes on slow

Résultat / effet

the bonus stage comes on slow

Source : Libretro
RAM / Memory (emulator)

Welcome To The Bonus Stage Letters Are Gone

Résultat / effet

Welcome To The Bonus Stage Letters Are Gone

Source : Libretro
RAM / Memory (emulator)

Welcome To The Bonus Stage Letters Blinks Super Fast

Résultat / effet

Welcome To The Bonus Stage Letters Blinks Super Fast

Source : Libretro
RAM / Memory (emulator)

Welcome To The Letters Are Gone In The Bonus Stage

Résultat / effet

Welcome To The Letters Are Gone In The Bonus Stage

Source : Libretro
RAM / Memory (emulator)

Welcome To The Bonus Stage Letters Blinks Fast

Résultat / effet

Welcome To The Bonus Stage Letters Blinks Fast

Source : Libretro
RAM / Memory (emulator)

Welcome To The Bonus Stage Letters Doesn't Blink

Résultat / effet

Welcome To The Bonus Stage Letters Doesn't Blink

Source : Libretro
RAM / Memory (emulator)

2Up In The Bonus Stage Gives You 70 Lives

Résultat / effet

2Up In The Bonus Stage Gives You 70 Lives

Source : Libretro
RAM / Memory (emulator)

The Dog Attack Bar Has No Sound When Charged

Résultat / effet

The Dog Attack Bar Has No Sound When Charged

Source : Libretro
RAM / Memory (emulator)

Bump Enemies From Anywhere

Résultat / effet

Bump Enemies From Anywhere

Source : Libretro
RAM / Memory (emulator)

Some Enemies Don't Fight Back

Résultat / effet

Some Enemies Don't Fight Back

Source : Libretro
RAM / Memory (emulator)

Dog Can't Jump Up On A Platforms And Always Falling

Résultat / effet

Dog Can't Jump Up On A Platforms And Always Falling

Source : Libretro
RAM / Memory (emulator)

Dog Can't Jump Up On Platforms

Résultat / effet

Dog Can't Jump Up On Platforms

Source : Libretro
RAM / Memory (emulator)

Dog Barks Fast When Jumping Up On A Platform

Résultat / effet

Dog Barks Fast When Jumping Up On A Platform

Source : Libretro
RAM / Memory (emulator)

Hyper Dog

Résultat / effet

Hyper Dog

Source : Libretro
RAM / Memory (emulator)

Non-Shuriken

Résultat / effet

Non-Shuriken

Source : Libretro
RAM / Memory (emulator)

Helicopter Can't Move In Stage 2-2 And Stage 3-2

Résultat / effet

Helicopter Can't Move In Stage 2-2 And Stage 3-2

Source : Libretro
RAM / Memory (emulator)

Helicopter Move Slow

Résultat / effet

Helicopter Move Slow

Source : Libretro
RAM / Memory (emulator)

Helicopter Fly Very Low

Résultat / effet

Helicopter Fly Very Low

Source : Libretro
RAM / Memory (emulator)

Helicopter Fly Low

Résultat / effet

Helicopter Fly Low

Source : Libretro
RAM / Memory (emulator)

Modify Enemy Attacks

Résultat / effet

Modify Enemy Attacks

Source : Libretro
RAM / Memory (emulator)

Henchmens That Punches Are The Color Red

Résultat / effet

Henchmens That Punches Are The Color Red

Source : Libretro
RAM / Memory (emulator)

Enemies Float When Hit or Bumped

Résultat / effet

Enemies Float When Hit or Bumped

Source : Libretro
RAM / Memory (emulator)

Shield Men Can't Catch There Disc

Résultat / effet

Shield Men Can't Catch There Disc

Source : Libretro
RAM / Memory (emulator)

Dog Has A Different Animation When Turning Around

Résultat / effet

Dog Has A Different Animation When Turning Around

Source : Libretro
RAM / Memory (emulator)

Enemies Dont Get Pushed Back When Hit or Bumped

Résultat / effet

Enemies Dont Get Pushed Back When Hit or Bumped

Source : Libretro
RAM / Memory (emulator)

No Music or Sound At All

Résultat / effet

No Music or Sound At All

Source : Libretro
RAM / Memory (emulator)

You Can Move On The Round Screen

Résultat / effet

You Can Move On The Round Screen

Source : Libretro
RAM / Memory (emulator)

You Cant Throw Ninja Stars

Résultat / effet

You Cant Throw Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Throwing The Ninja Stars Fast Will Turn Off The Music

Résultat / effet

Throwing The Ninja Stars Fast Will Turn Off The Music

Source : Libretro
RAM / Memory (emulator)

Some Enemies Flicking And Can Be Hit Many Times

Résultat / effet

Some Enemies Flicking And Can Be Hit Many Times

Source : Libretro
RAM / Memory (emulator)

Different Animation When Walking

Résultat / effet

Different Animation When Walking

Source : Libretro
RAM / Memory (emulator)

Dog Has A Different Animation When Jumping Up On A Platform

Résultat / effet

Dog Has A Different Animation When Jumping Up On A Platform

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Soldiers

Résultat / effet

Most Enemies Are Soldiers

Source : Libretro
RAM / Memory (emulator)

No Need To Save Hostages

Résultat / effet

No Need To Save Hostages

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Red Ninjas

Résultat / effet

Most Enemies Are Red Ninjas

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Blue Ninjas

Résultat / effet

Most Enemies Are Blue Ninjas

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Green Ninjas

Résultat / effet

Most Enemies Are Green Ninjas

Source : Libretro
RAM / Memory (emulator)

Ninjas Are Red Soldiers

Résultat / effet

Ninjas Are Red Soldiers

Source : Libretro
RAM / Memory (emulator)

Ninjas Are Brown Soldiers

Résultat / effet

Ninjas Are Brown Soldiers

Source : Libretro
RAM / Memory (emulator)

Ninjas Are Blue Soldiers

Résultat / effet

Ninjas Are Blue Soldiers

Source : Libretro
RAM / Memory (emulator)

Ninjas Are Lizards

Résultat / effet

Ninjas Are Lizards

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Male Hostages

Résultat / effet

Most Enemies Are Male Hostages

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Female Hostages

Résultat / effet

Most Enemies Are Female Hostages

Source : Libretro
RAM / Memory (emulator)

Most Enemies Give You 1000 Points

Résultat / effet

Most Enemies Give You 1000 Points

Source : Libretro
RAM / Memory (emulator)

Most enemies can't walk or move backwards

Résultat / effet

Most enemies can't walk or move backwards

Source : Libretro
RAM / Memory (emulator)

Enemies & Hostages constantly respawn

Résultat / effet

Enemies & Hostages constantly respawn

Source : Libretro
RAM / Memory (emulator)

Different Enemies on Stages

Résultat / effet

Different Enemies on Stages

Source : Libretro
RAM / Memory (emulator)

All hostages are safe / rescued

Résultat / effet

All hostages are safe / rescued

Source : Libretro
RAM / Memory (emulator)

No enemies

Résultat / effet

No enemies

Source : Libretro
RAM / Memory (emulator)

Gunmen shoot enemies instead of bullets

Résultat / effet

Gunmen shoot enemies instead of bullets

Source : Libretro
RAM / Memory (emulator)

Gunmen always shoot to the right

Résultat / effet

Gunmen always shoot to the right

Source : Libretro
RAM / Memory (emulator)

Ground doesn't open up / screen doesn't shake on stage 1-2

Résultat / effet

Ground doesn't open up / screen doesn't shake on stage 1-2

Source : Libretro
RAM / Memory (emulator)

Infinite Ninja Magic

Résultat / effet

Infinite Ninja Magic

Source : Libretro
RAM / Memory (emulator)

Infinite Ninja Magic / Magic Modifier / Weird effects

Résultat / effet

Infinite Ninja Magic / Magic Modifier / Weird effects

Source : Libretro
RAM / Memory (emulator)

Always get a perfect on all bonus stages with a 3-up bonus

Résultat / effet

Always get a perfect on all bonus stages with a 3-up bonus

Source : Libretro
RAM / Memory (emulator)

Always get a perfect on all bonus stages with a 16-up bonus

Résultat / effet

Always get a perfect on all bonus stages with a 16-up bonus

Source : Libretro
RAM / Memory (emulator)

The dog stays in the air most of the time

Résultat / effet

The dog stays in the air most of the time

Source : Libretro
RAM / Memory (emulator)

Enemies can't move forward

Résultat / effet

Enemies can't move forward

Source : Libretro
RAM / Memory (emulator)

The dog starts out as a puppy

Résultat / effet

The dog starts out as a puppy

Source : Libretro
RAM / Memory (emulator)

Most enemies / all hostages are missing

Résultat / effet

Most enemies / all hostages are missing

Source : Libretro
RAM / Memory (emulator)

Different enemies appear on all stages 1

Résultat / effet

Different enemies appear on all stages 1

Source : Libretro
RAM / Memory (emulator)

Different enemies appear on all stages 2

Résultat / effet

Different enemies appear on all stages 2

Source : Libretro
RAM / Memory (emulator)

Different enemies appear on all stages 3

Résultat / effet

Different enemies appear on all stages 3

Source : Libretro
RAM / Memory (emulator)

Different enemies appear on all stages 4

Résultat / effet

Different enemies appear on all stages 4

Source : Libretro
RAM / Memory (emulator)

Delayed death of most enemies

Résultat / effet

Delayed death of most enemies

Source : Libretro
RAM / Memory (emulator)

Pot Holes don't pop up

Résultat / effet

Pot Holes don't pop up

Source : Libretro
RAM / Memory (emulator)

Most enemies are blocky & distorted

Résultat / effet

Most enemies are blocky & distorted

Source : Libretro
RAM / Memory (emulator)

"Dancer" on title screen is almost completely off the screen

Résultat / effet

"Dancer" on title screen is almost completely off the screen

Source : Libretro
RAM / Memory (emulator)

Henchman punches/knifes won't attack you when walking towards you

Résultat / effet

Henchman punches/knifes won't attack you when walking towards you

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes won't attack you when walking towards you

Résultat / effet

henchmen punches/knifes won't attack you when walking towards you

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes can't jump

Résultat / effet

henchmen punches/knifes can't jump

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes jump up twice when getting on top of platforms

Résultat / effet

henchmen punches/knifes jump up twice when getting on top of platforms

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes wont stop attacking

Résultat / effet

henchmen punches/knifes wont stop attacking

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes wont stop walking in to you

Résultat / effet

henchmen punches/knifes wont stop walking in to you

Source : Libretro
RAM / Memory (emulator)

hechman punches/knifes always attacking from distance

Résultat / effet

hechman punches/knifes always attacking from distance

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes can attack while walking

Résultat / effet

henchmen punches/knifes can attack while walking

Source : Libretro
RAM / Memory (emulator)

fully charging the dog meter turns the dog in to a puppy

Résultat / effet

fully charging the dog meter turns the dog in to a puppy

Source : Libretro
RAM / Memory (emulator)

you can make the puppy walk away when charging the dog meter

Résultat / effet

you can make the puppy walk away when charging the dog meter

Source : Libretro
RAM / Memory (emulator)

dog meter can fully charge when the dog is a puppy

Résultat / effet

dog meter can fully charge when the dog is a puppy

Source : Libretro
RAM / Memory (emulator)

can't charge dog meter

Résultat / effet

can't charge dog meter

Source : Libretro
RAM / Memory (emulator)

dog meter won't stop making blinking noise when charging the dog meter

Résultat / effet

dog meter won't stop making blinking noise when charging the dog meter

Source : Libretro
RAM / Memory (emulator)

dog meter fully charged when hold the the B button

Résultat / effet

dog meter fully charged when hold the the B button

Source : Libretro
RAM / Memory (emulator)

dog meter charge fast

Résultat / effet

dog meter charge fast

Source : Libretro
RAM / Memory (emulator)

dog meter doesn't fully charge when grown

Résultat / effet

dog meter doesn't fully charge when grown

Source : Libretro
RAM / Memory (emulator)

dog meter charge fast when the dog is a puppy

Résultat / effet

dog meter charge fast when the dog is a puppy

Source : Libretro
RAM / Memory (emulator)

dog grows fast right after being hurt

Résultat / effet

dog grows fast right after being hurt

Source : Libretro
RAM / Memory (emulator)

dog meter charge automatically

Résultat / effet

dog meter charge automatically

Source : Libretro
RAM / Memory (emulator)

dog meter charge half fully

Résultat / effet

dog meter charge half fully

Source : Libretro
RAM / Memory (emulator)

no points for rescuing hostages

Résultat / effet

no points for rescuing hostages

Source : Libretro
RAM / Memory (emulator)

hostages floats when rescuing them

Résultat / effet

hostages floats when rescuing them

Source : Libretro
RAM / Memory (emulator)

all you see is smoke when rescuing hostages

Résultat / effet

all you see is smoke when rescuing hostages

Source : Libretro
RAM / Memory (emulator)

Joe Musashi doesn't appear at the intro or title screen

Résultat / effet

Joe Musashi doesn't appear at the intro or title screen

Source : Libretro
RAM / Memory (emulator)

no background at the intro or title screen

Résultat / effet

no background at the intro or title screen

Source : Libretro
RAM / Memory (emulator)

hold sword animation

Résultat / effet

hold sword animation

Source : Libretro
RAM / Memory (emulator)

animation freeze

Résultat / effet

animation freeze

Source : Libretro
RAM / Memory (emulator)

standing animation

Résultat / effet

standing animation

Source : Libretro
RAM / Memory (emulator)

crouch animation

Résultat / effet

crouch animation

Source : Libretro
RAM / Memory (emulator)

crouching slice animation

Résultat / effet

crouching slice animation

Source : Libretro
RAM / Memory (emulator)

jump animation

Résultat / effet

jump animation

Source : Libretro
RAM / Memory (emulator)

flip animation

Résultat / effet

flip animation

Source : Libretro
RAM / Memory (emulator)

dying animation

Résultat / effet

dying animation

Source : Libretro
RAM / Memory (emulator)

walking animation

Résultat / effet

walking animation

Source : Libretro
RAM / Memory (emulator)

throwing ninja stars animation

Résultat / effet

throwing ninja stars animation

Source : Libretro
RAM / Memory (emulator)

crouching animation

Résultat / effet

crouching animation

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

jump animation

Résultat / effet

jump animation

Source : Libretro
RAM / Memory (emulator)

flip animation

Résultat / effet

flip animation

Source : Libretro
RAM / Memory (emulator)

dying animation

Résultat / effet

dying animation

Source : Libretro
RAM / Memory (emulator)

walking animation

Résultat / effet

walking animation

Source : Libretro
RAM / Memory (emulator)

throwing ninja stars animation

Résultat / effet

throwing ninja stars animation

Source : Libretro
RAM / Memory (emulator)

crouch animation

Résultat / effet

crouch animation

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

jump kick animation

Résultat / effet

jump kick animation

Source : Libretro
RAM / Memory (emulator)

crouch animation

Résultat / effet

crouch animation

Source : Libretro
RAM / Memory (emulator)

bump animation

Résultat / effet

bump animation

Source : Libretro
RAM / Memory (emulator)

throwing ninja stars animation

Résultat / effet

throwing ninja stars animation

Source : Libretro
RAM / Memory (emulator)

crouch animation

Résultat / effet

crouch animation

Source : Libretro
RAM / Memory (emulator)

hold sword animation

Résultat / effet

hold sword animation

Source : Libretro
RAM / Memory (emulator)

jump kick animation

Résultat / effet

jump kick animation

Source : Libretro
RAM / Memory (emulator)

sword animation

Résultat / effet

sword animation

Source : Libretro
RAM / Memory (emulator)

bump animation

Résultat / effet

bump animation

Source : Libretro
RAM / Memory (emulator)

walking animation

Résultat / effet

walking animation

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

crouch punch animation

Résultat / effet

crouch punch animation

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

jump throwing ninja stars animation

Résultat / effet

jump throwing ninja stars animation

Source : Libretro
RAM / Memory (emulator)

flip animation

Résultat / effet

flip animation

Source : Libretro
RAM / Memory (emulator)

dying animation

Résultat / effet

dying animation

Source : Libretro
RAM / Memory (emulator)

walking animation

Résultat / effet

walking animation

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

crouch punch animation

Résultat / effet

crouch punch animation

Source : Libretro
RAM / Memory (emulator)

landing animation

Résultat / effet

landing animation

Source : Libretro
RAM / Memory (emulator)

sword animation

Résultat / effet

sword animation

Source : Libretro
RAM / Memory (emulator)

flip animation

Résultat / effet

flip animation

Source : Libretro
RAM / Memory (emulator)

magic stance animation

Résultat / effet

magic stance animation

Source : Libretro
RAM / Memory (emulator)

kick animation

Résultat / effet

kick animation

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

crouch animation

Résultat / effet

crouch animation

Source : Libretro
RAM / Memory (emulator)

jump animation

Résultat / effet

jump animation

Source : Libretro
RAM / Memory (emulator)

sword animation

Résultat / effet

sword animation

Source : Libretro
RAM / Memory (emulator)

landing animation

Résultat / effet

landing animation

Source : Libretro
RAM / Memory (emulator)

magic stance animation

Résultat / effet

magic stance animation

Source : Libretro
RAM / Memory (emulator)

kick animation

Résultat / effet

kick animation

Source : Libretro
RAM / Memory (emulator)

sword animation

Résultat / effet

sword animation

Source : Libretro
RAM / Memory (emulator)

crouch throwing ninja stars

Résultat / effet

crouch throwing ninja stars

Source : Libretro
RAM / Memory (emulator)

jump animation

Résultat / effet

jump animation

Source : Libretro
RAM / Memory (emulator)

sword animation

Résultat / effet

sword animation

Source : Libretro
RAM / Memory (emulator)

look up animation

Résultat / effet

look up animation

Source : Libretro
RAM / Memory (emulator)

magic stance animation

Résultat / effet

magic stance animation

Source : Libretro
RAM / Memory (emulator)

jumping automatically

Résultat / effet

jumping automatically

Source : Libretro
RAM / Memory (emulator)

frozen dog

Résultat / effet

frozen dog

Source : Libretro
RAM / Memory (emulator)

Dog grow repeatedly

Résultat / effet

Dog grow repeatedly

Source : Libretro
RAM / Memory (emulator)

Darkness in stage 4-2

Résultat / effet

Darkness in stage 4-2

Source : Libretro
RAM / Memory (emulator)

no lightening on the last boss when ninjas come out

Résultat / effet

no lightening on the last boss when ninjas come out

Source : Libretro
RAM / Memory (emulator)

yellow lightening on the last boss when ninjas come out

Résultat / effet

yellow lightening on the last boss when ninjas come out

Source : Libretro
RAM / Memory (emulator)

lightening strikes left on the right side on the last boss

Résultat / effet

lightening strikes left on the right side on the last boss

Source : Libretro
RAM / Memory (emulator)

lightening strikes right on the left side on the last boss

Résultat / effet

lightening strikes right on the left side on the last boss

Source : Libretro
RAM / Memory (emulator)

no lightening or a ninja on the right side on the last boss

Résultat / effet

no lightening or a ninja on the right side on the last boss

Source : Libretro
RAM / Memory (emulator)

no lightening or a ninja on the left side on the last boss

Résultat / effet

no lightening or a ninja on the left side on the last boss

Source : Libretro
RAM / Memory (emulator)

the last boss can still move when lifting up his head

Résultat / effet

the last boss can still move when lifting up his head

Source : Libretro
RAM / Memory (emulator)

once the last boss lift his head up he won't stop

Résultat / effet

once the last boss lift his head up he won't stop

Source : Libretro
RAM / Memory (emulator)

the last boss tries to lift his head up

Résultat / effet

the last boss tries to lift his head up

Source : Libretro
RAM / Memory (emulator)

the last boss can't lift his head up

Résultat / effet

the last boss can't lift his head up

Source : Libretro
RAM / Memory (emulator)

the last boss doesn't move after bring out all ninjas

Résultat / effet

the last boss doesn't move after bring out all ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss always bring out ninjas

Résultat / effet

the last boss always bring out ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss doesn't bring out both ninjas at the same time

Résultat / effet

the last boss doesn't bring out both ninjas at the same time

Source : Libretro
RAM / Memory (emulator)

the last boss doesn't bring out both ninjas

Résultat / effet

the last boss doesn't bring out both ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss doesn't bring out both ninjas

Résultat / effet

the last boss doesn't bring out both ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss bring out the right ninja with his left arm

Résultat / effet

the last boss bring out the right ninja with his left arm

Source : Libretro
RAM / Memory (emulator)

the last boss bring out both ninjas with his left arm

Résultat / effet

the last boss bring out both ninjas with his left arm

Source : Libretro
RAM / Memory (emulator)

the last boss bring out jumping black ninjas

Résultat / effet

the last boss bring out jumping black ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss bring out rolling black ninjas

Résultat / effet

the last boss bring out rolling black ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss bring out crouching black ninjas

Résultat / effet

the last boss bring out crouching black ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss bring out crouching jumping black ninjas

Résultat / effet

the last boss bring out crouching jumping black ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss bring out falling rocks

Résultat / effet

the last boss bring out falling rocks

Source : Libretro
RAM / Memory (emulator)

the last boss bring out joe intro

Résultat / effet

the last boss bring out joe intro

Source : Libretro
RAM / Memory (emulator)

the last boss bring out red punching Henchmen

Résultat / effet

the last boss bring out red punching Henchmen

Source : Libretro
RAM / Memory (emulator)

the last boss bring out a shooting helicopter

Résultat / effet

the last boss bring out a shooting helicopter

Source : Libretro
RAM / Memory (emulator)

the last boss bring out royal ninjas

Résultat / effet

the last boss bring out royal ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss bring out icon points

Résultat / effet

the last boss bring out icon points

Source : Libretro
RAM / Memory (emulator)

the last boss bring out male hostages/rescue hostages code

Résultat / effet

the last boss bring out male hostages/rescue hostages code

Source : Libretro
RAM / Memory (emulator)

the last boss bring out royal gunmen/hit enemies threw gates and on top of platforms code

Résultat / effet

the last boss bring out royal gunmen/hit enemies threw gates and on top of platforms code

Source : Libretro
RAM / Memory (emulator)

the last boss bring out red Henchmen with two side knife

Résultat / effet

the last boss bring out red Henchmen with two side knife

Source : Libretro
RAM / Memory (emulator)

the last boss bring out bullets

Résultat / effet

the last boss bring out bullets

Source : Libretro
RAM / Memory (emulator)

the last boss bring out royal punching Henchmen

Résultat / effet

the last boss bring out royal punching Henchmen

Source : Libretro
RAM / Memory (emulator)

the last boss bring out potholes

Résultat / effet

the last boss bring out potholes

Source : Libretro
RAM / Memory (emulator)

the last boss bring out disc

Résultat / effet

the last boss bring out disc

Source : Libretro
RAM / Memory (emulator)

the last boss bring out ninja stars

Résultat / effet

the last boss bring out ninja stars

Source : Libretro
RAM / Memory (emulator)

the last boss bring out black Henchmen with knifes

Résultat / effet

the last boss bring out black Henchmen with knifes

Source : Libretro
RAM / Memory (emulator)

the last boss bring out earthquakes

Résultat / effet

the last boss bring out earthquakes

Source : Libretro
RAM / Memory (emulator)

black ninjas causes the last boss to change color,the left candle stop moving,can't bring out ninjas,can't attack or protect himself

Résultat / effet

black ninjas causes the last boss to change color,the left candle stop moving,can't bring out ninjas,can't attack or protect himself

Source : Libretro
RAM / Memory (emulator)

all ninjas can't jump up or down on platforms or jump over gates

Résultat / effet

all ninjas can't jump up or down on platforms or jump over gates

Source : Libretro
RAM / Memory (emulator)

the last boss attack fast

Résultat / effet

the last boss attack fast

Source : Libretro
RAM / Memory (emulator)

the last boss does flame attack each time he bring out a ninja

Résultat / effet

the last boss does flame attack each time he bring out a ninja

Source : Libretro
RAM / Memory (emulator)

the last boss always do flame attacks

Résultat / effet

the last boss always do flame attacks

Source : Libretro
RAM / Memory (emulator)

once the last boss do a flame attack he won't stop and his head won't stay down

Résultat / effet

once the last boss do a flame attack he won't stop and his head won't stay down

Source : Libretro
RAM / Memory (emulator)

the last boss breath fast when puting his head back down

Résultat / effet

the last boss breath fast when puting his head back down

Source : Libretro
RAM / Memory (emulator)

the last boss can't do his flame attack

Résultat / effet

the last boss can't do his flame attack

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with rolling black ninjas

Résultat / effet

the last boss flame attack replaced with rolling black ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with armored rollers

Résultat / effet

the last boss flame attack replaced with armored rollers

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with royal Henchmen

Résultat / effet

the last boss flame attack replaced with royal Henchmen

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with red punching henchmen

Résultat / effet

the last boss flame attack replaced with red punching henchmen

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with royal ninjas

Résultat / effet

the last boss flame attack replaced with royal ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with black Henchmen with knifes

Résultat / effet

the last boss flame attack replaced with black Henchmen with knifes

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with red henchmen with double knifes

Résultat / effet

the last boss flame attack replaced with red henchmen with double knifes

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with orange ninjas

Résultat / effet

the last boss flame attack replaced with orange ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with silver leapers

Résultat / effet

the last boss flame attack replaced with silver leapers

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with royal disc throwers

Résultat / effet

the last boss flame attack replaced with royal disc throwers

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with falling rocks

Résultat / effet

the last boss flame attack replaced with falling rocks

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with armored samurai boss

Résultat / effet

the last boss flame attack replaced with armored samurai boss

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with bladesaw babe boss

Résultat / effet

the last boss flame attack replaced with bladesaw babe boss

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with wall monster boss

Résultat / effet

the last boss flame attack replaced with wall monster boss

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with wheel of fire boss

Résultat / effet

the last boss flame attack replaced with wheel of fire boss

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with the last boss

Résultat / effet

the last boss flame attack replaced with the last boss

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with potholes

Résultat / effet

the last boss flame attack replaced with potholes

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with yellow lightening

Résultat / effet

the last boss flame attack replaced with yellow lightening

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with female hostages

Résultat / effet

the last boss flame attack replaced with female hostages

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with male hostages

Résultat / effet

the last boss flame attack replaced with male hostages

Source : Libretro
RAM / Memory (emulator)

no blue henchmens with knifes

Résultat / effet

no blue henchmens with knifes

Source : Libretro
RAM / Memory (emulator)

blue henchmens are invisible

Résultat / effet

blue henchmens are invisible

Source : Libretro
RAM / Memory (emulator)

random colors and glitchy enemies

Résultat / effet

random colors and glitchy enemies

Source : Libretro
RAM / Memory (emulator)

Armored Samurai and Bladesaw babe keep getting hit once hit

Résultat / effet

Armored Samurai and Bladesaw babe keep getting hit once hit

Source : Libretro
RAM / Memory (emulator)

Armored Samurai and Bladesaw babe have immorality

Résultat / effet

Armored Samurai and Bladesaw babe have immorality

Source : Libretro
RAM / Memory (emulator)

Armored Samurai and Bladesaw babe die with one hit

Résultat / effet

Armored Samurai and Bladesaw babe die with one hit

Source : Libretro
RAM / Memory (emulator)

wheel of fire has a different color change

Résultat / effet

wheel of fire has a different color change

Source : Libretro
RAM / Memory (emulator)

the background and platform and wall change color on the wheel of fire

Résultat / effet

the background and platform and wall change color on the wheel of fire

Source : Libretro
RAM / Memory (emulator)

wheel of fire spin out 1 flame

Résultat / effet

wheel of fire spin out 1 flame

Source : Libretro
RAM / Memory (emulator)

wheel of fire won't stop spinning out flames

Résultat / effet

wheel of fire won't stop spinning out flames

Source : Libretro
RAM / Memory (emulator)

useing magic on bosses sets them on fire

Résultat / effet

useing magic on bosses sets them on fire

Source : Libretro
RAM / Memory (emulator)

Green leapers double jump when they get close to you

Résultat / effet

Green leapers double jump when they get close to you

Source : Libretro
RAM / Memory (emulator)

green leapers keep jumping when they get close to you

Résultat / effet

green leapers keep jumping when they get close to you

Source : Libretro
RAM / Memory (emulator)

green leapers won't jump when they get close to you

Résultat / effet

green leapers won't jump when they get close to you

Source : Libretro
RAM / Memory (emulator)

green leapers can't jump closer to you

Résultat / effet

green leapers can't jump closer to you

Source : Libretro
RAM / Memory (emulator)

green leapers jump through floors when they get close to you

Résultat / effet

green leapers jump through floors when they get close to you

Source : Libretro
RAM / Memory (emulator)

green leapers are worth 500 points when landing close to you

Résultat / effet

green leapers are worth 500 points when landing close to you

Source : Libretro
RAM / Memory (emulator)

green leapers jump very high when they get close to you

Résultat / effet

green leapers jump very high when they get close to you

Source : Libretro
RAM / Memory (emulator)

joe is facing the other way at the title screen

Résultat / effet

joe is facing the other way at the title screen

Source : Libretro
RAM / Memory (emulator)

all henchmen can't move

Résultat / effet

all henchmen can't move

Source : Libretro
RAM / Memory (emulator)

All enemies die on screen

Résultat / effet

All enemies die on screen

Source : Libretro
RAM / Memory (emulator)

Some Enemies Turn In To Ninjas When Killed

Résultat / effet

Some Enemies Turn In To Ninjas When Killed

Source : Libretro
RAM / Memory (emulator)

green leapers frozen when hit

Résultat / effet

green leapers frozen when hit

Source : Libretro
RAM / Memory (emulator)

Some Enemies Turn In To Armored rollers When Killed

Résultat / effet

Some Enemies Turn In To Armored rollers When Killed

Source : Libretro
RAM / Memory (emulator)

some enemies won't attack you

Résultat / effet

some enemies won't attack you

Source : Libretro
RAM / Memory (emulator)

Some enemies won't attack you

Résultat / effet

Some enemies won't attack you

Source : Libretro
RAM / Memory (emulator)

green leapers disappear when hit

Résultat / effet

green leapers disappear when hit

Source : Libretro
RAM / Memory (emulator)

green leapers are standing with arms folded

Résultat / effet

green leapers are standing with arms folded

Source : Libretro
RAM / Memory (emulator)

green leapers can't move when crawling fast to you

Résultat / effet

green leapers can't move when crawling fast to you

Source : Libretro
RAM / Memory (emulator)

green leapers worth 500 points when crawling towards you

Résultat / effet

green leapers worth 500 points when crawling towards you

Source : Libretro
RAM / Memory (emulator)

green leapers disappear when crawling fast towards you

Résultat / effet

green leapers disappear when crawling fast towards you

Source : Libretro
RAM / Memory (emulator)

green leapers are replaced with falling rocks

Résultat / effet

green leapers are replaced with falling rocks

Source : Libretro
RAM / Memory (emulator)

falling rocks don't fall on stage 1-2

Résultat / effet

falling rocks don't fall on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with gun men on stage 1-2

Résultat / effet

falling rocks replaced with gun men on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with shield men on stage 1-2

Résultat / effet

falling rocks replaced with shield men on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with blue ninjas on stage 1-2

Résultat / effet

falling rocks replaced with blue ninjas on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with punching henchmen on stage 1-2

Résultat / effet

falling rocks replaced with punching henchmen on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with armored rollers on stage 1-2

Résultat / effet

falling rocks replaced with armored rollers on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with red punching henchmen on stage 1-2

Résultat / effet

falling rocks replaced with red punching henchmen on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with green ninjas on stage 1-2

Résultat / effet

falling rocks replaced with green ninjas on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with henchmen with knifes on stage 1-2

Résultat / effet

falling rocks replaced with henchmen with knifes on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with henchmen with double knifes on stage 1-2

Résultat / effet

falling rocks replaced with henchmen with double knifes on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with red ninjas on stage 1-2

Résultat / effet

falling rocks replaced with red ninjas on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with green leapers on stage 1-2

Résultat / effet

falling rocks replaced with green leapers on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with male hostages on stage 1-2

Résultat / effet

falling rocks replaced with male hostages on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with female hostages on stage 1-2

Résultat / effet

falling rocks replaced with female hostages on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with armored samurai boss on stage 1-2

Résultat / effet

falling rocks replaced with armored samurai boss on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with wall monster boss on stage 1-2

Résultat / effet

falling rocks replaced with wall monster boss on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with bladesaw babe boss on stage 1-2

Résultat / effet

falling rocks replaced with bladesaw babe boss on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with wheel of fire boss on stage 1-2

Résultat / effet

falling rocks replaced with wheel of fire boss on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with the last boss on stage 1-2

Résultat / effet

falling rocks replaced with the last boss on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with armored rollers jumping out of windows on stage 1-2

Résultat / effet

falling rocks replaced with armored rollers jumping out of windows on stage 1-2

Source : Libretro
RAM / Memory (emulator)

all shield men can't throw there disc

Résultat / effet

all shield men can't throw there disc

Source : Libretro
RAM / Memory (emulator)

rocks breaks early on stage 1-2

Résultat / effet

rocks breaks early on stage 1-2

Source : Libretro
RAM / Memory (emulator)

rocks never break on stage 1-2

Résultat / effet

rocks never break on stage 1-2

Source : Libretro
RAM / Memory (emulator)

shield men disc don't move

Résultat / effet

shield men disc don't move

Source : Libretro
RAM / Memory (emulator)

shield men throw there disc lower

Résultat / effet

shield men throw there disc lower

Source : Libretro
RAM / Memory (emulator)

shield men disc is a different color when they throw it

Résultat / effet

shield men disc is a different color when they throw it

Source : Libretro
RAM / Memory (emulator)

shield men disc is a different color when they throw it

Résultat / effet

shield men disc is a different color when they throw it

Source : Libretro
RAM / Memory (emulator)

shield men disc is a different color when they throw it

Résultat / effet

shield men disc is a different color when they throw it

Source : Libretro
RAM / Memory (emulator)

gunmen shieldmen armored Samurai wall monster bladesaw babe wheel of fire can't throw or shoot objects at you

Résultat / effet

gunmen shieldmen armored Samurai wall monster bladesaw babe wheel of fire can't throw or shoot objects at you

Source : Libretro
RAM / Memory (emulator)

punch or kick or bump on top of platforms or threw gates

Résultat / effet

punch or kick or bump on top of platforms or threw gates

Source : Libretro
RAM / Memory (emulator)

you get no points for killing enemies

Résultat / effet

you get no points for killing enemies

Source : Libretro
RAM / Memory (emulator)

hit enemies with your sword and the music turn off

Résultat / effet

hit enemies with your sword and the music turn off

Source : Libretro
RAM / Memory (emulator)

all enemies die with one hit with one hit

Résultat / effet

all enemies die with one hit with one hit

Source : Libretro
RAM / Memory (emulator)

enemies can't die

Résultat / effet

enemies can't die

Source : Libretro
RAM / Memory (emulator)

killing enemies worth 100 or 200 points

Résultat / effet

killing enemies worth 100 or 200 points

Source : Libretro
RAM / Memory (emulator)

killing enemies are worth 6 points

Résultat / effet

killing enemies are worth 6 points

Source : Libretro
RAM / Memory (emulator)

punch,kick,slash enemies from anywhere

Résultat / effet

punch,kick,slash enemies from anywhere

Source : Libretro
RAM / Memory (emulator)

invincible from enemies bumps,punches,knifes

Résultat / effet

invincible from enemies bumps,punches,knifes

Source : Libretro
RAM / Memory (emulator)

time starts at 0:00

Résultat / effet

time starts at 0:00

Source : Libretro
RAM / Memory (emulator)

time starts at 9:99

Résultat / effet

time starts at 9:99

Source : Libretro
RAM / Memory (emulator)

untouchable

Résultat / effet

untouchable

Source : Libretro
RAM / Memory (emulator)

green leapers has a different animation when crawling towards you

Résultat / effet

green leapers has a different animation when crawling towards you

Source : Libretro
RAM / Memory (emulator)

green leapers has a different animation when crawling towards you

Résultat / effet

green leapers has a different animation when crawling towards you

Source : Libretro
RAM / Memory (emulator)

green leapers has a different animation when crawling towards you

Résultat / effet

green leapers has a different animation when crawling towards you

Source : Libretro
RAM / Memory (emulator)

green leapers has a different animation when crawling towards you

Résultat / effet

green leapers has a different animation when crawling towards you

Source : Libretro
RAM / Memory (emulator)

green leapers can't crawl to you

Résultat / effet

green leapers can't crawl to you

Source : Libretro
RAM / Memory (emulator)

green leapers only crawl backwards to the right

Résultat / effet

green leapers only crawl backwards to the right

Source : Libretro
RAM / Memory (emulator)

green leapers stop crawl only on the right side

Résultat / effet

green leapers stop crawl only on the right side

Source : Libretro
RAM / Memory (emulator)

green leapers can't jump on platforms when crawling slow

Résultat / effet

green leapers can't jump on platforms when crawling slow

Source : Libretro
RAM / Memory (emulator)

green leapers slide when crawling slow

Résultat / effet

green leapers slide when crawling slow

Source : Libretro
RAM / Memory (emulator)

green leapers don't stop crawl towards you

Résultat / effet

green leapers don't stop crawl towards you

Source : Libretro
RAM / Memory (emulator)

green leapers doesn't move fast when crawling slow

Résultat / effet

green leapers doesn't move fast when crawling slow

Source : Libretro
RAM / Memory (emulator)

green leapers stops when crawling slow once

Résultat / effet

green leapers stops when crawling slow once

Source : Libretro
RAM / Memory (emulator)

green leapers keep jumping in the air when getting on or off platforms

Résultat / effet

green leapers keep jumping in the air when getting on or off platforms

Source : Libretro
RAM / Memory (emulator)

green leapers trying to jump on you

Résultat / effet

green leapers trying to jump on you

Source : Libretro
RAM / Memory (emulator)

green leapers crawl down platforms instead

Résultat / effet

green leapers crawl down platforms instead

Source : Libretro
RAM / Memory (emulator)

green leapers always jumping

Résultat / effet

green leapers always jumping

Source : Libretro
RAM / Memory (emulator)

green leapers always jumping low

Résultat / effet

green leapers always jumping low

Source : Libretro
RAM / Memory (emulator)

green leapers always go left

Résultat / effet

green leapers always go left

Source : Libretro
RAM / Memory (emulator)

green leapers always go right

Résultat / effet

green leapers always go right

Source : Libretro
RAM / Memory (emulator)

enemies and bosses are frozen

Résultat / effet

enemies and bosses are frozen

Source : Libretro
RAM / Memory (emulator)

Your Bumped From Falling rocks

Résultat / effet

Your Bumped From Falling rocks

Source : Libretro
RAM / Memory (emulator)

Falling Rocks Doesn't Fall

Résultat / effet

Falling Rocks Doesn't Fall

Source : Libretro
RAM / Memory (emulator)

falling rocks fall faster

Résultat / effet

falling rocks fall faster

Source : Libretro
RAM / Memory (emulator)

Falling rocks replaced with henchmen with knifes

Résultat / effet

Falling rocks replaced with henchmen with knifes

Source : Libretro
RAM / Memory (emulator)

falling rocks fall slower

Résultat / effet

falling rocks fall slower

Source : Libretro
RAM / Memory (emulator)

armored samurai flames doesn't move

Résultat / effet

armored samurai flames doesn't move

Source : Libretro
RAM / Memory (emulator)

armored samurai flames move at a slant

Résultat / effet

armored samurai flames move at a slant

Source : Libretro
RAM / Memory (emulator)

armored samurai flames move lower to the ground

Résultat / effet

armored samurai flames move lower to the ground

Source : Libretro
RAM / Memory (emulator)

armored samurai only stomps

Résultat / effet

armored samurai only stomps

Source : Libretro
RAM / Memory (emulator)

armored samurai shoots flames while blocking

Résultat / effet

armored samurai shoots flames while blocking

Source : Libretro
RAM / Memory (emulator)

armored samurai turns in to wall monster boss when hit

Résultat / effet

armored samurai turns in to wall monster boss when hit

Source : Libretro
RAM / Memory (emulator)

invincible from disc,bullets,flames,rocks,saw,hands

Résultat / effet

invincible from disc,bullets,flames,rocks,saw,hands

Source : Libretro
RAM / Memory (emulator)

Infinite Continues

Résultat / effet

Infinite Continues

Source : Libretro
RAM / Memory (emulator)

Infinite Continues

Résultat / effet

Infinite Continues

Source : Libretro
RAM / Memory (emulator)

all henchmen that punches and have knifes won't attack you

Résultat / effet

all henchmen that punches and have knifes won't attack you

Source : Libretro
RAM / Memory (emulator)

enemies and bosses and hostages are hyper

Résultat / effet

enemies and bosses and hostages are hyper

Source : Libretro
RAM / Memory (emulator)

green leapers don't jump

Résultat / effet

green leapers don't jump

Source : Libretro
RAM / Memory (emulator)

enemies and bosses freeze when bumped or hit

Résultat / effet

enemies and bosses freeze when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses float away when bumped or hit

Résultat / effet

enemies and bosses float away when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses slide backwards when bumped or hit

Résultat / effet

enemies and bosses slide backwards when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses get pushed down when bumped or hit

Résultat / effet

enemies and bosses get pushed down when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses don't get pushed back when bumped or hit

Résultat / effet

enemies and bosses don't get pushed back when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses pushed forward when bumped or hit

Résultat / effet

enemies and bosses pushed forward when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses don't get pushed back when bumped or hit

Résultat / effet

enemies and bosses don't get pushed back when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses get pushed down when hit

Résultat / effet

enemies and bosses get pushed down when hit

Source : Libretro
RAM / Memory (emulator)

wheel of fire won't spin out flames

Résultat / effet

wheel of fire won't spin out flames

Source : Libretro
RAM / Memory (emulator)

wheel of fire trying to spin around

Résultat / effet

wheel of fire trying to spin around

Source : Libretro
RAM / Memory (emulator)

wheel of fire can't spin around

Résultat / effet

wheel of fire can't spin around

Source : Libretro
RAM / Memory (emulator)

can't hit the 1up icons and bosses with your regular or power up ninja stars

Résultat / effet

can't hit the 1up icons and bosses with your regular or power up ninja stars

Source : Libretro
RAM / Memory (emulator)

armored rollers jump when rolling towards you

Résultat / effet

armored rollers jump when rolling towards you

Source : Libretro
RAM / Memory (emulator)

Infinite Tries

Résultat / effet

Infinite Tries

Source : Libretro
RAM / Memory (emulator)

Infinite Magic (Alternate)

Résultat / effet

Infinite Magic (Alternate)

Source : Libretro
RAM / Memory (emulator)

Infinite Time (Alternate)

Résultat / effet

Infinite Time (Alternate)

Source : Libretro
RAM / Memory (emulator)

music will turn off when using tornado or comet magic

Résultat / effet

music will turn off when using tornado or comet magic

Source : Libretro
RAM / Memory (emulator)

once you use magic it won't stop

Résultat / effet

once you use magic it won't stop

Source : Libretro
RAM / Memory (emulator)

enemies can't die by magic

Résultat / effet

enemies can't die by magic

Source : Libretro
RAM / Memory (emulator)

the tornado moves across the screen when using magic

Résultat / effet

the tornado moves across the screen when using magic

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 66666666

Résultat / effet

your points and hi-score always at 66666666

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 11111111

Résultat / effet

your points and hi-score always at 11111111

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 22222222

Résultat / effet

your points and hi-score always at 22222222

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 33333333

Résultat / effet

your points and hi-score always at 33333333

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 44444444

Résultat / effet

your points and hi-score always at 44444444

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 55555555

Résultat / effet

your points and hi-score always at 55555555

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 77777777

Résultat / effet

your points and hi-score always at 77777777

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 88888888

Résultat / effet

your points and hi-score always at 88888888

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 99999999

Résultat / effet

your points and hi-score always at 99999999

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 00000000

Résultat / effet

your points and hi-score always at 00000000

Source : Libretro
RAM / Memory (emulator)

gunmen never stop shooting

Résultat / effet

gunmen never stop shooting

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out gunmen

Résultat / effet

gunmen always shoots out gunmen

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out shield men

Résultat / effet

gunmen always shoots out shield men

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out blue ninjas

Résultat / effet

gunmen always shoots out blue ninjas

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out armored rollers

Résultat / effet

gunmen always shoots out armored rollers

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out punching henchmen

Résultat / effet

gunmen always shoots out punching henchmen

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out red punching henchmen

Résultat / effet

gunmen always shoots out red punching henchmen

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out yellow or green ninjas

Résultat / effet

gunmen always shoots out yellow or green ninjas

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out henchmen with knifes

Résultat / effet

gunmen always shoots out henchmen with knifes

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out red henchmen with double knifes

Résultat / effet

gunmen always shoots out red henchmen with double knifes

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out red ninjas

Résultat / effet

gunmen always shoots out red ninjas

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out green leapers

Résultat / effet

gunmen always shoots out green leapers

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out falling rocks

Résultat / effet

gunmen always shoots out falling rocks

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out male hostages

Résultat / effet

gunmen always shoots out male hostages

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out female hostages

Résultat / effet

gunmen always shoots out female hostages

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out armored samurai boss

Résultat / effet

gunmen always shoots out armored samurai boss

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out wall monster boss

Résultat / effet

gunmen always shoots out wall monster boss

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out bladesaw babe boss

Résultat / effet

gunmen always shoots out bladesaw babe boss

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out wheel of fire boss

Résultat / effet

gunmen always shoots out wheel of fire boss

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out the last boss

Résultat / effet

gunmen always shoots out the last boss

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out the animation of the intro

Résultat / effet

gunmen always shoots out the animation of the intro

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out the title DANCER

Résultat / effet

gunmen always shoots out the title DANCER

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out the title SHADOW

Résultat / effet

gunmen always shoots out the title SHADOW

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out 500 points icons

Résultat / effet

gunmen always shoots out 500 points icons

Source : Libretro
RAM / Memory (emulator)

gunmen change the stages color when shooting

Résultat / effet

gunmen change the stages color when shooting

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out Saws

Résultat / effet

gunmen always shoots out Saws

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out falling flames

Résultat / effet

gunmen always shoots out falling flames

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out 500 points for you

Résultat / effet

gunmen always shoots out 500 points for you

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out blue powers

Résultat / effet

gunmen always shoots out blue powers

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out ninja stars

Résultat / effet

gunmen always shoots out ninja stars

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out earthquakes with falling rocks

Résultat / effet

gunmen always shoots out earthquakes with falling rocks

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out shoot all ninjas !!

Résultat / effet

gunmen always shoots out shoot all ninjas !!

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out hands

Résultat / effet

gunmen always shoots out hands

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with gunmen

Résultat / effet

armored samurai fire ball replaced with gunmen

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with shield men

Résultat / effet

armored samurai fire ball replaced with shield men

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with punching henchmen

Résultat / effet

armored samurai fire ball replaced with punching henchmen

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with armored rollers

Résultat / effet

armored samurai fire ball replaced with armored rollers

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with red punching henchmen

Résultat / effet

armored samurai fire ball replaced with red punching henchmen

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with henchmen with knifes

Résultat / effet

armored samurai fire ball replaced with henchmen with knifes

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with henchmen with double knifes

Résultat / effet

armored samurai fire ball replaced with henchmen with double knifes

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with red ninjas

Résultat / effet

armored samurai fire ball replaced with red ninjas

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with green leapers

Résultat / effet

armored samurai fire ball replaced with green leapers

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball gives you 1000 points

Résultat / effet

armored samurai fire ball gives you 1000 points

Source : Libretro
RAM / Memory (emulator)

armored rollers make some enemies flash colors when rolling

Résultat / effet

armored rollers make some enemies flash colors when rolling

Source : Libretro
RAM / Memory (emulator)

armored rollers don't jump out the windows on stage 1-2

Résultat / effet

armored rollers don't jump out the windows on stage 1-2

Source : Libretro
RAM / Memory (emulator)

windows already broken on stage 1-2

Résultat / effet

windows already broken on stage 1-2

Source : Libretro
RAM / Memory (emulator)

hear the sound of the dog get hurt when the windows break on stage 1-2

Résultat / effet

hear the sound of the dog get hurt when the windows break on stage 1-2

Source : Libretro
RAM / Memory (emulator)

alot of armored rollers jumps out the windows on stage 1-2

Résultat / effet

alot of armored rollers jumps out the windows on stage 1-2

Source : Libretro
RAM / Memory (emulator)

armored samurai is a different color when hit

Résultat / effet

armored samurai is a different color when hit

Source : Libretro
RAM / Memory (emulator)

armored samurai only shoots out flames

Résultat / effet

armored samurai only shoots out flames

Source : Libretro
RAM / Memory (emulator)

armored samurai keep stomping

Résultat / effet

armored samurai keep stomping

Source : Libretro
RAM / Memory (emulator)

rocks don't fall when armored samurai stomps

Résultat / effet

rocks don't fall when armored samurai stomps

Source : Libretro
RAM / Memory (emulator)

rocks fall on top of platforms

Résultat / effet

rocks fall on top of platforms

Source : Libretro
RAM / Memory (emulator)

dog always a puppy

Résultat / effet

dog always a puppy

Source : Libretro
RAM / Memory (emulator)

rollers don't attack when bumped

Résultat / effet

rollers don't attack when bumped

Source : Libretro
RAM / Memory (emulator)

rollers keep rolling when bumped

Résultat / effet

rollers keep rolling when bumped

Source : Libretro
RAM / Memory (emulator)

black ninjas are red ninjas

Résultat / effet

black ninjas are red ninjas

Source : Libretro
RAM / Memory (emulator)

black ninja are greeen ninjas

Résultat / effet

black ninja are greeen ninjas

Source : Libretro
RAM / Memory (emulator)

black ninjas are greeen ninjas

Résultat / effet

black ninjas are greeen ninjas

Source : Libretro
RAM / Memory (emulator)

no black ninjas and bosses can't attack you with objects

Résultat / effet

no black ninjas and bosses can't attack you with objects

Source : Libretro
RAM / Memory (emulator)

Henchmen with knifes are green or brown

Résultat / effet

Henchmen with knifes are green or brown

Source : Libretro
RAM / Memory (emulator)

Henchmen with knifes are red

Résultat / effet

Henchmen with knifes are red

Source : Libretro
RAM / Memory (emulator)

some objects flash colors

Résultat / effet

some objects flash colors

Source : Libretro
RAM / Memory (emulator)

red or black ninjas that flip won't attack

Résultat / effet

red or black ninjas that flip won't attack

Source : Libretro
RAM / Memory (emulator)

red or black ninjas that flip keep appearing

Résultat / effet

red or black ninjas that flip keep appearing

Source : Libretro
RAM / Memory (emulator)

red or black ninjas that flip are like yellow ninjas

Résultat / effet

red or black ninjas that flip are like yellow ninjas

Source : Libretro
RAM / Memory (emulator)

random colors

Résultat / effet

random colors

Source : Libretro
RAM / Memory (emulator)

black background on stage screen and bonus stage

Résultat / effet

black background on stage screen and bonus stage

Source : Libretro
RAM / Memory (emulator)

black and white background on stage screen and bonus stage

Résultat / effet

black and white background on stage screen and bonus stage

Source : Libretro
RAM / Memory (emulator)

red and black background on stage screen and bonus stage

Résultat / effet

red and black background on stage screen and bonus stage

Source : Libretro
RAM / Memory (emulator)

fast music

Résultat / effet

fast music

Source : Libretro
RAM / Memory (emulator)

music plays different

Résultat / effet

music plays different

Source : Libretro
RAM / Memory (emulator)

dark background and dark enemies

Résultat / effet

dark background and dark enemies

Source : Libretro
RAM / Memory (emulator)

infinite time

Résultat / effet

infinite time

Source : Libretro
RAM / Memory (emulator)

hi-score 50000000

Résultat / effet

hi-score 50000000

Source : Libretro
RAM / Memory (emulator)

die and everything move fast

Résultat / effet

die and everything move fast

Source : Libretro
RAM / Memory (emulator)

no background

Résultat / effet

no background

Source : Libretro
RAM / Memory (emulator)

joe Musashi ninja suit is black at the title screen

Résultat / effet

joe Musashi ninja suit is black at the title screen

Source : Libretro
RAM / Memory (emulator)

time run out too fast

Résultat / effet

time run out too fast

Source : Libretro
RAM / Memory (emulator)

time run out faster

Résultat / effet

time run out faster

Source : Libretro
RAM / Memory (emulator)

time run out fast

Résultat / effet

time run out fast

Source : Libretro
RAM / Memory (emulator)

infinite time

Résultat / effet

infinite time

Source : Libretro
RAM / Memory (emulator)

instead of 3:00 the time goes to 3:99

Résultat / effet

instead of 3:00 the time goes to 3:99

Source : Libretro
RAM / Memory (emulator)

infinite time and music repeats over

Résultat / effet

infinite time and music repeats over

Source : Libretro
RAM / Memory (emulator)

the minutes count down only

Résultat / effet

the minutes count down only

Source : Libretro
RAM / Memory (emulator)

no earthquakes and wall doesn't open up on stage 1-2 some background move and dont move

Résultat / effet

no earthquakes and wall doesn't open up on stage 1-2 some background move and dont move

Source : Libretro
RAM / Memory (emulator)

hyper enemies and bosses and hostages

Résultat / effet

hyper enemies and bosses and hostages

Source : Libretro
RAM / Memory (emulator)

no blue flame when jump kicking

Résultat / effet

no blue flame when jump kicking

Source : Libretro
RAM / Memory (emulator)

sky is changed to Black on stage 1-1

Résultat / effet

sky is changed to Black on stage 1-1

Source : Libretro
RAM / Memory (emulator)

black color suit

Résultat / effet

black color suit

Source : Libretro
RAM / Memory (emulator)

no earthquakes from falling rocks on stage 1-2

Résultat / effet

no earthquakes from falling rocks on stage 1-2

Source : Libretro
RAM / Memory (emulator)

music plays fast and no earthquakes from falling rocks on stage 1-2

Résultat / effet

music plays fast and no earthquakes from falling rocks on stage 1-2

Source : Libretro
RAM / Memory (emulator)

earthquakes last longer from falling rocks on stage 1-2

Résultat / effet

earthquakes last longer from falling rocks on stage 1-2

Source : Libretro
RAM / Memory (emulator)

earthquakes last longer from falling rocks,rocks don't fall,the ground doesn't close back on stage 1-2

Résultat / effet

earthquakes last longer from falling rocks,rocks don't fall,the ground doesn't close back on stage 1-2

Source : Libretro
RAM / Memory (emulator)

only 1 rock fall from earthquakes on stage 1-2

Résultat / effet

only 1 rock fall from earthquakes on stage 1-2

Source : Libretro
RAM / Memory (emulator)

4 rocks fall from earthquakes on stage 1-2

Résultat / effet

4 rocks fall from earthquakes on stage 1-2

Source : Libretro
RAM / Memory (emulator)

Wall monster has no arms

Résultat / effet

Wall monster has no arms

Source : Libretro
RAM / Memory (emulator)

Wall monster extend his arms out fast

Résultat / effet

Wall monster extend his arms out fast

Source : Libretro
RAM / Memory (emulator)

Wall monster's hands always bouncing on the ground

Résultat / effet

Wall monster's hands always bouncing on the ground

Source : Libretro
RAM / Memory (emulator)

gunmen kicks the dog off them fast

Résultat / effet

gunmen kicks the dog off them fast

Source : Libretro
RAM / Memory (emulator)

blue or black ninjas makes a dog sound when hopping towards you

Résultat / effet

blue or black ninjas makes a dog sound when hopping towards you

Source : Libretro
RAM / Memory (emulator)

all ninjas walk towards you

Résultat / effet

all ninjas walk towards you

Source : Libretro
RAM / Memory (emulator)

all ninjas cant jump up or down platforms or jump gates

Résultat / effet

all ninjas cant jump up or down platforms or jump gates

Source : Libretro
RAM / Memory (emulator)

no dog

Résultat / effet

no dog

Source : Libretro
RAM / Memory (emulator)

dog grow automatically when hurt

Résultat / effet

dog grow automatically when hurt

Source : Libretro
RAM / Memory (emulator)

dog don't jump up or down platforms and over gates

Résultat / effet

dog don't jump up or down platforms and over gates

Source : Libretro
RAM / Memory (emulator)

hyper dog

Résultat / effet

hyper dog

Source : Libretro
RAM / Memory (emulator)

dog doesn't bark or attack

Résultat / effet

dog doesn't bark or attack

Source : Libretro
RAM / Memory (emulator)

hyper dog

Résultat / effet

hyper dog

Source : Libretro
RAM / Memory (emulator)

dog doesn't attack

Résultat / effet

dog doesn't attack

Source : Libretro
RAM / Memory (emulator)

dog jumps instead of walking

Résultat / effet

dog jumps instead of walking

Source : Libretro
RAM / Memory (emulator)

ninjas are on the wall on the bonus stage

Résultat / effet

ninjas are on the wall on the bonus stage

Source : Libretro
RAM / Memory (emulator)

ninjas cant jump off walls on the bonus stage

Résultat / effet

ninjas cant jump off walls on the bonus stage

Source : Libretro
RAM / Memory (emulator)

ninjas jump off walls different

Résultat / effet

ninjas jump off walls different

Source : Libretro
RAM / Memory (emulator)

ninja stars move downwards

Résultat / effet

ninja stars move downwards

Source : Libretro
RAM / Memory (emulator)

option is on the gameplay

Résultat / effet

option is on the gameplay

Source : Libretro
RAM / Memory (emulator)

enemies can't hurt the dog when hit

Résultat / effet

enemies can't hurt the dog when hit

Source : Libretro
RAM / Memory (emulator)

enemies makes the dog sit when hit

Résultat / effet

enemies makes the dog sit when hit

Source : Libretro
RAM / Memory (emulator)

all enemies hurt the dog when attacked

Résultat / effet

all enemies hurt the dog when attacked

Source : Libretro
RAM / Memory (emulator)

dog doesn't let go of the enemies when attacked

Résultat / effet

dog doesn't let go of the enemies when attacked

Source : Libretro
RAM / Memory (emulator)

enemies and dog doesn't move whenthe dog attacks

Résultat / effet

enemies and dog doesn't move whenthe dog attacks

Source : Libretro
RAM / Memory (emulator)

dog doesn't let go of the enemies

Résultat / effet

dog doesn't let go of the enemies

Source : Libretro
RAM / Memory (emulator)

enemies and dog move left and right fast when dog attacks

Résultat / effet

enemies and dog move left and right fast when dog attacks

Source : Libretro
RAM / Memory (emulator)

dog is on top of the screen when attacking the enemies

Résultat / effet

dog is on top of the screen when attacking the enemies

Source : Libretro
RAM / Memory (emulator)

dog doesn't let go of enemies when attacked

Résultat / effet

dog doesn't let go of enemies when attacked

Source : Libretro
RAM / Memory (emulator)

can't jump down platforms or jump back over gates

Résultat / effet

can't jump down platforms or jump back over gates

Source : Libretro
RAM / Memory (emulator)

jump down any floor or platforms and gates

Résultat / effet

jump down any floor or platforms and gates

Source : Libretro
RAM / Memory (emulator)

can't throw ninja stars with sound effect

Résultat / effet

can't throw ninja stars with sound effect

Source : Libretro
RAM / Memory (emulator)

you throw 2 ninja stars at the same time and throw ninja stars while walking

Résultat / effet

you throw 2 ninja stars at the same time and throw ninja stars while walking

Source : Libretro
RAM / Memory (emulator)

dog always barking

Résultat / effet

dog always barking

Source : Libretro
RAM / Memory (emulator)

armored rollers don't fight back when bumped

Résultat / effet

armored rollers don't fight back when bumped

Source : Libretro
RAM / Memory (emulator)

armored rollers rolls and do a jump attack

Résultat / effet

armored rollers rolls and do a jump attack

Source : Libretro
RAM / Memory (emulator)

armored rollers slowly rolls to the right side

Résultat / effet

armored rollers slowly rolls to the right side

Source : Libretro
RAM / Memory (emulator)

armored rollers slide instead of rolling

Résultat / effet

armored rollers slide instead of rolling

Source : Libretro
RAM / Memory (emulator)

armored rollers roll away to the right side

Résultat / effet

armored rollers roll away to the right side

Source : Libretro
RAM / Memory (emulator)

armored rollers can't move when rolling

Résultat / effet

armored rollers can't move when rolling

Source : Libretro
RAM / Memory (emulator)

armored rollers bounce while rolling

Résultat / effet

armored rollers bounce while rolling

Source : Libretro
RAM / Memory (emulator)

enemies and bosses dont bounce back when hit or bumped

Résultat / effet

enemies and bosses dont bounce back when hit or bumped

Source : Libretro
RAM / Memory (emulator)

enemies don't attack

Résultat / effet

enemies don't attack

Source : Libretro
RAM / Memory (emulator)

armored rollers shake dog off fast

Résultat / effet

armored rollers shake dog off fast

Source : Libretro
RAM / Memory (emulator)

title sky color

Résultat / effet

title sky color

Source : Libretro
RAM / Memory (emulator)

invincible to gunmen's bullets

Résultat / effet

invincible to gunmen's bullets

Source : Libretro
RAM / Memory (emulator)

invincible to green leapers

Résultat / effet

invincible to green leapers

Source : Libretro
RAM / Memory (emulator)

armored rollers kills you when bumped

Résultat / effet

armored rollers kills you when bumped

Source : Libretro
RAM / Memory (emulator)

one hit kills for all enemies

Résultat / effet

one hit kills for all enemies

Source : Libretro
RAM / Memory (emulator)

all enemies can't die

Résultat / effet

all enemies can't die

Source : Libretro
RAM / Memory (emulator)

hit one enemies and your score will be 26164859

Résultat / effet

hit one enemies and your score will be 26164859

Source : Libretro
RAM / Memory (emulator)

no points for killing enemies

Résultat / effet

no points for killing enemies

Source : Libretro
RAM / Memory (emulator)

kick or slice or punch enemies from anywhere

Résultat / effet

kick or slice or punch enemies from anywhere

Source : Libretro
RAM / Memory (emulator)

enemies automatically killed from anywhere

Résultat / effet

enemies automatically killed from anywhere

Source : Libretro
RAM / Memory (emulator)

enemies automatically hit or killed when having power ups

Résultat / effet

enemies automatically hit or killed when having power ups

Source : Libretro
RAM / Memory (emulator)

kick or slice or punch enemies thats on top of platforms or over gates

Résultat / effet

kick or slice or punch enemies thats on top of platforms or over gates

Source : Libretro
RAM / Memory (emulator)

your invincible to enemies punches,knifes,bumps

Résultat / effet

your invincible to enemies punches,knifes,bumps

Source : Libretro
RAM / Memory (emulator)

Henchmen or ninjas can't kill you

Résultat / effet

Henchmen or ninjas can't kill you

Source : Libretro
RAM / Memory (emulator)

bumping in to shield men kills you

Résultat / effet

bumping in to shield men kills you

Source : Libretro
RAM / Memory (emulator)

armored rollers kills you when bumped and ninjas kill you if you touch there sword or henchmen knifes

Résultat / effet

armored rollers kills you when bumped and ninjas kill you if you touch there sword or henchmen knifes

Source : Libretro
RAM / Memory (emulator)

enemies can't be bumped

Résultat / effet

enemies can't be bumped

Source : Libretro
RAM / Memory (emulator)

enemies are killed when bumping in to you

Résultat / effet

enemies are killed when bumping in to you

Source : Libretro
RAM / Memory (emulator)

no music when you enter the option

Résultat / effet

no music when you enter the option

Source : Libretro
RAM / Memory (emulator)

punching henchmen,gunmen,shield men are colored different on stage 1-1

Résultat / effet

punching henchmen,gunmen,shield men are colored different on stage 1-1

Source : Libretro
RAM / Memory (emulator)

no enemies on stage 3-2

Résultat / effet

no enemies on stage 3-2

Source : Libretro
RAM / Memory (emulator)

always losing your lives

Résultat / effet

always losing your lives

Source : Libretro
RAM / Memory (emulator)

hit enemies and bosses from anywhere rescue hostages from anywhere

Résultat / effet

hit enemies and bosses from anywhere rescue hostages from anywhere

Source : Libretro
RAM / Memory (emulator)

henchmen that punches or have knifes can't kill you and ninjas

Résultat / effet

henchmen that punches or have knifes can't kill you and ninjas

Source : Libretro
RAM / Memory (emulator)

invincible to henchmen punches or have knifes and ninjas

Résultat / effet

invincible to henchmen punches or have knifes and ninjas

Source : Libretro
RAM / Memory (emulator)

enemies appears on different stages

Résultat / effet

enemies appears on different stages

Source : Libretro
RAM / Memory (emulator)

more enemies on different stages

Résultat / effet

more enemies on different stages

Source : Libretro
RAM / Memory (emulator)

can't throw ninja stars

Résultat / effet

can't throw ninja stars

Source : Libretro
RAM / Memory (emulator)

no music no sound

Résultat / effet

no music no sound

Source : Libretro
RAM / Memory (emulator)

dog attacks all enemies

Résultat / effet

dog attacks all enemies

Source : Libretro
RAM / Memory (emulator)

enemies can't die

Résultat / effet

enemies can't die

Source : Libretro
RAM / Memory (emulator)

enemies dont bounce back when bumped or hit

Résultat / effet

enemies dont bounce back when bumped or hit

Source : Libretro
RAM / Memory (emulator)

yellow ninjas or black ninjas are fast

Résultat / effet

yellow ninjas or black ninjas are fast

Source : Libretro
RAM / Memory (emulator)

all ninjas bounce back when hit

Résultat / effet

all ninjas bounce back when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas stay down when hit

Résultat / effet

all ninjas stay down when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas get up fast when hit

Résultat / effet

all ninjas get up fast when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas disappear when hit

Résultat / effet

all ninjas disappear when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas float up when hit

Résultat / effet

all ninjas float up when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas dont bounce back when hit

Résultat / effet

all ninjas dont bounce back when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas slide back when hit

Résultat / effet

all ninjas slide back when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas be in there appearing form when hit

Résultat / effet

all ninjas be in there appearing form when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas stay in there appearing form when hit

Résultat / effet

all ninjas stay in there appearing form when hit

Source : Libretro
RAM / Memory (emulator)

yellow or black ninjas can't jump towards you

Résultat / effet

yellow or black ninjas can't jump towards you

Source : Libretro
RAM / Memory (emulator)

yellow or black ninjas disappear when jumping

Résultat / effet

yellow or black ninjas disappear when jumping

Source : Libretro
RAM / Memory (emulator)

yellow or black ninjas attacks you like blue ninjas

Résultat / effet

yellow or black ninjas attacks you like blue ninjas

Source : Libretro
RAM / Memory (emulator)

yellow or black ninjas jump different

Résultat / effet

yellow or black ninjas jump different

Source : Libretro
RAM / Memory (emulator)

yellow or black ninjas double jump

Résultat / effet

yellow or black ninjas double jump

Source : Libretro
RAM / Memory (emulator)

green leapers turn invisible when attacking

Résultat / effet

green leapers turn invisible when attacking

Source : Libretro
RAM / Memory (emulator)

wheel of fire doesnt move

Résultat / effet

wheel of fire doesnt move

Source : Libretro
RAM / Memory (emulator)

wheel of fire moves up and down

Résultat / effet

wheel of fire moves up and down

Source : Libretro
RAM / Memory (emulator)

wheel of fire moves left and right

Résultat / effet

wheel of fire moves left and right

Source : Libretro
RAM / Memory (emulator)

wheel of fire always spinning fast

Résultat / effet

wheel of fire always spinning fast

Source : Libretro
RAM / Memory (emulator)

wheel of fire doesnt spinning out flames

Résultat / effet

wheel of fire doesnt spinning out flames

Source : Libretro
RAM / Memory (emulator)

wheel of fire can be kicked or sliced with your sword

Résultat / effet

wheel of fire can be kicked or sliced with your sword

Source : Libretro
RAM / Memory (emulator)

wheel of fire turns red when when attacking

Résultat / effet

wheel of fire turns red when when attacking

Source : Libretro
RAM / Memory (emulator)

wheel of fire turns 2 different colors when attacking

Résultat / effet

wheel of fire turns 2 different colors when attacking

Source : Libretro
RAM / Memory (emulator)

wheel of fire turns a different color when attacking

Résultat / effet

wheel of fire turns a different color when attacking

Source : Libretro
RAM / Memory (emulator)

wheel of fire doesnt turn to flames when attacking

Résultat / effet

wheel of fire doesnt turn to flames when attacking

Source : Libretro
RAM / Memory (emulator)

wheel of fire fight like bladesaw babe

Résultat / effet

wheel of fire fight like bladesaw babe

Source : Libretro
RAM / Memory (emulator)

wheel of fire throws out flames differently

Résultat / effet

wheel of fire throws out flames differently

Source : Libretro
RAM / Memory (emulator)

bladesae babe head doesn't turn purple and can't throw her saw

Résultat / effet

bladesae babe head doesn't turn purple and can't throw her saw

Source : Libretro
RAM / Memory (emulator)

bladesaw babe head does't turn purple

Résultat / effet

bladesaw babe head does't turn purple

Source : Libretro
RAM / Memory (emulator)

arnored rollers brings out flames when rolling to you

Résultat / effet

arnored rollers brings out flames when rolling to you

Source : Libretro
RAM / Memory (emulator)

the dog is on all boss stages

Résultat / effet

the dog is on all boss stages

Source : Libretro
RAM / Memory (emulator)

armored samurai and bladesaw babe don't bounce back when hit

Résultat / effet

armored samurai and bladesaw babe don't bounce back when hit

Source : Libretro
RAM / Memory (emulator)

henchmen with a knife comes out of bladesaw babe saw

Résultat / effet

henchmen with a knife comes out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

ninja comes out of bladesaw babe saw

Résultat / effet

ninja comes out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

henchmen with double knifes come out of bladesaw babe saw

Résultat / effet

henchmen with double knifes come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

ninja comes out of bladesaw babe saw

Résultat / effet

ninja comes out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

green leaper comes out of bladesaw babe saw

Résultat / effet

green leaper comes out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

shieldman come out of bladesaw babe saw

Résultat / effet

shieldman come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

ninja come out of bladesaw babe saw

Résultat / effet

ninja come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

shieldman come out of bladesaw babe saw

Résultat / effet

shieldman come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

shieldman come out of bladesaw babe saw

Résultat / effet

shieldman come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

armored roller come out of bladesaw babe saw

Résultat / effet

armored roller come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

shieldman come out of bladesaw babe saw

Résultat / effet

shieldman come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

henchmen that punches come out of bladesaw babe saw

Résultat / effet

henchmen that punches come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

gunmen come out of bladesaw babe saw

Résultat / effet

gunmen come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

shooting helicopter come out of bladesaw babe saw

Résultat / effet

shooting helicopter come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

male hostage come out of bladesaw babe saw

Résultat / effet

male hostage come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

armored samurai come out of bladesaw babe saw

Résultat / effet

armored samurai come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

female hostage come out of bladesaw babe saw

Résultat / effet

female hostage come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

wall monster come out of bladesaw babe saw

Résultat / effet

wall monster come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

bladesaw babe come out of bladesaw babe saw

Résultat / effet

bladesaw babe come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

wheel of fire come out of bladesaw babe saw

Résultat / effet

wheel of fire come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw doesn't move

Résultat / effet

bladesaw babe saw doesn't move

Source : Libretro
RAM / Memory (emulator)

bladesaw babe turns fiery when she jumps down

Résultat / effet

bladesaw babe turns fiery when she jumps down

Source : Libretro
RAM / Memory (emulator)

bladesaw babe always jumping

Résultat / effet

bladesaw babe always jumping

Source : Libretro
RAM / Memory (emulator)

invisible mode

Résultat / effet

invisible mode

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw always move to the left side

Résultat / effet

bladesaw babe saw always move to the left side

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw doesn't bounce when hitting the floor

Résultat / effet

bladesaw babe saw doesn't bounce when hitting the floor

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw bounce once and attack

Résultat / effet

bladesaw babe saw bounce once and attack

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw attack for 6 sec

Résultat / effet

bladesaw babe saw attack for 6 sec

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw moves slow

Résultat / effet

bladesaw babe saw moves slow

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw always move to the right side

Résultat / effet

bladesaw babe saw always move to the right side

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw always move to the left side fast

Résultat / effet

bladesaw babe saw always move to the left side fast

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw move slowly

Résultat / effet

bladesaw babe saw move slowly

Source : Libretro
RAM / Memory (emulator)

bladesaw babe never comes down when jumping

Résultat / effet

bladesaw babe never comes down when jumping

Source : Libretro
RAM / Memory (emulator)

bladesaw always facing left when jumping down

Résultat / effet

bladesaw always facing left when jumping down

Source : Libretro
RAM / Memory (emulator)

bladesaw babe lands in mid air when coming down

Résultat / effet

bladesaw babe lands in mid air when coming down

Source : Libretro
RAM / Memory (emulator)

bladesaw babe looks like she going to throw her saw when she lands

Résultat / effet

bladesaw babe looks like she going to throw her saw when she lands

Source : Libretro
RAM / Memory (emulator)

bladesaw babe doesnt shake the platform when she lands

Résultat / effet

bladesaw babe doesnt shake the platform when she lands

Source : Libretro
RAM / Memory (emulator)

bladesaw babe get up fast when landing

Résultat / effet

bladesaw babe get up fast when landing

Source : Libretro
RAM / Memory (emulator)

bladesaw babe keep jumping when landing

Résultat / effet

bladesaw babe keep jumping when landing

Source : Libretro
RAM / Memory (emulator)

bladesaw babe trying throw her saw

Résultat / effet

bladesaw babe trying throw her saw

Source : Libretro
RAM / Memory (emulator)

bladesaw babe has no animation when throwing her saw

Résultat / effet

bladesaw babe has no animation when throwing her saw

Source : Libretro
RAM / Memory (emulator)

bladesaw babe has a different animation when throwing her saw

Résultat / effet

bladesaw babe has a different animation when throwing her saw

Source : Libretro
RAM / Memory (emulator)

bladesaw babe had a diferent animation when throwing her saw

Résultat / effet

bladesaw babe had a diferent animation when throwing her saw

Source : Libretro
RAM / Memory (emulator)

bladesaw babe jump fast when throwing her saw

Résultat / effet

bladesaw babe jump fast when throwing her saw

Source : Libretro
RAM / Memory (emulator)

bladesaw babe throw out shield men

Résultat / effet

bladesaw babe throw out shield men

Source : Libretro
RAM / Memory (emulator)

different color rocks fall on 1-3 stage

Résultat / effet

different color rocks fall on 1-3 stage

Source : Libretro
RAM / Memory (emulator)

rocks fall fast on stage 1-3

Résultat / effet

rocks fall fast on stage 1-3

Source : Libretro
RAM / Memory (emulator)

rocks makes you bounce back on stage 1-3

Résultat / effet

rocks makes you bounce back on stage 1-3

Source : Libretro
RAM / Memory (emulator)

invincible to rocks

Résultat / effet

invincible to rocks

Source : Libretro
RAM / Memory (emulator)

Ninja Are Stuck On The Wall On The Bonus Stage

Résultat / effet

Ninja Are Stuck On The Wall On The Bonus Stage

Source : Libretro
RAM / Memory (emulator)

Shinobi Pictures Move Up On The Title Screen

Résultat / effet

Shinobi Pictures Move Up On The Title Screen

Source : Libretro
RAM / Memory (emulator)

Different Sound When Hitting The Enemy

Résultat / effet

Different Sound When Hitting The Enemy

Source : Libretro
RAM / Memory (emulator)

Alternate Background

Résultat / effet

Alternate Background

Source : Libretro
RAM / Memory (emulator)

All Enemies Block Dog, Faster Ninja Appearance, Gunmen Keeps Shooting, Shield Man Keeps Throwing

Résultat / effet

All Enemies Block Dog, Faster Ninja Appearance, Gunmen Keeps Shooting, Shield Man Keeps Throwing

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

You Can Move Fast (The Character Is Glitchy)

Résultat / effet

You Can Move Fast (The Character Is Glitchy)

Source : Libretro
RAM / Memory (emulator)

You Die One Time

Résultat / effet

You Die One Time

Source : Libretro
RAM / Memory (emulator)

Start On Bonus Stage

Résultat / effet

Start On Bonus Stage

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Large Amount of Lives

Résultat / effet

Large Amount of Lives

Source : Libretro
RAM / Memory (emulator)

Unlimited Magic

Résultat / effet

Unlimited Magic

Source : Libretro
RAM / Memory (emulator)

Infinite Lives P1

Résultat / effet

Infinite Lives P1

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Magic

Résultat / effet

Infinite Magic

Source : Libretro
RAM / Memory (emulator)

all enemies and bosses are hyper

Résultat / effet

all enemies and bosses are hyper

Source : Libretro
RAM / Memory (emulator)

Timer always 9:99

Résultat / effet

Timer always 9:99

Source : Libretro
RAM / Memory (emulator)

P1 Max Score

Résultat / effet

P1 Max Score

Source : Libretro
RAM / Memory (emulator)

Max High Score

Résultat / effet

Max High Score

Source : Libretro
RAM / Memory (emulator)

Stage Practice cheat is always active

Résultat / effet

Stage Practice cheat is always active

Source : Libretro
RAM / Memory (emulator)

9 lives after continue

Résultat / effet

9 lives after continue

Source : Libretro
RAM / Memory (emulator)

20 lives after continue

Résultat / effet

20 lives after continue

Source : Libretro
RAM / Memory (emulator)

Start with 10 continues (level 1 difficulty only)

Résultat / effet

Start with 10 continues (level 1 difficulty only)

Source : Libretro
RAM / Memory (emulator)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Source : Libretro
RAM / Memory (emulator)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Source : Libretro
RAM / Memory (emulator)

Sword Attacks do No Damage

Résultat / effet

Sword Attacks do No Damage

Source : Libretro
RAM / Memory (emulator)

No Debris Falls in Stage 1-2

Résultat / effet

No Debris Falls in Stage 1-2

Source : Libretro
RAM / Memory (emulator)

Enemy Animations are much faster

Résultat / effet

Enemy Animations are much faster

Source : Libretro
RAM / Memory (emulator)

Dog grows faster after being hurt

Résultat / effet

Dog grows faster after being hurt

Source : Libretro
RAM / Memory (emulator)

Dog grows much faster after being hurt

Résultat / effet

Dog grows much faster after being hurt

Source : Libretro
RAM / Memory (emulator)

Dog grows instantly after being hurt

Résultat / effet

Dog grows instantly after being hurt

Source : Libretro
RAM / Memory (emulator)

Walk thru blocks and walls

Résultat / effet

Walk thru blocks and walls

Source : Libretro
RAM / Memory (emulator)

Always get the Peaceful Bonus

Résultat / effet

Always get the Peaceful Bonus

Source : Libretro
RAM / Memory (emulator)

Enemy Modifiers

Résultat / effet

Enemy Modifiers

Source : Libretro
RAM / Memory (emulator)

Jump Midair

Résultat / effet

Jump Midair

Source : Libretro
RAM / Memory (emulator)

Powered Up Shurikens

Résultat / effet

Powered Up Shurikens

Source : Libretro
RAM / Memory (emulator)

Boss One Hit Kill

Résultat / effet

Boss One Hit Kill

Source : Libretro
RAM / Memory (emulator)

can't collect icons in hidden areas

Résultat / effet

can't collect icons in hidden areas

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always jump down the same spot

Résultat / effet

Bladesaw babe always jump down the same spot

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe makes the music go faster when landing

Résultat / effet

Bladesaw babe makes the music go faster when landing

Source : Libretro
RAM / Memory (emulator)

bladesaw babe die with one hit

Résultat / effet

bladesaw babe die with one hit

Source : Libretro
RAM / Memory (emulator)

enemies die with one hit

Résultat / effet

enemies die with one hit

Source : Libretro
RAM / Memory (emulator)

Using magic will turn off the music

Résultat / effet

Using magic will turn off the music

Source : Libretro
RAM / Memory (emulator)

bladesaw babe keeps jumping

Résultat / effet

bladesaw babe keeps jumping

Source : Libretro
RAM / Memory (emulator)

almost everything is backwards

Résultat / effet

almost everything is backwards

Source : Libretro
RAM / Memory (emulator)

Jump higher

Résultat / effet

Jump higher

Source : Libretro
RAM / Memory (emulator)

Pause the game to get 1 magic

Résultat / effet

Pause the game to get 1 magic

Source : Libretro
RAM / Memory (emulator)

Pause the game to get 9 magic

Résultat / effet

Pause the game to get 9 magic

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Dog can't get hurt

Résultat / effet

Dog can't get hurt

Source : Libretro
RAM / Memory (emulator)

Dog meter instantly charges

Résultat / effet

Dog meter instantly charges

Source : Libretro
RAM / Memory (emulator)

"Dancer" on title screen is almost completely off the screen

Résultat / effet

"Dancer" on title screen is almost completely off the screen

Source : Libretro
RAM / Memory (emulator)

20 lives after continue

Résultat / effet

20 lives after continue

Source : Libretro
RAM / Memory (emulator)

2Up In The Bonus Stage Gives You 70 Lives

Résultat / effet

2Up In The Bonus Stage Gives You 70 Lives

Source : Libretro
RAM / Memory (emulator)

4 rocks fall from earthquakes on stage 1-2

Résultat / effet

4 rocks fall from earthquakes on stage 1-2

Source : Libretro
RAM / Memory (emulator)

9 lives after continue

Résultat / effet

9 lives after continue

Source : Libretro
RAM / Memory (emulator)

All 1Up Icons Appears In Hidden Areas

Résultat / effet

All 1Up Icons Appears In Hidden Areas

Source : Libretro
RAM / Memory (emulator)

all enemies and bosses are hyper

Résultat / effet

all enemies and bosses are hyper

Source : Libretro
RAM / Memory (emulator)

All Enemies Block Dog, Faster Ninja Appearance, Gunmen Keeps Shooting, Shield Man Keeps Throwing

Résultat / effet

All Enemies Block Dog, Faster Ninja Appearance, Gunmen Keeps Shooting, Shield Man Keeps Throwing

Source : Libretro
RAM / Memory (emulator)

all enemies can't die

Résultat / effet

all enemies can't die

Source : Libretro
RAM / Memory (emulator)

All enemies die on screen

Résultat / effet

All enemies die on screen

Source : Libretro
RAM / Memory (emulator)

all enemies die with one hit with one hit

Résultat / effet

all enemies die with one hit with one hit

Source : Libretro
RAM / Memory (emulator)

all enemies hurt the dog when attacked

Résultat / effet

all enemies hurt the dog when attacked

Source : Libretro
RAM / Memory (emulator)

All Gunmen Are Frozen

Résultat / effet

All Gunmen Are Frozen

Source : Libretro
RAM / Memory (emulator)

All Gunmen Cant See You

Résultat / effet

All Gunmen Cant See You

Source : Libretro
RAM / Memory (emulator)

All Gunmen Spin When Killed or Bumped

Résultat / effet

All Gunmen Spin When Killed or Bumped

Source : Libretro
RAM / Memory (emulator)

All Gunmen Will Keep Shooting You If They See You

Résultat / effet

All Gunmen Will Keep Shooting You If They See You

Source : Libretro
RAM / Memory (emulator)

all henchmen can't move

Résultat / effet

all henchmen can't move

Source : Libretro
RAM / Memory (emulator)

all henchmen that punches and have knifes won't attack you

Résultat / effet

all henchmen that punches and have knifes won't attack you

Source : Libretro
RAM / Memory (emulator)

All hostages are safe / rescued

Résultat / effet

All hostages are safe / rescued

Source : Libretro
RAM / Memory (emulator)

All Hostages Safe

Résultat / effet

All Hostages Safe

Source : Libretro
RAM / Memory (emulator)

All Hostages Safe

Résultat / effet

All Hostages Safe

Source : Libretro
RAM / Memory (emulator)

all ninjas be in there appearing form when hit

Résultat / effet

all ninjas be in there appearing form when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas bounce back when hit

Résultat / effet

all ninjas bounce back when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas can't jump up or down on platforms or jump over gates

Résultat / effet

all ninjas can't jump up or down on platforms or jump over gates

Source : Libretro
RAM / Memory (emulator)

all ninjas cant jump up or down platforms or jump gates

Résultat / effet

all ninjas cant jump up or down platforms or jump gates

Source : Libretro
RAM / Memory (emulator)

all ninjas disappear when hit

Résultat / effet

all ninjas disappear when hit

Source : Libretro
RAM / Memory (emulator)

All Ninjas Don't Move When They Come Out

Résultat / effet

All Ninjas Don't Move When They Come Out

Source : Libretro
RAM / Memory (emulator)

all ninjas dont bounce back when hit

Résultat / effet

all ninjas dont bounce back when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas float up when hit

Résultat / effet

all ninjas float up when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas get up fast when hit

Résultat / effet

all ninjas get up fast when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas slide back when hit

Résultat / effet

all ninjas slide back when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas stay down when hit

Résultat / effet

all ninjas stay down when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas stay in there appearing form when hit

Résultat / effet

all ninjas stay in there appearing form when hit

Source : Libretro
RAM / Memory (emulator)

all ninjas walk towards you

Résultat / effet

all ninjas walk towards you

Source : Libretro
RAM / Memory (emulator)

all object enemies hostage dog shaking on platforms or ground

Résultat / effet

all object enemies hostage dog shaking on platforms or ground

Source : Libretro
RAM / Memory (emulator)

all shield men can't throw there disc

Résultat / effet

all shield men can't throw there disc

Source : Libretro
RAM / Memory (emulator)

all stages in the practice mode

Résultat / effet

all stages in the practice mode

Source : Libretro
RAM / Memory (emulator)

all you see is smoke when rescuing hostages

Résultat / effet

all you see is smoke when rescuing hostages

Source : Libretro
RAM / Memory (emulator)

almost everything is backwards

Résultat / effet

almost everything is backwards

Source : Libretro
RAM / Memory (emulator)

alot of armored rollers jumps out the windows on stage 1-2

Résultat / effet

alot of armored rollers jumps out the windows on stage 1-2

Source : Libretro
RAM / Memory (emulator)

Alot Of Armored Rollers Keep Coming Out The Windows in stage 1-2

Résultat / effet

Alot Of Armored Rollers Keep Coming Out The Windows in stage 1-2

Source : Libretro
RAM / Memory (emulator)

Alternate Background

Résultat / effet

Alternate Background

Source : Libretro
RAM / Memory (emulator)

Always Fall Off Screen

Résultat / effet

Always Fall Off Screen

Source : Libretro
RAM / Memory (emulator)

Always get a perfect on all bonus stages with a 16-up bonus

Résultat / effet

Always get a perfect on all bonus stages with a 16-up bonus

Source : Libretro
RAM / Memory (emulator)

Always get a perfect on all bonus stages with a 3-up bonus

Résultat / effet

Always get a perfect on all bonus stages with a 3-up bonus

Source : Libretro
RAM / Memory (emulator)

Always get the Peaceful Bonus

Résultat / effet

Always get the Peaceful Bonus

Source : Libretro
RAM / Memory (emulator)

Always Have Blue Energy Powerup

Résultat / effet

Always Have Blue Energy Powerup

Source : Libretro
RAM / Memory (emulator)

Always Have Kick Powerup

Résultat / effet

Always Have Kick Powerup

Source : Libretro
RAM / Memory (emulator)

Always Have Punch Powerup

Résultat / effet

Always Have Punch Powerup

Source : Libretro
RAM / Memory (emulator)

always losing your lives

Résultat / effet

always losing your lives

Source : Libretro
RAM / Memory (emulator)

animation freeze

Résultat / effet

animation freeze

Source : Libretro
RAM / Memory (emulator)

Animation is Slow

Résultat / effet

Animation is Slow

Source : Libretro
RAM / Memory (emulator)

armored roller come out of bladesaw babe saw

Résultat / effet

armored roller come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

armored rollers bounce while rolling

Résultat / effet

armored rollers bounce while rolling

Source : Libretro
RAM / Memory (emulator)

armored rollers can't move when rolling

Résultat / effet

armored rollers can't move when rolling

Source : Libretro
RAM / Memory (emulator)

armored rollers don't fight back when bumped

Résultat / effet

armored rollers don't fight back when bumped

Source : Libretro
RAM / Memory (emulator)

armored rollers don't jump out the windows on stage 1-2

Résultat / effet

armored rollers don't jump out the windows on stage 1-2

Source : Libretro
RAM / Memory (emulator)

armored rollers jump when rolling towards you

Résultat / effet

armored rollers jump when rolling towards you

Source : Libretro
RAM / Memory (emulator)

armored rollers kills you when bumped

Résultat / effet

armored rollers kills you when bumped

Source : Libretro
RAM / Memory (emulator)

armored rollers kills you when bumped and ninjas kill you if you touch there sword or henchmen knifes

Résultat / effet

armored rollers kills you when bumped and ninjas kill you if you touch there sword or henchmen knifes

Source : Libretro
RAM / Memory (emulator)

armored rollers make some enemies flash colors when rolling

Résultat / effet

armored rollers make some enemies flash colors when rolling

Source : Libretro
RAM / Memory (emulator)

armored rollers roll away to the right side

Résultat / effet

armored rollers roll away to the right side

Source : Libretro
RAM / Memory (emulator)

armored rollers rolls and do a jump attack

Résultat / effet

armored rollers rolls and do a jump attack

Source : Libretro
RAM / Memory (emulator)

armored rollers shake dog off fast

Résultat / effet

armored rollers shake dog off fast

Source : Libretro
RAM / Memory (emulator)

armored rollers slide instead of rolling

Résultat / effet

armored rollers slide instead of rolling

Source : Libretro
RAM / Memory (emulator)

armored rollers slowly rolls to the right side

Résultat / effet

armored rollers slowly rolls to the right side

Source : Libretro
RAM / Memory (emulator)

Armored Samurai and Bladesaw babe die with one hit

Résultat / effet

Armored Samurai and Bladesaw babe die with one hit

Source : Libretro
RAM / Memory (emulator)

armored samurai and bladesaw babe don't bounce back when hit

Résultat / effet

armored samurai and bladesaw babe don't bounce back when hit

Source : Libretro
RAM / Memory (emulator)

Armored Samurai and Bladesaw babe have immorality

Résultat / effet

Armored Samurai and Bladesaw babe have immorality

Source : Libretro
RAM / Memory (emulator)

Armored Samurai and Bladesaw babe keep getting hit once hit

Résultat / effet

Armored Samurai and Bladesaw babe keep getting hit once hit

Source : Libretro
RAM / Memory (emulator)

armored samurai come out of bladesaw babe saw

Résultat / effet

armored samurai come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

Armored Samurai Doesn't Shoot Out Flames

Résultat / effet

Armored Samurai Doesn't Shoot Out Flames

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball gives you 1000 points

Résultat / effet

armored samurai fire ball gives you 1000 points

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with armored rollers

Résultat / effet

armored samurai fire ball replaced with armored rollers

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with green leapers

Résultat / effet

armored samurai fire ball replaced with green leapers

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with gunmen

Résultat / effet

armored samurai fire ball replaced with gunmen

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with henchmen with double knifes

Résultat / effet

armored samurai fire ball replaced with henchmen with double knifes

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with henchmen with knifes

Résultat / effet

armored samurai fire ball replaced with henchmen with knifes

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with punching henchmen

Résultat / effet

armored samurai fire ball replaced with punching henchmen

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with red ninjas

Résultat / effet

armored samurai fire ball replaced with red ninjas

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with red punching henchmen

Résultat / effet

armored samurai fire ball replaced with red punching henchmen

Source : Libretro
RAM / Memory (emulator)

armored samurai fire ball replaced with shield men

Résultat / effet

armored samurai fire ball replaced with shield men

Source : Libretro
RAM / Memory (emulator)

armored samurai flames doesn't move

Résultat / effet

armored samurai flames doesn't move

Source : Libretro
RAM / Memory (emulator)

armored samurai flames move at a slant

Résultat / effet

armored samurai flames move at a slant

Source : Libretro
RAM / Memory (emulator)

armored samurai is a different color when hit

Résultat / effet

armored samurai is a different color when hit

Source : Libretro
RAM / Memory (emulator)

armored samurai keep stomping

Résultat / effet

armored samurai keep stomping

Source : Libretro
RAM / Memory (emulator)

armored samurai only shoots out flames

Résultat / effet

armored samurai only shoots out flames

Source : Libretro
RAM / Memory (emulator)

armored samurai only stomps

Résultat / effet

armored samurai only stomps

Source : Libretro
RAM / Memory (emulator)

Armored Samurai Shoot Out Flames Fast

Résultat / effet

Armored Samurai Shoot Out Flames Fast

Source : Libretro
RAM / Memory (emulator)

armored samurai shoots flames while blocking

Résultat / effet

armored samurai shoots flames while blocking

Source : Libretro
RAM / Memory (emulator)

armored samurai turns in to wall monster boss when hit

Résultat / effet

armored samurai turns in to wall monster boss when hit

Source : Libretro
RAM / Memory (emulator)

armored samurai flames move lower to the ground

Résultat / effet

armored samurai flames move lower to the ground

Source : Libretro
RAM / Memory (emulator)

arnored rollers brings out flames when rolling to you

Résultat / effet

arnored rollers brings out flames when rolling to you

Source : Libretro
RAM / Memory (emulator)

Auto Jump Only

Résultat / effet

Auto Jump Only

Source : Libretro
RAM / Memory (emulator)

Auto Magic

Résultat / effet

Auto Magic

Source : Libretro
RAM / Memory (emulator)

Auto Pause

Résultat / effet

Auto Pause

Source : Libretro
RAM / Memory (emulator)

Backwards Game

Résultat / effet

Backwards Game

Source : Libretro
RAM / Memory (emulator)

black and white background on stage screen and bonus stage

Résultat / effet

black and white background on stage screen and bonus stage

Source : Libretro
RAM / Memory (emulator)

black background on stage screen and bonus stage

Résultat / effet

black background on stage screen and bonus stage

Source : Libretro
RAM / Memory (emulator)

black color suit

Résultat / effet

black color suit

Source : Libretro
RAM / Memory (emulator)

black ninja are greeen ninjas

Résultat / effet

black ninja are greeen ninjas

Source : Libretro
RAM / Memory (emulator)

black ninjas are greeen ninjas

Résultat / effet

black ninjas are greeen ninjas

Source : Libretro
RAM / Memory (emulator)

black ninjas are red ninjas

Résultat / effet

black ninjas are red ninjas

Source : Libretro
RAM / Memory (emulator)

Black Ninjas Cant Be Killed

Résultat / effet

Black Ninjas Cant Be Killed

Source : Libretro
RAM / Memory (emulator)

black ninjas causes the last boss to change color,the left candle stop moving,can't bring out ninjas,can't attack or protect himself

Résultat / effet

black ninjas causes the last boss to change color,the left candle stop moving,can't bring out ninjas,can't attack or protect himself

Source : Libretro
RAM / Memory (emulator)

bladesae babe head doesn't turn purple and can't throw her saw

Résultat / effet

bladesae babe head doesn't turn purple and can't throw her saw

Source : Libretro
RAM / Memory (emulator)

bladesaw always facing left when jumping down

Résultat / effet

bladesaw always facing left when jumping down

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always crouch down when jumping down

Résultat / effet

Bladesaw babe always crouch down when jumping down

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always get stuck throwing her saw's

Résultat / effet

Bladesaw babe always get stuck throwing her saw's

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always get stuck when jumping down

Résultat / effet

Bladesaw babe always get stuck when jumping down

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always jump down the same spot

Résultat / effet

Bladesaw babe always jump down the same spot

Source : Libretro
RAM / Memory (emulator)

bladesaw babe always jumping

Résultat / effet

bladesaw babe always jumping

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always land with a big saw in her hand

Résultat / effet

Bladesaw babe always land with a big saw in her hand

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always throwing her saw's

Résultat / effet

Bladesaw babe always throwing her saw's

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe always throwing her saw's fast

Résultat / effet

Bladesaw babe always throwing her saw's fast

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe can't throw her saw's

Résultat / effet

Bladesaw babe can't throw her saw's

Source : Libretro
RAM / Memory (emulator)

bladesaw babe come out of bladesaw babe saw

Résultat / effet

bladesaw babe come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe die jumping down

Résultat / effet

Bladesaw babe die jumping down

Source : Libretro
RAM / Memory (emulator)

bladesaw babe die with one hit

Résultat / effet

bladesaw babe die with one hit

Source : Libretro
RAM / Memory (emulator)

bladesaw babe doesnt shake the platform when she lands

Résultat / effet

bladesaw babe doesnt shake the platform when she lands

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe don't shake the platform when jumping down

Résultat / effet

Bladesaw babe don't shake the platform when jumping down

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe fight with no saw's

Résultat / effet

Bladesaw babe fight with no saw's

Source : Libretro
RAM / Memory (emulator)

bladesaw babe get up fast when landing

Résultat / effet

bladesaw babe get up fast when landing

Source : Libretro
RAM / Memory (emulator)

bladesaw babe had a diferent animation when throwing her saw

Résultat / effet

bladesaw babe had a diferent animation when throwing her saw

Source : Libretro
RAM / Memory (emulator)

bladesaw babe has a different animation when throwing her saw

Résultat / effet

bladesaw babe has a different animation when throwing her saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Has Green Saw's In Her Hand

Résultat / effet

Bladesaw Babe Has Green Saw's In Her Hand

Source : Libretro
RAM / Memory (emulator)

bladesaw babe has no animation when throwing her saw

Résultat / effet

bladesaw babe has no animation when throwing her saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe has one saw

Résultat / effet

Bladesaw babe has one saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe has yellow saw in her hand

Résultat / effet

Bladesaw babe has yellow saw in her hand

Source : Libretro
RAM / Memory (emulator)

bladesaw babe head does't turn purple

Résultat / effet

bladesaw babe head does't turn purple

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe head is purple

Résultat / effet

Bladesaw babe head is purple

Source : Libretro
RAM / Memory (emulator)

bladesaw babe jump fast when throwing her saw

Résultat / effet

bladesaw babe jump fast when throwing her saw

Source : Libretro
RAM / Memory (emulator)

bladesaw babe keep jumping when landing

Résultat / effet

bladesaw babe keep jumping when landing

Source : Libretro
RAM / Memory (emulator)

bladesaw babe keeps jumping

Résultat / effet

bladesaw babe keeps jumping

Source : Libretro
RAM / Memory (emulator)

bladesaw babe lands in mid air when coming down

Résultat / effet

bladesaw babe lands in mid air when coming down

Source : Libretro
RAM / Memory (emulator)

bladesaw babe looks like she going to throw her saw when she lands

Résultat / effet

bladesaw babe looks like she going to throw her saw when she lands

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe make enemys come out when she throw her saw

Résultat / effet

Bladesaw babe make enemys come out when she throw her saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe make rocks come out when she throw her saw

Résultat / effet

Bladesaw babe make rocks come out when she throw her saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Résultat / effet

Bladesaw Babe Makes Enemies Come Out When She Throws Her Saw

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe makes the music go faster when landing

Résultat / effet

Bladesaw babe makes the music go faster when landing

Source : Libretro
RAM / Memory (emulator)

bladesaw babe never comes down when jumping

Résultat / effet

bladesaw babe never comes down when jumping

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe never throw her saw's

Résultat / effet

Bladesaw babe never throw her saw's

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw always move to the left side

Résultat / effet

bladesaw babe saw always move to the left side

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw always move to the left side fast

Résultat / effet

bladesaw babe saw always move to the left side fast

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw always move to the right side

Résultat / effet

bladesaw babe saw always move to the right side

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw attack for 6 sec

Résultat / effet

bladesaw babe saw attack for 6 sec

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw bounce once and attack

Résultat / effet

bladesaw babe saw bounce once and attack

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw doesn't bounce when hitting the floor

Résultat / effet

bladesaw babe saw doesn't bounce when hitting the floor

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe saw doesn't make noise when spinning

Résultat / effet

Bladesaw babe saw doesn't make noise when spinning

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe saw doesn't move

Résultat / effet

Bladesaw babe saw doesn't move

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw doesn't move

Résultat / effet

bladesaw babe saw doesn't move

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw move slowly

Résultat / effet

bladesaw babe saw move slowly

Source : Libretro
RAM / Memory (emulator)

bladesaw babe saw moves slow

Résultat / effet

bladesaw babe saw moves slow

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe throw 7 saw's

Résultat / effet

Bladesaw babe throw 7 saw's

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe throw her saw's fast

Résultat / effet

Bladesaw babe throw her saw's fast

Source : Libretro
RAM / Memory (emulator)

Bladesaw babe throw no saw's

Résultat / effet

Bladesaw babe throw no saw's

Source : Libretro
RAM / Memory (emulator)

bladesaw babe throw out shield men

Résultat / effet

bladesaw babe throw out shield men

Source : Libretro
RAM / Memory (emulator)

bladesaw babe trying throw her saw

Résultat / effet

bladesaw babe trying throw her saw

Source : Libretro
RAM / Memory (emulator)

bladesaw babe turns fiery when she jumps down

Résultat / effet

bladesaw babe turns fiery when she jumps down

Source : Libretro
RAM / Memory (emulator)

blue henchmens are invisible

Résultat / effet

blue henchmens are invisible

Source : Libretro
RAM / Memory (emulator)

Blue Ninjas Attack At A Distance

Résultat / effet

Blue Ninjas Attack At A Distance

Source : Libretro
RAM / Memory (emulator)

Blue Ninjas Attack Differently

Résultat / effet

Blue Ninjas Attack Differently

Source : Libretro
RAM / Memory (emulator)

Blue Ninjas Follow You

Résultat / effet

Blue Ninjas Follow You

Source : Libretro
RAM / Memory (emulator)

Blue Ninjas Keep Following You

Résultat / effet

Blue Ninjas Keep Following You

Source : Libretro
RAM / Memory (emulator)

Blue Ninjas Turn Into Red Ninjas When Jumping

Résultat / effet

Blue Ninjas Turn Into Red Ninjas When Jumping

Source : Libretro
RAM / Memory (emulator)

blue or black ninjas makes a dog sound when hopping towards you

Résultat / effet

blue or black ninjas makes a dog sound when hopping towards you

Source : Libretro
RAM / Memory (emulator)

Boss One Hit Kill

Résultat / effet

Boss One Hit Kill

Source : Libretro
RAM / Memory (emulator)

Bosses Cannot Die

Résultat / effet

Bosses Cannot Die

Source : Libretro
RAM / Memory (emulator)

Bosses Die One Time

Résultat / effet

Bosses Die One Time

Source : Libretro
RAM / Memory (emulator)

Brown Gunmen

Résultat / effet

Brown Gunmen

Source : Libretro
RAM / Memory (emulator)

bump animation

Résultat / effet

bump animation

Source : Libretro
RAM / Memory (emulator)

bump animation

Résultat / effet

bump animation

Source : Libretro
RAM / Memory (emulator)

Bump Enemies From Anywhere

Résultat / effet

Bump Enemies From Anywhere

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And Bladesaw Babe [SAW] Comes

Résultat / effet

Bump Or Kill Gunmen And Bladesaw Babe [SAW] Comes

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And They Will Be Untouchable

Résultat / effet

Bump Or Kill Gunmen And They Will Be Untouchable

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And They Will Fall Back Differ

Résultat / effet

Bump Or Kill Gunmen And They Will Fall Back Differ

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And They Will Freeze

Résultat / effet

Bump Or Kill Gunmen And They Will Freeze

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And They Will Slide To The Lef

Résultat / effet

Bump Or Kill Gunmen And They Will Slide To The Lef

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And They Will Slide To The Rig

Résultat / effet

Bump Or Kill Gunmen And They Will Slide To The Rig

Source : Libretro
RAM / Memory (emulator)

Bump Or Kill Gunmen And You Will Hear Bladesaw Bab

Résultat / effet

Bump Or Kill Gunmen And You Will Hear Bladesaw Bab

Source : Libretro
RAM / Memory (emulator)

bumping in to shield men kills you

Résultat / effet

bumping in to shield men kills you

Source : Libretro
RAM / Memory (emulator)

can't charge dog meter

Résultat / effet

can't charge dog meter

Source : Libretro
RAM / Memory (emulator)

can't collect icons in hidden areas

Résultat / effet

can't collect icons in hidden areas

Source : Libretro
RAM / Memory (emulator)

Can't Flip Up On A Platform

Résultat / effet

Can't Flip Up On A Platform

Source : Libretro
RAM / Memory (emulator)

can't hit the 1up icons and bosses with your regular or power up ninja stars

Résultat / effet

can't hit the 1up icons and bosses with your regular or power up ninja stars

Source : Libretro
RAM / Memory (emulator)

can't jump down platforms or jump back over gates

Résultat / effet

can't jump down platforms or jump back over gates

Source : Libretro
RAM / Memory (emulator)

Can't Rescue Hostages

Résultat / effet

Can't Rescue Hostages

Source : Libretro
RAM / Memory (emulator)

Can't Rescue Male Hostage

Résultat / effet

Can't Rescue Male Hostage

Source : Libretro
RAM / Memory (emulator)

can't throw ninja stars

Résultat / effet

can't throw ninja stars

Source : Libretro
RAM / Memory (emulator)

can't throw ninja stars with sound effect

Résultat / effet

can't throw ninja stars with sound effect

Source : Libretro
RAM / Memory (emulator)

Cannot Bounce Back When Bumping Into The Enemy

Résultat / effet

Cannot Bounce Back When Bumping Into The Enemy

Source : Libretro
RAM / Memory (emulator)

Cannot Hear The Dog Bark

Résultat / effet

Cannot Hear The Dog Bark

Source : Libretro
RAM / Memory (emulator)

Cannot Kill Enemies On Left Side

Résultat / effet

Cannot Kill Enemies On Left Side

Source : Libretro
RAM / Memory (emulator)

Cannot Throw Ninja Stars When Ducking

Résultat / effet

Cannot Throw Ninja Stars When Ducking

Source : Libretro
RAM / Memory (emulator)

Cannot Throw Ninja Stars When Jumping

Résultat / effet

Cannot Throw Ninja Stars When Jumping

Source : Libretro
RAM / Memory (emulator)

Cannot Throw Power-Up Ninja Stars

Résultat / effet

Cannot Throw Power-Up Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Cannot Use Magic

Résultat / effet

Cannot Use Magic

Source : Libretro
RAM / Memory (emulator)

Cant Not Be Bump From Some Enemies And Potholes

Résultat / effet

Cant Not Be Bump From Some Enemies And Potholes

Source : Libretro
RAM / Memory (emulator)

Character Moves Down

Résultat / effet

Character Moves Down

Source : Libretro
RAM / Memory (emulator)

Color

Résultat / effet

Color

Source : Libretro
RAM / Memory (emulator)

Controls Are Changed

Résultat / effet

Controls Are Changed

Source : Libretro
RAM / Memory (emulator)

crouch animation

Résultat / effet

crouch animation

Source : Libretro
RAM / Memory (emulator)

crouch animation

Résultat / effet

crouch animation

Source : Libretro
RAM / Memory (emulator)

crouch animation

Résultat / effet

crouch animation

Source : Libretro
RAM / Memory (emulator)

crouch animation

Résultat / effet

crouch animation

Source : Libretro
RAM / Memory (emulator)

crouch animation

Résultat / effet

crouch animation

Source : Libretro
RAM / Memory (emulator)

crouch punch animation

Résultat / effet

crouch punch animation

Source : Libretro
RAM / Memory (emulator)

crouch punch animation

Résultat / effet

crouch punch animation

Source : Libretro
RAM / Memory (emulator)

crouch throwing ninja stars

Résultat / effet

crouch throwing ninja stars

Source : Libretro
RAM / Memory (emulator)

crouching animation

Résultat / effet

crouching animation

Source : Libretro
RAM / Memory (emulator)

crouching slice animation

Résultat / effet

crouching slice animation

Source : Libretro
RAM / Memory (emulator)

dark background and dark enemies

Résultat / effet

dark background and dark enemies

Source : Libretro
RAM / Memory (emulator)

Darkness in stage 4-2

Résultat / effet

Darkness in stage 4-2

Source : Libretro
RAM / Memory (emulator)

Delayed death of most enemies

Résultat / effet

Delayed death of most enemies

Source : Libretro
RAM / Memory (emulator)

die and everything move fast

Résultat / effet

die and everything move fast

Source : Libretro
RAM / Memory (emulator)

Die And float away

Résultat / effet

Die And float away

Source : Libretro
RAM / Memory (emulator)

Die Instantly

Résultat / effet

Die Instantly

Source : Libretro
RAM / Memory (emulator)

Different Animation When Flipping Down

Résultat / effet

Different Animation When Flipping Down

Source : Libretro
RAM / Memory (emulator)

Different Animation When Flipping Down #2

Résultat / effet

Different Animation When Flipping Down #2

Source : Libretro
RAM / Memory (emulator)

Different Animation When Flipping Down #3

Résultat / effet

Different Animation When Flipping Down #3

Source : Libretro
RAM / Memory (emulator)

Different Animation When Flipping Down #4

Résultat / effet

Different Animation When Flipping Down #4

Source : Libretro
RAM / Memory (emulator)

Different Animation When Flipping Down #5

Résultat / effet

Different Animation When Flipping Down #5

Source : Libretro
RAM / Memory (emulator)

Different Animation When Walking

Résultat / effet

Different Animation When Walking

Source : Libretro
RAM / Memory (emulator)

different color rocks fall on 1-3 stage

Résultat / effet

different color rocks fall on 1-3 stage

Source : Libretro
RAM / Memory (emulator)

Different Duck Attack

Résultat / effet

Different Duck Attack

Source : Libretro
RAM / Memory (emulator)

Different enemies appear on all stages 1

Résultat / effet

Different enemies appear on all stages 1

Source : Libretro
RAM / Memory (emulator)

Different enemies appear on all stages 2

Résultat / effet

Different enemies appear on all stages 2

Source : Libretro
RAM / Memory (emulator)

Different enemies appear on all stages 3

Résultat / effet

Different enemies appear on all stages 3

Source : Libretro
RAM / Memory (emulator)

Different enemies appear on all stages 4

Résultat / effet

Different enemies appear on all stages 4

Source : Libretro
RAM / Memory (emulator)

Different Enemies on Stages

Résultat / effet

Different Enemies on Stages

Source : Libretro
RAM / Memory (emulator)

Different Sound When Hitting The Enemy

Résultat / effet

Different Sound When Hitting The Enemy

Source : Libretro
RAM / Memory (emulator)

Do Not See Green Fire When Enemies Hit

Résultat / effet

Do Not See Green Fire When Enemies Hit

Source : Libretro
RAM / Memory (emulator)

dog always a puppy

Résultat / effet

dog always a puppy

Source : Libretro
RAM / Memory (emulator)

dog always barking

Résultat / effet

dog always barking

Source : Libretro
RAM / Memory (emulator)

Dog Attack Bar Doesn't Charge At All

Résultat / effet

Dog Attack Bar Doesn't Charge At All

Source : Libretro
RAM / Memory (emulator)

Dog Attack Bar Is Fully Charged

Résultat / effet

Dog Attack Bar Is Fully Charged

Source : Libretro
RAM / Memory (emulator)

Dog Attacks All Enemies

Résultat / effet

Dog Attacks All Enemies

Source : Libretro
RAM / Memory (emulator)

dog attacks all enemies

Résultat / effet

dog attacks all enemies

Source : Libretro
RAM / Memory (emulator)

Dog Barks Fast When Jumping Up On A Platform

Résultat / effet

Dog Barks Fast When Jumping Up On A Platform

Source : Libretro
RAM / Memory (emulator)

Dog can't get hurt

Résultat / effet

Dog can't get hurt

Source : Libretro
RAM / Memory (emulator)

Dog Can't Jump Up On A Platforms And Always Falling

Résultat / effet

Dog Can't Jump Up On A Platforms And Always Falling

Source : Libretro
RAM / Memory (emulator)

Dog Can't Jump Up On Platforms

Résultat / effet

Dog Can't Jump Up On Platforms

Source : Libretro
RAM / Memory (emulator)

Dog Cannot Get Hurt

Résultat / effet

Dog Cannot Get Hurt

Source : Libretro
RAM / Memory (emulator)

Dog Does Not Attack Enemies

Résultat / effet

Dog Does Not Attack Enemies

Source : Libretro
RAM / Memory (emulator)

Dog Does Not Bark Or Attack Enemies

Résultat / effet

Dog Does Not Bark Or Attack Enemies

Source : Libretro
RAM / Memory (emulator)

Dog Does Not Grow When Hurt

Résultat / effet

Dog Does Not Grow When Hurt

Source : Libretro
RAM / Memory (emulator)

dog doesn't attack

Résultat / effet

dog doesn't attack

Source : Libretro
RAM / Memory (emulator)

Dog Doesn't Bark At All

Résultat / effet

Dog Doesn't Bark At All

Source : Libretro
RAM / Memory (emulator)

dog doesn't bark or attack

Résultat / effet

dog doesn't bark or attack

Source : Libretro
RAM / Memory (emulator)

dog doesn't let go of enemies when attacked

Résultat / effet

dog doesn't let go of enemies when attacked

Source : Libretro
RAM / Memory (emulator)

dog doesn't let go of the enemies

Résultat / effet

dog doesn't let go of the enemies

Source : Libretro
RAM / Memory (emulator)

dog doesn't let go of the enemies when attacked

Résultat / effet

dog doesn't let go of the enemies when attacked

Source : Libretro
RAM / Memory (emulator)

dog don't jump up or down platforms and over gates

Résultat / effet

dog don't jump up or down platforms and over gates

Source : Libretro
RAM / Memory (emulator)

Dog Falls From The Sky

Résultat / effet

Dog Falls From The Sky

Source : Libretro
RAM / Memory (emulator)

Dog Falls From The Sky

Résultat / effet

Dog Falls From The Sky

Source : Libretro
RAM / Memory (emulator)

Dog Gets Big And Small Repeatedly

Résultat / effet

Dog Gets Big And Small Repeatedly

Source : Libretro
RAM / Memory (emulator)

Dog Goes Ahead Fast

Résultat / effet

Dog Goes Ahead Fast

Source : Libretro
RAM / Memory (emulator)

dog grow automatically when hurt

Résultat / effet

dog grow automatically when hurt

Source : Libretro
RAM / Memory (emulator)

Dog grow repeatedly

Résultat / effet

Dog grow repeatedly

Source : Libretro
RAM / Memory (emulator)

dog grows fast right after being hurt

Résultat / effet

dog grows fast right after being hurt

Source : Libretro
RAM / Memory (emulator)

Dog grows faster after being hurt

Résultat / effet

Dog grows faster after being hurt

Source : Libretro
RAM / Memory (emulator)

Dog Grows Faster When Hurt

Résultat / effet

Dog Grows Faster When Hurt

Source : Libretro
RAM / Memory (emulator)

Dog grows instantly after being hurt

Résultat / effet

Dog grows instantly after being hurt

Source : Libretro
RAM / Memory (emulator)

Dog grows much faster after being hurt

Résultat / effet

Dog grows much faster after being hurt

Source : Libretro
RAM / Memory (emulator)

Dog Has A Different Animation When Jumping Up On A Platform

Résultat / effet

Dog Has A Different Animation When Jumping Up On A Platform

Source : Libretro
RAM / Memory (emulator)

Dog Has A Different Animation When Turning Around

Résultat / effet

Dog Has A Different Animation When Turning Around

Source : Libretro
RAM / Memory (emulator)

Dog Is Blue When You Flip Up

Résultat / effet

Dog Is Blue When You Flip Up

Source : Libretro
RAM / Memory (emulator)

Dog is on bladesaw babe stage

Résultat / effet

Dog is on bladesaw babe stage

Source : Libretro
RAM / Memory (emulator)

dog is on top of the screen when attacking the enemies

Résultat / effet

dog is on top of the screen when attacking the enemies

Source : Libretro
RAM / Memory (emulator)

Dog Is Small When You Flip Up

Résultat / effet

Dog Is Small When You Flip Up

Source : Libretro
RAM / Memory (emulator)

Dog Is With You On Some Bosses Levels

Résultat / effet

Dog Is With You On Some Bosses Levels

Source : Libretro
RAM / Memory (emulator)

dog jumps instead of walking

Résultat / effet

dog jumps instead of walking

Source : Libretro
RAM / Memory (emulator)

Dog keep moving left and right

Résultat / effet

Dog keep moving left and right

Source : Libretro
RAM / Memory (emulator)

Dog Keeps Jumping

Résultat / effet

Dog Keeps Jumping

Source : Libretro
RAM / Memory (emulator)

dog meter can fully charge when the dog is a puppy

Résultat / effet

dog meter can fully charge when the dog is a puppy

Source : Libretro
RAM / Memory (emulator)

dog meter charge automatically

Résultat / effet

dog meter charge automatically

Source : Libretro
RAM / Memory (emulator)

dog meter charge fast

Résultat / effet

dog meter charge fast

Source : Libretro
RAM / Memory (emulator)

dog meter charge fast when the dog is a puppy

Résultat / effet

dog meter charge fast when the dog is a puppy

Source : Libretro
RAM / Memory (emulator)

dog meter charge half fully

Résultat / effet

dog meter charge half fully

Source : Libretro
RAM / Memory (emulator)

dog meter doesn't fully charge when grown

Résultat / effet

dog meter doesn't fully charge when grown

Source : Libretro
RAM / Memory (emulator)

dog meter fully charged when hold the the B button

Résultat / effet

dog meter fully charged when hold the the B button

Source : Libretro
RAM / Memory (emulator)

Dog meter instantly charges

Résultat / effet

Dog meter instantly charges

Source : Libretro
RAM / Memory (emulator)

dog meter won't stop making blinking noise when charging the dog meter

Résultat / effet

dog meter won't stop making blinking noise when charging the dog meter

Source : Libretro
RAM / Memory (emulator)

Dog Sits Up And Down Repeatedly

Résultat / effet

Dog Sits Up And Down Repeatedly

Source : Libretro
RAM / Memory (emulator)

Don't be stunned from enemys and bosses

Résultat / effet

Don't be stunned from enemys and bosses

Source : Libretro
RAM / Memory (emulator)

Down Punch

Résultat / effet

Down Punch

Source : Libretro
RAM / Memory (emulator)

dying animation

Résultat / effet

dying animation

Source : Libretro
RAM / Memory (emulator)

dying animation

Résultat / effet

dying animation

Source : Libretro
RAM / Memory (emulator)

dying animation

Résultat / effet

dying animation

Source : Libretro
RAM / Memory (emulator)

earthquakes last longer from falling rocks on stage 1-2

Résultat / effet

earthquakes last longer from falling rocks on stage 1-2

Source : Libretro
RAM / Memory (emulator)

earthquakes last longer from falling rocks,rocks don't fall,the ground doesn't close back on stage 1-2

Résultat / effet

earthquakes last longer from falling rocks,rocks don't fall,the ground doesn't close back on stage 1-2

Source : Libretro
RAM / Memory (emulator)

Easy To Hit Enemys With Ninja Stars

Résultat / effet

Easy To Hit Enemys With Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Enemies & Hostages constantly respawn

Résultat / effet

Enemies & Hostages constantly respawn

Source : Libretro
RAM / Memory (emulator)

enemies and bosses and hostages are hyper

Résultat / effet

enemies and bosses and hostages are hyper

Source : Libretro
RAM / Memory (emulator)

enemies and bosses are frozen

Résultat / effet

enemies and bosses are frozen

Source : Libretro
RAM / Memory (emulator)

Enemies And Bosses Cannot Die Except By Magic

Résultat / effet

Enemies And Bosses Cannot Die Except By Magic

Source : Libretro
RAM / Memory (emulator)

Enemies And Bosses Cant Block Ur Regular Ninja Stars or Power Up Ninja Stars

Résultat / effet

Enemies And Bosses Cant Block Ur Regular Ninja Stars or Power Up Ninja Stars

Source : Libretro
RAM / Memory (emulator)

enemies and bosses don't get pushed back when bumped or hit

Résultat / effet

enemies and bosses don't get pushed back when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses don't get pushed back when bumped or hit

Résultat / effet

enemies and bosses don't get pushed back when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses dont bounce back when hit or bumped

Résultat / effet

enemies and bosses dont bounce back when hit or bumped

Source : Libretro
RAM / Memory (emulator)

enemies and bosses float away when bumped or hit

Résultat / effet

enemies and bosses float away when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses freeze when bumped or hit

Résultat / effet

enemies and bosses freeze when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses get pushed down when bumped or hit

Résultat / effet

enemies and bosses get pushed down when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses get pushed down when hit

Résultat / effet

enemies and bosses get pushed down when hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses pushed forward when bumped or hit

Résultat / effet

enemies and bosses pushed forward when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and bosses slide backwards when bumped or hit

Résultat / effet

enemies and bosses slide backwards when bumped or hit

Source : Libretro
RAM / Memory (emulator)

enemies and dog doesn't move whenthe dog attacks

Résultat / effet

enemies and dog doesn't move whenthe dog attacks

Source : Libretro
RAM / Memory (emulator)

enemies and dog move left and right fast when dog attacks

Résultat / effet

enemies and dog move left and right fast when dog attacks

Source : Libretro
RAM / Memory (emulator)

enemies appears on different stages

Résultat / effet

enemies appears on different stages

Source : Libretro
RAM / Memory (emulator)

enemies are killed when bumping in to you

Résultat / effet

enemies are killed when bumping in to you

Source : Libretro
RAM / Memory (emulator)

enemies automatically hit or killed when having power ups

Résultat / effet

enemies automatically hit or killed when having power ups

Source : Libretro
RAM / Memory (emulator)

enemies automatically killed from anywhere

Résultat / effet

enemies automatically killed from anywhere

Source : Libretro
RAM / Memory (emulator)

enemies can't be bumped

Résultat / effet

enemies can't be bumped

Source : Libretro
RAM / Memory (emulator)

Enemies Can't Block Your Ninja Stars

Résultat / effet

Enemies Can't Block Your Ninja Stars

Source : Libretro
RAM / Memory (emulator)

enemies can't die

Résultat / effet

enemies can't die

Source : Libretro
RAM / Memory (emulator)

enemies can't die

Résultat / effet

enemies can't die

Source : Libretro
RAM / Memory (emulator)

enemies can't die by magic

Résultat / effet

enemies can't die by magic

Source : Libretro
RAM / Memory (emulator)

enemies can't hurt the dog when hit

Résultat / effet

enemies can't hurt the dog when hit

Source : Libretro
RAM / Memory (emulator)

Enemies can't move forward

Résultat / effet

Enemies can't move forward

Source : Libretro
RAM / Memory (emulator)

Enemies Cannot Die

Résultat / effet

Enemies Cannot Die

Source : Libretro
RAM / Memory (emulator)

Enemies Cant Die

Résultat / effet

Enemies Cant Die

Source : Libretro
RAM / Memory (emulator)

Enemies Die When Bumped

Résultat / effet

Enemies Die When Bumped

Source : Libretro
RAM / Memory (emulator)

enemies die with one hit

Résultat / effet

enemies die with one hit

Source : Libretro
RAM / Memory (emulator)

Enemies Disappear When Using Magic

Résultat / effet

Enemies Disappear When Using Magic

Source : Libretro
RAM / Memory (emulator)

enemies don't attack

Résultat / effet

enemies don't attack

Source : Libretro
RAM / Memory (emulator)

Enemies Dont Blink When Using Magic

Résultat / effet

Enemies Dont Blink When Using Magic

Source : Libretro
RAM / Memory (emulator)

enemies dont bounce back when bumped or hit

Résultat / effet

enemies dont bounce back when bumped or hit

Source : Libretro
RAM / Memory (emulator)

Enemies Dont Get Pushed Back When Hit or Bumped

Résultat / effet

Enemies Dont Get Pushed Back When Hit or Bumped

Source : Libretro
RAM / Memory (emulator)

Enemies Float When Hit or Bumped

Résultat / effet

Enemies Float When Hit or Bumped

Source : Libretro
RAM / Memory (emulator)

Enemies Fly Off The Screen Like Last Battle

Résultat / effet

Enemies Fly Off The Screen Like Last Battle

Source : Libretro
RAM / Memory (emulator)

enemies makes the dog sit when hit

Résultat / effet

enemies makes the dog sit when hit

Source : Libretro
RAM / Memory (emulator)

Enemies Untouchable From Ninja Stars

Résultat / effet

Enemies Untouchable From Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Enemies With Knifes And Punches And Attack

Résultat / effet

Enemies With Knifes And Punches And Attack

Source : Libretro
RAM / Memory (emulator)

Enemy aides are easier to kill (difficulty level 1 only)

Résultat / effet

Enemy aides are easier to kill (difficulty level 1 only)

Source : Libretro
RAM / Memory (emulator)

Enemy aides are harder to kill (difficulty level 1 only)

Résultat / effet

Enemy aides are harder to kill (difficulty level 1 only)

Source : Libretro
RAM / Memory (emulator)

Enemy Animations are much faster

Résultat / effet

Enemy Animations are much faster

Source : Libretro
RAM / Memory (emulator)

Enemy Modifiers

Résultat / effet

Enemy Modifiers

Source : Libretro
RAM / Memory (emulator)

Enemy's come out of wall monster mouth

Résultat / effet

Enemy's come out of wall monster mouth

Source : Libretro
RAM / Memory (emulator)

Every Hostage Gives Powerup

Résultat / effet

Every Hostage Gives Powerup

Source : Libretro
RAM / Memory (emulator)

Every Move Stays In The Move

Résultat / effet

Every Move Stays In The Move

Source : Libretro
RAM / Memory (emulator)

Everybody Is Untouchable

Résultat / effet

Everybody Is Untouchable

Source : Libretro
RAM / Memory (emulator)

Everything You Bump In To Kills You

Résultat / effet

Everything You Bump In To Kills You

Source : Libretro
RAM / Memory (emulator)

Falling Rocks Doesn't Fall

Résultat / effet

Falling Rocks Doesn't Fall

Source : Libretro
RAM / Memory (emulator)

falling rocks don't fall on stage 1-2

Résultat / effet

falling rocks don't fall on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks fall faster

Résultat / effet

falling rocks fall faster

Source : Libretro
RAM / Memory (emulator)

falling rocks fall slower

Résultat / effet

falling rocks fall slower

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with armored rollers jumping out of windows on stage 1-2

Résultat / effet

falling rocks replaced with armored rollers jumping out of windows on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with armored rollers on stage 1-2

Résultat / effet

falling rocks replaced with armored rollers on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with armored samurai boss on stage 1-2

Résultat / effet

falling rocks replaced with armored samurai boss on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with bladesaw babe boss on stage 1-2

Résultat / effet

falling rocks replaced with bladesaw babe boss on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with blue ninjas on stage 1-2

Résultat / effet

falling rocks replaced with blue ninjas on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with female hostages on stage 1-2

Résultat / effet

falling rocks replaced with female hostages on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with green leapers on stage 1-2

Résultat / effet

falling rocks replaced with green leapers on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with green ninjas on stage 1-2

Résultat / effet

falling rocks replaced with green ninjas on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with gun men on stage 1-2

Résultat / effet

falling rocks replaced with gun men on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with henchmen with double knifes on stage 1-2

Résultat / effet

falling rocks replaced with henchmen with double knifes on stage 1-2

Source : Libretro
RAM / Memory (emulator)

Falling rocks replaced with henchmen with knifes

Résultat / effet

Falling rocks replaced with henchmen with knifes

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with henchmen with knifes on stage 1-2

Résultat / effet

falling rocks replaced with henchmen with knifes on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with male hostages on stage 1-2

Résultat / effet

falling rocks replaced with male hostages on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with punching henchmen on stage 1-2

Résultat / effet

falling rocks replaced with punching henchmen on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with red ninjas on stage 1-2

Résultat / effet

falling rocks replaced with red ninjas on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with red punching henchmen on stage 1-2

Résultat / effet

falling rocks replaced with red punching henchmen on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with shield men on stage 1-2

Résultat / effet

falling rocks replaced with shield men on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with the last boss on stage 1-2

Résultat / effet

falling rocks replaced with the last boss on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with wall monster boss on stage 1-2

Résultat / effet

falling rocks replaced with wall monster boss on stage 1-2

Source : Libretro
RAM / Memory (emulator)

falling rocks replaced with wheel of fire boss on stage 1-2

Résultat / effet

falling rocks replaced with wheel of fire boss on stage 1-2

Source : Libretro
RAM / Memory (emulator)

Fast Enemies

Résultat / effet

Fast Enemies

Source : Libretro
RAM / Memory (emulator)

Fast Music

Résultat / effet

Fast Music

Source : Libretro
RAM / Memory (emulator)

Fast Music

Résultat / effet

Fast Music

Source : Libretro
RAM / Memory (emulator)

fast music

Résultat / effet

fast music

Source : Libretro
RAM / Memory (emulator)

female hostage come out of bladesaw babe saw

Résultat / effet

female hostage come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

Fight buzzsaw babe

Résultat / effet

Fight buzzsaw babe

Source : Libretro
RAM / Memory (emulator)

Fighting Style Keeps Changing

Résultat / effet

Fighting Style Keeps Changing

Source : Libretro
RAM / Memory (emulator)

Fire Doesn't Come Out Of The Ground In Stage 1

Résultat / effet

Fire Doesn't Come Out Of The Ground In Stage 1

Source : Libretro
RAM / Memory (emulator)

Fire Doesn't Come Out Of The Ground In Stage 1

Résultat / effet

Fire Doesn't Come Out Of The Ground In Stage 1

Source : Libretro
RAM / Memory (emulator)

flip animation

Résultat / effet

flip animation

Source : Libretro
RAM / Memory (emulator)

flip animation

Résultat / effet

flip animation

Source : Libretro
RAM / Memory (emulator)

flip animation

Résultat / effet

flip animation

Source : Libretro
RAM / Memory (emulator)

flip animation

Résultat / effet

flip animation

Source : Libretro
RAM / Memory (emulator)

Flip Up A Platform And Die

Résultat / effet

Flip Up A Platform And Die

Source : Libretro
RAM / Memory (emulator)

Flip Up And Land Fast

Résultat / effet

Flip Up And Land Fast

Source : Libretro
RAM / Memory (emulator)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Source : Libretro
RAM / Memory (emulator)

Freeze Time Continue

Résultat / effet

Freeze Time Continue

Source : Libretro
RAM / Memory (emulator)

frozen dog

Résultat / effet

frozen dog

Source : Libretro
RAM / Memory (emulator)

fully charging the dog meter turns the dog in to a puppy

Résultat / effet

fully charging the dog meter turns the dog in to a puppy

Source : Libretro
RAM / Memory (emulator)

Gain a life instead of losing a life when you get hit

Résultat / effet

Gain a life instead of losing a life when you get hit

Source : Libretro
RAM / Memory (emulator)

Get Power-Up To Create Shield Men

Résultat / effet

Get Power-Up To Create Shield Men

Source : Libretro
RAM / Memory (emulator)

Glide On One Foot

Résultat / effet

Glide On One Foot

Source : Libretro
RAM / Memory (emulator)

Go to any stage in training mode

Résultat / effet

Go to any stage in training mode

Source : Libretro
RAM / Memory (emulator)

green leaper comes out of bladesaw babe saw

Résultat / effet

green leaper comes out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

Green Leapers Always Crawl Fast

Résultat / effet

Green Leapers Always Crawl Fast

Source : Libretro
RAM / Memory (emulator)

green leapers always go left

Résultat / effet

green leapers always go left

Source : Libretro
RAM / Memory (emulator)

green leapers always go right

Résultat / effet

green leapers always go right

Source : Libretro
RAM / Memory (emulator)

green leapers always jumping

Résultat / effet

green leapers always jumping

Source : Libretro
RAM / Memory (emulator)

green leapers always jumping low

Résultat / effet

green leapers always jumping low

Source : Libretro
RAM / Memory (emulator)

green leapers are replaced with falling rocks

Résultat / effet

green leapers are replaced with falling rocks

Source : Libretro
RAM / Memory (emulator)

green leapers are standing with arms folded

Résultat / effet

green leapers are standing with arms folded

Source : Libretro
RAM / Memory (emulator)

green leapers are worth 500 points when landing close to you

Résultat / effet

green leapers are worth 500 points when landing close to you

Source : Libretro
RAM / Memory (emulator)

green leapers can't crawl to you

Résultat / effet

green leapers can't crawl to you

Source : Libretro
RAM / Memory (emulator)

green leapers can't jump closer to you

Résultat / effet

green leapers can't jump closer to you

Source : Libretro
RAM / Memory (emulator)

green leapers can't jump on platforms when crawling slow

Résultat / effet

green leapers can't jump on platforms when crawling slow

Source : Libretro
RAM / Memory (emulator)

green leapers can't move when crawling fast to you

Résultat / effet

green leapers can't move when crawling fast to you

Source : Libretro
RAM / Memory (emulator)

green leapers crawl down platforms instead

Résultat / effet

green leapers crawl down platforms instead

Source : Libretro
RAM / Memory (emulator)

green leapers disappear when crawling fast towards you

Résultat / effet

green leapers disappear when crawling fast towards you

Source : Libretro
RAM / Memory (emulator)

green leapers disappear when hit

Résultat / effet

green leapers disappear when hit

Source : Libretro
RAM / Memory (emulator)

green leapers doesn't move fast when crawling slow

Résultat / effet

green leapers doesn't move fast when crawling slow

Source : Libretro
RAM / Memory (emulator)

Green Leapers Don't Appear

Résultat / effet

Green Leapers Don't Appear

Source : Libretro
RAM / Memory (emulator)

green leapers don't jump

Résultat / effet

green leapers don't jump

Source : Libretro
RAM / Memory (emulator)

green leapers don't stop crawl towards you

Résultat / effet

green leapers don't stop crawl towards you

Source : Libretro
RAM / Memory (emulator)

Green leapers double jump when they get close to you

Résultat / effet

Green leapers double jump when they get close to you

Source : Libretro
RAM / Memory (emulator)

green leapers frozen when hit

Résultat / effet

green leapers frozen when hit

Source : Libretro
RAM / Memory (emulator)

green leapers has a different animation when crawling towards you

Résultat / effet

green leapers has a different animation when crawling towards you

Source : Libretro
RAM / Memory (emulator)

green leapers has a different animation when crawling towards you

Résultat / effet

green leapers has a different animation when crawling towards you

Source : Libretro
RAM / Memory (emulator)

green leapers has a different animation when crawling towards you

Résultat / effet

green leapers has a different animation when crawling towards you

Source : Libretro
RAM / Memory (emulator)

green leapers has a different animation when crawling towards you

Résultat / effet

green leapers has a different animation when crawling towards you

Source : Libretro
RAM / Memory (emulator)

green leapers jump through floors when they get close to you

Résultat / effet

green leapers jump through floors when they get close to you

Source : Libretro
RAM / Memory (emulator)

green leapers jump very high when they get close to you

Résultat / effet

green leapers jump very high when they get close to you

Source : Libretro
RAM / Memory (emulator)

green leapers keep jumping in the air when getting on or off platforms

Résultat / effet

green leapers keep jumping in the air when getting on or off platforms

Source : Libretro
RAM / Memory (emulator)

green leapers keep jumping when they get close to you

Résultat / effet

green leapers keep jumping when they get close to you

Source : Libretro
RAM / Memory (emulator)

green leapers only crawl backwards to the right

Résultat / effet

green leapers only crawl backwards to the right

Source : Libretro
RAM / Memory (emulator)

Green Leapers Replace Henchman

Résultat / effet

Green Leapers Replace Henchman

Source : Libretro
RAM / Memory (emulator)

green leapers slide when crawling slow

Résultat / effet

green leapers slide when crawling slow

Source : Libretro
RAM / Memory (emulator)

green leapers stop crawl only on the right side

Résultat / effet

green leapers stop crawl only on the right side

Source : Libretro
RAM / Memory (emulator)

green leapers stops when crawling slow once

Résultat / effet

green leapers stops when crawling slow once

Source : Libretro
RAM / Memory (emulator)

green leapers trying to jump on you

Résultat / effet

green leapers trying to jump on you

Source : Libretro
RAM / Memory (emulator)

green leapers turn invisible when attacking

Résultat / effet

green leapers turn invisible when attacking

Source : Libretro
RAM / Memory (emulator)

Green Leapers Turns In To Enemies When Jumping

Résultat / effet

Green Leapers Turns In To Enemies When Jumping

Source : Libretro
RAM / Memory (emulator)

green leapers won't jump when they get close to you

Résultat / effet

green leapers won't jump when they get close to you

Source : Libretro
RAM / Memory (emulator)

green leapers worth 500 points when crawling towards you

Résultat / effet

green leapers worth 500 points when crawling towards you

Source : Libretro
RAM / Memory (emulator)

Ground doesn't open up / screen doesn't shake on stage 1-2

Résultat / effet

Ground doesn't open up / screen doesn't shake on stage 1-2

Source : Libretro
RAM / Memory (emulator)

Gunman Always Reload

Résultat / effet

Gunman Always Reload

Source : Libretro
RAM / Memory (emulator)

Gunman Always Shoot To The Right

Résultat / effet

Gunman Always Shoot To The Right

Source : Libretro
RAM / Memory (emulator)

Gunman Cannot Shoot You

Résultat / effet

Gunman Cannot Shoot You

Source : Libretro
RAM / Memory (emulator)

Gunmen always shoot to the right

Résultat / effet

Gunmen always shoot to the right

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out 500 points for you

Résultat / effet

gunmen always shoots out 500 points for you

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out 500 points icons

Résultat / effet

gunmen always shoots out 500 points icons

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out armored rollers

Résultat / effet

gunmen always shoots out armored rollers

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out armored samurai boss

Résultat / effet

gunmen always shoots out armored samurai boss

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out bladesaw babe boss

Résultat / effet

gunmen always shoots out bladesaw babe boss

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out blue ninjas

Résultat / effet

gunmen always shoots out blue ninjas

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out blue powers

Résultat / effet

gunmen always shoots out blue powers

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out earthquakes with falling rocks

Résultat / effet

gunmen always shoots out earthquakes with falling rocks

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out falling flames

Résultat / effet

gunmen always shoots out falling flames

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out falling rocks

Résultat / effet

gunmen always shoots out falling rocks

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out female hostages

Résultat / effet

gunmen always shoots out female hostages

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out green leapers

Résultat / effet

gunmen always shoots out green leapers

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out gunmen

Résultat / effet

gunmen always shoots out gunmen

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out hands

Résultat / effet

gunmen always shoots out hands

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out henchmen with knifes

Résultat / effet

gunmen always shoots out henchmen with knifes

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out male hostages

Résultat / effet

gunmen always shoots out male hostages

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out ninja stars

Résultat / effet

gunmen always shoots out ninja stars

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out punching henchmen

Résultat / effet

gunmen always shoots out punching henchmen

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out red henchmen with double knifes

Résultat / effet

gunmen always shoots out red henchmen with double knifes

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out red ninjas

Résultat / effet

gunmen always shoots out red ninjas

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out red punching henchmen

Résultat / effet

gunmen always shoots out red punching henchmen

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out Saws

Résultat / effet

gunmen always shoots out Saws

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out shield men

Résultat / effet

gunmen always shoots out shield men

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out shoot all ninjas !!

Résultat / effet

gunmen always shoots out shoot all ninjas !!

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out the animation of the intro

Résultat / effet

gunmen always shoots out the animation of the intro

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out the last boss

Résultat / effet

gunmen always shoots out the last boss

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out the title DANCER

Résultat / effet

gunmen always shoots out the title DANCER

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out the title SHADOW

Résultat / effet

gunmen always shoots out the title SHADOW

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out wall monster boss

Résultat / effet

gunmen always shoots out wall monster boss

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out wheel of fire boss

Résultat / effet

gunmen always shoots out wheel of fire boss

Source : Libretro
RAM / Memory (emulator)

gunmen always shoots out yellow or green ninjas

Résultat / effet

gunmen always shoots out yellow or green ninjas

Source : Libretro
RAM / Memory (emulator)

Gunmen Cannot Hurt You

Résultat / effet

Gunmen Cannot Hurt You

Source : Libretro
RAM / Memory (emulator)

Gunmen Cannot Shoot You

Résultat / effet

Gunmen Cannot Shoot You

Source : Libretro
RAM / Memory (emulator)

gunmen change the stages color when shooting

Résultat / effet

gunmen change the stages color when shooting

Source : Libretro
RAM / Memory (emulator)

gunmen come out of bladesaw babe saw

Résultat / effet

gunmen come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

Gunmen Don't Shoot

Résultat / effet

Gunmen Don't Shoot

Source : Libretro
RAM / Memory (emulator)

Gunmen Don't Stop Shooting

Résultat / effet

Gunmen Don't Stop Shooting

Source : Libretro
RAM / Memory (emulator)

Gunmen Frozen

Résultat / effet

Gunmen Frozen

Source : Libretro
RAM / Memory (emulator)

gunmen kicks the dog off them fast

Résultat / effet

gunmen kicks the dog off them fast

Source : Libretro
RAM / Memory (emulator)

gunmen never stop shooting

Résultat / effet

gunmen never stop shooting

Source : Libretro
RAM / Memory (emulator)

gunmen shieldmen armored Samurai wall monster bladesaw babe wheel of fire can't throw or shoot objects at you

Résultat / effet

gunmen shieldmen armored Samurai wall monster bladesaw babe wheel of fire can't throw or shoot objects at you

Source : Libretro
RAM / Memory (emulator)

Gunmen shoot enemies instead of bullets

Résultat / effet

Gunmen shoot enemies instead of bullets

Source : Libretro
RAM / Memory (emulator)

Gunmen Shoot Faster

Résultat / effet

Gunmen Shoot Faster

Source : Libretro
RAM / Memory (emulator)

Gunmen Shoot Mod

Résultat / effet

Gunmen Shoot Mod

Source : Libretro
RAM / Memory (emulator)

Gunmen Shoot Out Enemies

Résultat / effet

Gunmen Shoot Out Enemies

Source : Libretro
RAM / Memory (emulator)

Gunmen Slide To The Left And Don't Shoot

Résultat / effet

Gunmen Slide To The Left And Don't Shoot

Source : Libretro
RAM / Memory (emulator)

Gunmen, Shield Men, Bosses Cannot Hurt You

Résultat / effet

Gunmen, Shield Men, Bosses Cannot Hurt You

Source : Libretro
RAM / Memory (emulator)

hear the sound of the dog get hurt when the windows break on stage 1-2

Résultat / effet

hear the sound of the dog get hurt when the windows break on stage 1-2

Source : Libretro
RAM / Memory (emulator)

hechman punches/knifes always attacking from distance

Résultat / effet

hechman punches/knifes always attacking from distance

Source : Libretro
RAM / Memory (emulator)

Helicopter Can't Move In Stage 2-2 And Stage 3-2

Résultat / effet

Helicopter Can't Move In Stage 2-2 And Stage 3-2

Source : Libretro
RAM / Memory (emulator)

Helicopter Doesn't Appear

Résultat / effet

Helicopter Doesn't Appear

Source : Libretro
RAM / Memory (emulator)

Helicopter Doesn't Shoot At You

Résultat / effet

Helicopter Doesn't Shoot At You

Source : Libretro
RAM / Memory (emulator)

Helicopter Fly Low

Résultat / effet

Helicopter Fly Low

Source : Libretro
RAM / Memory (emulator)

Helicopter Fly Very Low

Résultat / effet

Helicopter Fly Very Low

Source : Libretro
RAM / Memory (emulator)

Helicopter Move Slow

Résultat / effet

Helicopter Move Slow

Source : Libretro
RAM / Memory (emulator)

Henchman punches/knifes won't attack you when walking towards you

Résultat / effet

Henchman punches/knifes won't attack you when walking towards you

Source : Libretro
RAM / Memory (emulator)

Henchmen or ninjas can't kill you

Résultat / effet

Henchmen or ninjas can't kill you

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes can attack while walking

Résultat / effet

henchmen punches/knifes can attack while walking

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes can't jump

Résultat / effet

henchmen punches/knifes can't jump

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes jump up twice when getting on top of platforms

Résultat / effet

henchmen punches/knifes jump up twice when getting on top of platforms

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes won't attack you when walking towards you

Résultat / effet

henchmen punches/knifes won't attack you when walking towards you

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes wont stop attacking

Résultat / effet

henchmen punches/knifes wont stop attacking

Source : Libretro
RAM / Memory (emulator)

henchmen punches/knifes wont stop walking in to you

Résultat / effet

henchmen punches/knifes wont stop walking in to you

Source : Libretro
RAM / Memory (emulator)

henchmen that punches come out of bladesaw babe saw

Résultat / effet

henchmen that punches come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

henchmen that punches or have knifes can't kill you and ninjas

Résultat / effet

henchmen that punches or have knifes can't kill you and ninjas

Source : Libretro
RAM / Memory (emulator)

henchmen with a knife comes out of bladesaw babe saw

Résultat / effet

henchmen with a knife comes out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

henchmen with double knifes come out of bladesaw babe saw

Résultat / effet

henchmen with double knifes come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

Henchmen with knifes are green or brown

Résultat / effet

Henchmen with knifes are green or brown

Source : Libretro
RAM / Memory (emulator)

Henchmen with knifes are red

Résultat / effet

Henchmen with knifes are red

Source : Libretro
RAM / Memory (emulator)

Henchmens That Punches Are The Color Red

Résultat / effet

Henchmens That Punches Are The Color Red

Source : Libretro
RAM / Memory (emulator)

hi-score 50000000

Résultat / effet

hi-score 50000000

Source : Libretro
RAM / Memory (emulator)

Hit Enemies And Bosses Anywhere

Résultat / effet

Hit Enemies And Bosses Anywhere

Source : Libretro
RAM / Memory (emulator)

hit enemies and bosses from anywhere rescue hostages from anywhere

Résultat / effet

hit enemies and bosses from anywhere rescue hostages from anywhere

Source : Libretro
RAM / Memory (emulator)

hit enemies with your sword and the music turn off

Résultat / effet

hit enemies with your sword and the music turn off

Source : Libretro
RAM / Memory (emulator)

hit one enemies and your score will be 26164859

Résultat / effet

hit one enemies and your score will be 26164859

Source : Libretro
RAM / Memory (emulator)

hold sword animation

Résultat / effet

hold sword animation

Source : Libretro
RAM / Memory (emulator)

hold sword animation

Résultat / effet

hold sword animation

Source : Libretro
RAM / Memory (emulator)

hostages floats when rescuing them

Résultat / effet

hostages floats when rescuing them

Source : Libretro
RAM / Memory (emulator)

Hyper Dog

Résultat / effet

Hyper Dog

Source : Libretro
RAM / Memory (emulator)

hyper dog

Résultat / effet

hyper dog

Source : Libretro
RAM / Memory (emulator)

hyper dog

Résultat / effet

hyper dog

Source : Libretro
RAM / Memory (emulator)

hyper enemies and bosses and hostages

Résultat / effet

hyper enemies and bosses and hostages

Source : Libretro
RAM / Memory (emulator)

Infinite Continues

Résultat / effet

Infinite Continues

Source : Libretro
RAM / Memory (emulator)

Infinite Continues

Résultat / effet

Infinite Continues

Source : Libretro
RAM / Memory (emulator)

Infinite Lives P1

Résultat / effet

Infinite Lives P1

Source : Libretro
RAM / Memory (emulator)

Infinite Magic

Résultat / effet

Infinite Magic

Source : Libretro
RAM / Memory (emulator)

Infinite Magic (Alternate)

Résultat / effet

Infinite Magic (Alternate)

Source : Libretro
RAM / Memory (emulator)

Infinite Ninja Magic

Résultat / effet

Infinite Ninja Magic

Source : Libretro
RAM / Memory (emulator)

Infinite Ninja Magic / Magic Modifier / Weird effects

Résultat / effet

Infinite Ninja Magic / Magic Modifier / Weird effects

Source : Libretro
RAM / Memory (emulator)

Infinite ninjitsu magic

Résultat / effet

Infinite ninjitsu magic

Source : Libretro
RAM / Memory (emulator)

Infinite time

Résultat / effet

Infinite time

Source : Libretro
RAM / Memory (emulator)

infinite time

Résultat / effet

infinite time

Source : Libretro
RAM / Memory (emulator)

infinite time

Résultat / effet

infinite time

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Infinite Time (Alternate)

Résultat / effet

Infinite Time (Alternate)

Source : Libretro
RAM / Memory (emulator)

infinite time and music repeats over

Résultat / effet

infinite time and music repeats over

Source : Libretro
RAM / Memory (emulator)

Infinite Time In The Game

Résultat / effet

Infinite Time In The Game

Source : Libretro
RAM / Memory (emulator)

Infinite Tries

Résultat / effet

Infinite Tries

Source : Libretro
RAM / Memory (emulator)

instead of 3:00 the time goes to 3:99

Résultat / effet

instead of 3:00 the time goes to 3:99

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

Invincibility

Résultat / effet

Invincibility

Source : Libretro
RAM / Memory (emulator)

invincible from disc,bullets,flames,rocks,saw,hands

Résultat / effet

invincible from disc,bullets,flames,rocks,saw,hands

Source : Libretro
RAM / Memory (emulator)

invincible from enemies bumps,punches,knifes

Résultat / effet

invincible from enemies bumps,punches,knifes

Source : Libretro
RAM / Memory (emulator)

Invincible To All Ninja's

Résultat / effet

Invincible To All Ninja's

Source : Libretro
RAM / Memory (emulator)

Invincible To Flying Objects [Bullets, Discs, Flam

Résultat / effet

Invincible To Flying Objects [Bullets, Discs, Flam

Source : Libretro
RAM / Memory (emulator)

Invincible To Green Leapers

Résultat / effet

Invincible To Green Leapers

Source : Libretro
RAM / Memory (emulator)

invincible to green leapers

Résultat / effet

invincible to green leapers

Source : Libretro
RAM / Memory (emulator)

invincible to gunmen's bullets

Résultat / effet

invincible to gunmen's bullets

Source : Libretro
RAM / Memory (emulator)

invincible to henchmen punches or have knifes and ninjas

Résultat / effet

invincible to henchmen punches or have knifes and ninjas

Source : Libretro
RAM / Memory (emulator)

Invincible To Potholes In Stage 1-1

Résultat / effet

Invincible To Potholes In Stage 1-1

Source : Libretro
RAM / Memory (emulator)

Invincible To Punches of The Disc Thrower

Résultat / effet

Invincible To Punches of The Disc Thrower

Source : Libretro
RAM / Memory (emulator)

Invincible To Regular Hits of Most Enemies

Résultat / effet

Invincible To Regular Hits of Most Enemies

Source : Libretro
RAM / Memory (emulator)

invincible to rocks

Résultat / effet

invincible to rocks

Source : Libretro
RAM / Memory (emulator)

Invincible To The Final Boss Flames

Résultat / effet

Invincible To The Final Boss Flames

Source : Libretro
RAM / Memory (emulator)

Invisible

Résultat / effet

Invisible

Source : Libretro
RAM / Memory (emulator)

invisible mode

Résultat / effet

invisible mode

Source : Libretro
RAM / Memory (emulator)

Invisible Ninja Stars

Résultat / effet

Invisible Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Joe Doesn't Jump At The Intro Title Screen

Résultat / effet

Joe Doesn't Jump At The Intro Title Screen

Source : Libretro
RAM / Memory (emulator)

joe is facing the other way at the title screen

Résultat / effet

joe is facing the other way at the title screen

Source : Libretro
RAM / Memory (emulator)

Joe Is In A Different Color At The Title Screen

Résultat / effet

Joe Is In A Different Color At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Is In A Different Way At The Title Screen

Résultat / effet

Joe Is In A Different Way At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Is On The Left Side of The Screen At The Title

Résultat / effet

Joe Is On The Left Side of The Screen At The Title

Source : Libretro
RAM / Memory (emulator)

Joe Is On The Top Right of The Screen At The Title

Résultat / effet

Joe Is On The Top Right of The Screen At The Title

Source : Libretro
RAM / Memory (emulator)

Joe Jumps Down From The Title Screen

Résultat / effet

Joe Jumps Down From The Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Jumps In At The Title Screen

Résultat / effet

Joe Jumps In At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Keeps Moving Down At The Title Screen

Résultat / effet

Joe Keeps Moving Down At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Keeps Moving Up At The Title Screen

Résultat / effet

Joe Keeps Moving Up At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Moving Up Fast At The Title Screen

Résultat / effet

Joe Moving Up Fast At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Joe Musashi doesn't appear at the intro or title screen

Résultat / effet

Joe Musashi doesn't appear at the intro or title screen

Source : Libretro
RAM / Memory (emulator)

joe Musashi ninja suit is black at the title screen

Résultat / effet

joe Musashi ninja suit is black at the title screen

Source : Libretro
RAM / Memory (emulator)

jump animation

Résultat / effet

jump animation

Source : Libretro
RAM / Memory (emulator)

jump animation

Résultat / effet

jump animation

Source : Libretro
RAM / Memory (emulator)

jump animation

Résultat / effet

jump animation

Source : Libretro
RAM / Memory (emulator)

jump animation

Résultat / effet

jump animation

Source : Libretro
RAM / Memory (emulator)

jump down any floor or platforms and gates

Résultat / effet

jump down any floor or platforms and gates

Source : Libretro
RAM / Memory (emulator)

Jump Down Like Batman

Résultat / effet

Jump Down Like Batman

Source : Libretro
RAM / Memory (emulator)

Jump Down Like The Bouns Stage

Résultat / effet

Jump Down Like The Bouns Stage

Source : Libretro
RAM / Memory (emulator)

Jump Down On Your Head

Résultat / effet

Jump Down On Your Head

Source : Libretro
RAM / Memory (emulator)

Jump higher

Résultat / effet

Jump higher

Source : Libretro
RAM / Memory (emulator)

jump kick animation

Résultat / effet

jump kick animation

Source : Libretro
RAM / Memory (emulator)

jump kick animation

Résultat / effet

jump kick animation

Source : Libretro
RAM / Memory (emulator)

Jump Midair

Résultat / effet

Jump Midair

Source : Libretro
RAM / Memory (emulator)

jump throwing ninja stars animation

Résultat / effet

jump throwing ninja stars animation

Source : Libretro
RAM / Memory (emulator)

Jump To Change A Different Color

Résultat / effet

Jump To Change A Different Color

Source : Libretro
RAM / Memory (emulator)

jumping automatically

Résultat / effet

jumping automatically

Source : Libretro
RAM / Memory (emulator)

Keep Throwing Ninja Stars At The Stage Screen

Résultat / effet

Keep Throwing Ninja Stars At The Stage Screen

Source : Libretro
RAM / Memory (emulator)

Keep Walking

Résultat / effet

Keep Walking

Source : Libretro
RAM / Memory (emulator)

kick animation

Résultat / effet

kick animation

Source : Libretro
RAM / Memory (emulator)

kick animation

Résultat / effet

kick animation

Source : Libretro
RAM / Memory (emulator)

Kick Move

Résultat / effet

Kick Move

Source : Libretro
RAM / Memory (emulator)

kick or slice or punch enemies from anywhere

Résultat / effet

kick or slice or punch enemies from anywhere

Source : Libretro
RAM / Memory (emulator)

kick or slice or punch enemies thats on top of platforms or over gates

Résultat / effet

kick or slice or punch enemies thats on top of platforms or over gates

Source : Libretro
RAM / Memory (emulator)

Kill Black Ninjas With 1 Hit

Résultat / effet

Kill Black Ninjas With 1 Hit

Source : Libretro
RAM / Memory (emulator)

Kill Red, Blue, And Yellow Ninja's With One Hit

Résultat / effet

Kill Red, Blue, And Yellow Ninja's With One Hit

Source : Libretro
RAM / Memory (emulator)

killing enemies are worth 6 points

Résultat / effet

killing enemies are worth 6 points

Source : Libretro
RAM / Memory (emulator)

killing enemies worth 100 or 200 points

Résultat / effet

killing enemies worth 100 or 200 points

Source : Libretro
RAM / Memory (emulator)

landing animation

Résultat / effet

landing animation

Source : Libretro
RAM / Memory (emulator)

landing animation

Résultat / effet

landing animation

Source : Libretro
RAM / Memory (emulator)

Large Amount of Lives

Résultat / effet

Large Amount of Lives

Source : Libretro
RAM / Memory (emulator)

lightening strikes left on the right side on the last boss

Résultat / effet

lightening strikes left on the right side on the last boss

Source : Libretro
RAM / Memory (emulator)

lightening strikes right on the left side on the last boss

Résultat / effet

lightening strikes right on the left side on the last boss

Source : Libretro
RAM / Memory (emulator)

Lives Goes Up By 3 When You Die

Résultat / effet

Lives Goes Up By 3 When You Die

Source : Libretro
RAM / Memory (emulator)

Lives Increase When Dying

Résultat / effet

Lives Increase When Dying

Source : Libretro
RAM / Memory (emulator)

Lives Increase When You Die

Résultat / effet

Lives Increase When You Die

Source : Libretro
RAM / Memory (emulator)

Lizard Coins Appear On Some Stages

Résultat / effet

Lizard Coins Appear On Some Stages

Source : Libretro
RAM / Memory (emulator)

look up animation

Résultat / effet

look up animation

Source : Libretro
RAM / Memory (emulator)

Low Crouching Gunmen Bullets Are Shot From Below

Résultat / effet

Low Crouching Gunmen Bullets Are Shot From Below

Source : Libretro
RAM / Memory (emulator)

Magic Does Not Kill Enemies

Résultat / effet

Magic Does Not Kill Enemies

Source : Libretro
RAM / Memory (emulator)

magic stance animation

Résultat / effet

magic stance animation

Source : Libretro
RAM / Memory (emulator)

magic stance animation

Résultat / effet

magic stance animation

Source : Libretro
RAM / Memory (emulator)

magic stance animation

Résultat / effet

magic stance animation

Source : Libretro
RAM / Memory (emulator)

male hostage come out of bladesaw babe saw

Résultat / effet

male hostage come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

Max High Score

Résultat / effet

Max High Score

Source : Libretro
RAM / Memory (emulator)

Mid Crouching Gunmen Bullets Are Shot From Below

Résultat / effet

Mid Crouching Gunmen Bullets Are Shot From Below

Source : Libretro
RAM / Memory (emulator)

Modify Enemy Attacks

Résultat / effet

Modify Enemy Attacks

Source : Libretro
RAM / Memory (emulator)

Moonwalk

Résultat / effet

Moonwalk

Source : Libretro
RAM / Memory (emulator)

Moonwalker 2

Résultat / effet

Moonwalker 2

Source : Libretro
RAM / Memory (emulator)

more enemies on different stages

Résultat / effet

more enemies on different stages

Source : Libretro
RAM / Memory (emulator)

Most enemies / all hostages are missing

Résultat / effet

Most enemies / all hostages are missing

Source : Libretro
RAM / Memory (emulator)

Most enemies are blocky & distorted

Résultat / effet

Most enemies are blocky & distorted

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Blue Ninjas

Résultat / effet

Most Enemies Are Blue Ninjas

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Female Hostages

Résultat / effet

Most Enemies Are Female Hostages

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Green Ninjas

Résultat / effet

Most Enemies Are Green Ninjas

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Male Hostages

Résultat / effet

Most Enemies Are Male Hostages

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Red Ninjas

Résultat / effet

Most Enemies Are Red Ninjas

Source : Libretro
RAM / Memory (emulator)

Most Enemies Are Soldiers

Résultat / effet

Most Enemies Are Soldiers

Source : Libretro
RAM / Memory (emulator)

Most enemies can't walk or move backwards

Résultat / effet

Most enemies can't walk or move backwards

Source : Libretro
RAM / Memory (emulator)

Most Enemies Die On Screen,Green Leapers Are Gone,Helicopter Dont Shoot At You

Résultat / effet

Most Enemies Die On Screen,Green Leapers Are Gone,Helicopter Dont Shoot At You

Source : Libretro
RAM / Memory (emulator)

Most Enemies Give You 1000 Points

Résultat / effet

Most Enemies Give You 1000 Points

Source : Libretro
RAM / Memory (emulator)

Move When Game is Paused

Résultat / effet

Move When Game is Paused

Source : Libretro
RAM / Memory (emulator)

music plays different

Résultat / effet

music plays different

Source : Libretro
RAM / Memory (emulator)

music plays fast and no earthquakes from falling rocks on stage 1-2

Résultat / effet

music plays fast and no earthquakes from falling rocks on stage 1-2

Source : Libretro
RAM / Memory (emulator)

music will turn off when using tornado or comet magic

Résultat / effet

music will turn off when using tornado or comet magic

Source : Libretro
RAM / Memory (emulator)

New Magic Invincibility

Résultat / effet

New Magic Invincibility

Source : Libretro
RAM / Memory (emulator)

New Move

Résultat / effet

New Move

Source : Libretro
RAM / Memory (emulator)

Ninja Are Stuck On The Wall On The Bonus Stage

Résultat / effet

Ninja Are Stuck On The Wall On The Bonus Stage

Source : Libretro
RAM / Memory (emulator)

Ninja Are Stuck On The Wall On The Bonus Stage

Résultat / effet

Ninja Are Stuck On The Wall On The Bonus Stage

Source : Libretro
RAM / Memory (emulator)

ninja come out of bladesaw babe saw

Résultat / effet

ninja come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

ninja comes out of bladesaw babe saw

Résultat / effet

ninja comes out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

ninja comes out of bladesaw babe saw

Résultat / effet

ninja comes out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

Ninja Do Not Fight Back

Résultat / effet

Ninja Do Not Fight Back

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Are Blocked

Résultat / effet

Ninja Stars Are Blocked

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Cannot Be Blocked

Résultat / effet

Ninja Stars Cannot Be Blocked

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Do Not Go Far If You Keep Pressing B

Résultat / effet

Ninja Stars Do Not Go Far If You Keep Pressing B

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Go Through Enemies

Résultat / effet

Ninja Stars Go Through Enemies

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Goes Up

Résultat / effet

Ninja Stars Goes Up

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Move Down Forward

Résultat / effet

Ninja Stars Move Down Forward

Source : Libretro
RAM / Memory (emulator)

ninja stars move downwards

Résultat / effet

ninja stars move downwards

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Stay In One Spot

Résultat / effet

Ninja Stars Stay In One Spot

Source : Libretro
RAM / Memory (emulator)

Ninja Stars Turn Blue When Blocked

Résultat / effet

Ninja Stars Turn Blue When Blocked

Source : Libretro
RAM / Memory (emulator)

Ninjas Appear A Little Bit

Résultat / effet

Ninjas Appear A Little Bit

Source : Libretro
RAM / Memory (emulator)

Ninjas Appear Differently

Résultat / effet

Ninjas Appear Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Are Blue Soldiers

Résultat / effet

Ninjas Are Blue Soldiers

Source : Libretro
RAM / Memory (emulator)

Ninjas Are Brown Soldiers

Résultat / effet

Ninjas Are Brown Soldiers

Source : Libretro
RAM / Memory (emulator)

Ninjas Are Lizards

Résultat / effet

Ninjas Are Lizards

Source : Libretro
RAM / Memory (emulator)

ninjas are on the wall on the bonus stage

Résultat / effet

ninjas are on the wall on the bonus stage

Source : Libretro
RAM / Memory (emulator)

Ninjas Are Red Soldiers

Résultat / effet

Ninjas Are Red Soldiers

Source : Libretro
RAM / Memory (emulator)

Ninjas Cannot Come Out

Résultat / effet

Ninjas Cannot Come Out

Source : Libretro
RAM / Memory (emulator)

Ninjas Cannot Come Out

Résultat / effet

Ninjas Cannot Come Out

Source : Libretro
RAM / Memory (emulator)

Ninjas Cannot Kill You

Résultat / effet

Ninjas Cannot Kill You

Source : Libretro
RAM / Memory (emulator)

ninjas cant jump off walls on the bonus stage

Résultat / effet

ninjas cant jump off walls on the bonus stage

Source : Libretro
RAM / Memory (emulator)

Ninjas Come Out Quickly

Résultat / effet

Ninjas Come Out Quickly

Source : Libretro
RAM / Memory (emulator)

Ninjas Do Not Flip

Résultat / effet

Ninjas Do Not Flip

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

Ninjas Flip Differently

Résultat / effet

Ninjas Flip Differently

Source : Libretro
RAM / Memory (emulator)

ninjas jump off walls different

Résultat / effet

ninjas jump off walls different

Source : Libretro
RAM / Memory (emulator)

Ninjas Make The Game Slow By Jumping

Résultat / effet

Ninjas Make The Game Slow By Jumping

Source : Libretro
RAM / Memory (emulator)

No Background

Résultat / effet

No Background

Source : Libretro
RAM / Memory (emulator)

no background

Résultat / effet

no background

Source : Libretro
RAM / Memory (emulator)

no background at the intro or title screen

Résultat / effet

no background at the intro or title screen

Source : Libretro
RAM / Memory (emulator)

no black ninjas and bosses can't attack you with objects

Résultat / effet

no black ninjas and bosses can't attack you with objects

Source : Libretro
RAM / Memory (emulator)

No Black Ninjas And Bosses Cant Attack You With Objects Like Rocks,Flames,Saw,And Hands

Résultat / effet

No Black Ninjas And Bosses Cant Attack You With Objects Like Rocks,Flames,Saw,And Hands

Source : Libretro
RAM / Memory (emulator)

no blue flame when jump kicking

Résultat / effet

no blue flame when jump kicking

Source : Libretro
RAM / Memory (emulator)

no blue henchmens with knifes

Résultat / effet

no blue henchmens with knifes

Source : Libretro
RAM / Memory (emulator)

No Debris Falls in Stage 1-2

Résultat / effet

No Debris Falls in Stage 1-2

Source : Libretro
RAM / Memory (emulator)

No Dog

Résultat / effet

No Dog

Source : Libretro
RAM / Memory (emulator)

no dog

Résultat / effet

no dog

Source : Libretro
RAM / Memory (emulator)

no earthquakes and wall doesn't open up on stage 1-2 some background move and dont move

Résultat / effet

no earthquakes and wall doesn't open up on stage 1-2 some background move and dont move

Source : Libretro
RAM / Memory (emulator)

no earthquakes from falling rocks on stage 1-2

Résultat / effet

no earthquakes from falling rocks on stage 1-2

Source : Libretro
RAM / Memory (emulator)

No Enemies

Résultat / effet

No Enemies

Source : Libretro
RAM / Memory (emulator)

No enemies

Résultat / effet

No enemies

Source : Libretro
RAM / Memory (emulator)

no enemies on stage 3-2

Résultat / effet

no enemies on stage 3-2

Source : Libretro
RAM / Memory (emulator)

No Enemies, Helicopter On Stage 3-2

Résultat / effet

No Enemies, Helicopter On Stage 3-2

Source : Libretro
RAM / Memory (emulator)

No Enemies,No Hostages

Résultat / effet

No Enemies,No Hostages

Source : Libretro
RAM / Memory (emulator)

no lightening on the last boss when ninjas come out

Résultat / effet

no lightening on the last boss when ninjas come out

Source : Libretro
RAM / Memory (emulator)

no lightening or a ninja on the left side on the last boss

Résultat / effet

no lightening or a ninja on the left side on the last boss

Source : Libretro
RAM / Memory (emulator)

no lightening or a ninja on the right side on the last boss

Résultat / effet

no lightening or a ninja on the right side on the last boss

Source : Libretro
RAM / Memory (emulator)

No Music

Résultat / effet

No Music

Source : Libretro
RAM / Memory (emulator)

no music no sound

Résultat / effet

no music no sound

Source : Libretro
RAM / Memory (emulator)

No Music or Sound At All

Résultat / effet

No Music or Sound At All

Source : Libretro
RAM / Memory (emulator)

no music when you enter the option

Résultat / effet

no music when you enter the option

Source : Libretro
RAM / Memory (emulator)

No Need To Save Hostages

Résultat / effet

No Need To Save Hostages

Source : Libretro
RAM / Memory (emulator)

No Ninjas

Résultat / effet

No Ninjas

Source : Libretro
RAM / Memory (emulator)

No Ninjas And Helicopters

Résultat / effet

No Ninjas And Helicopters

Source : Libretro
RAM / Memory (emulator)

No Ninjas On The Bonus Stage

Résultat / effet

No Ninjas On The Bonus Stage

Source : Libretro
RAM / Memory (emulator)

No Ninjas or Helicopter On Stage 3-2

Résultat / effet

No Ninjas or Helicopter On Stage 3-2

Source : Libretro
RAM / Memory (emulator)

no points for killing enemies

Résultat / effet

no points for killing enemies

Source : Libretro
RAM / Memory (emulator)

no points for rescuing hostages

Résultat / effet

no points for rescuing hostages

Source : Libretro
RAM / Memory (emulator)

No Sound

Résultat / effet

No Sound

Source : Libretro
RAM / Memory (emulator)

No Sound Or Music

Résultat / effet

No Sound Or Music

Source : Libretro
RAM / Memory (emulator)

No Sound or Music And Cant Pause The Game

Résultat / effet

No Sound or Music And Cant Pause The Game

Source : Libretro
RAM / Memory (emulator)

Non-Shuriken

Résultat / effet

Non-Shuriken

Source : Libretro
RAM / Memory (emulator)

Now You Can Move On The Bosses Stage

Résultat / effet

Now You Can Move On The Bosses Stage

Source : Libretro
RAM / Memory (emulator)

once the last boss do a flame attack he won't stop and his head won't stay down

Résultat / effet

once the last boss do a flame attack he won't stop and his head won't stay down

Source : Libretro
RAM / Memory (emulator)

once the last boss lift his head up he won't stop

Résultat / effet

once the last boss lift his head up he won't stop

Source : Libretro
RAM / Memory (emulator)

once you use magic it won't stop

Résultat / effet

once you use magic it won't stop

Source : Libretro
RAM / Memory (emulator)

One Hit Kill For Armored Samurai

Résultat / effet

One Hit Kill For Armored Samurai

Source : Libretro
RAM / Memory (emulator)

One Hit Kill For Wall Monster

Résultat / effet

One Hit Kill For Wall Monster

Source : Libretro
RAM / Memory (emulator)

One Hit Kill With Only Your Sword

Résultat / effet

One Hit Kill With Only Your Sword

Source : Libretro
RAM / Memory (emulator)

one hit kills for all enemies

Résultat / effet

one hit kills for all enemies

Source : Libretro
RAM / Memory (emulator)

only 1 rock fall from earthquakes on stage 1-2

Résultat / effet

only 1 rock fall from earthquakes on stage 1-2

Source : Libretro
RAM / Memory (emulator)

option is on the gameplay

Résultat / effet

option is on the gameplay

Source : Libretro
RAM / Memory (emulator)

P1 Max Score

Résultat / effet

P1 Max Score

Source : Libretro
RAM / Memory (emulator)

Pause the game to get 1 magic

Résultat / effet

Pause the game to get 1 magic

Source : Libretro
RAM / Memory (emulator)

Pause the game to get 9 magic

Résultat / effet

Pause the game to get 9 magic

Source : Libretro
RAM / Memory (emulator)

Pot Holes don't pop up

Résultat / effet

Pot Holes don't pop up

Source : Libretro
RAM / Memory (emulator)

Potholes Always Come Out In Stage 1

Résultat / effet

Potholes Always Come Out In Stage 1

Source : Libretro
RAM / Memory (emulator)

Potholes Doesnt Make The Game Shake In Stage 1

Résultat / effet

Potholes Doesnt Make The Game Shake In Stage 1

Source : Libretro
RAM / Memory (emulator)

Power-Up Ninja Stars Are Blocked In The Air

Résultat / effet

Power-Up Ninja Stars Are Blocked In The Air

Source : Libretro
RAM / Memory (emulator)

Power-Up Ninja Stars Are Blocked On The Floor

Résultat / effet

Power-Up Ninja Stars Are Blocked On The Floor

Source : Libretro
RAM / Memory (emulator)

Power-Up Ninja Stars Are Like Regular Ninja Stars

Résultat / effet

Power-Up Ninja Stars Are Like Regular Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Powered Up Ninja Stars

Résultat / effet

Powered Up Ninja Stars

Source : Libretro
RAM / Memory (emulator)

Powered Up Shurikens

Résultat / effet

Powered Up Shurikens

Source : Libretro
RAM / Memory (emulator)

Protection From Shots

Résultat / effet

Protection From Shots

Source : Libretro
RAM / Memory (emulator)

punch or kick or bump on top of platforms or threw gates

Résultat / effet

punch or kick or bump on top of platforms or threw gates

Source : Libretro
RAM / Memory (emulator)

punch,kick,slash enemies from anywhere

Résultat / effet

punch,kick,slash enemies from anywhere

Source : Libretro
RAM / Memory (emulator)

punching henchmen,gunmen,shield men are colored different on stage 1-1

Résultat / effet

punching henchmen,gunmen,shield men are colored different on stage 1-1

Source : Libretro
RAM / Memory (emulator)

Push A For Invincibility

Résultat / effet

Push A For Invincibility

Source : Libretro
RAM / Memory (emulator)

random colors

Résultat / effet

random colors

Source : Libretro
RAM / Memory (emulator)

random colors and glitchy enemies

Résultat / effet

random colors and glitchy enemies

Source : Libretro
RAM / Memory (emulator)

red and black background on stage screen and bonus stage

Résultat / effet

red and black background on stage screen and bonus stage

Source : Libretro
RAM / Memory (emulator)

Red Ninjas Attack Too Long

Résultat / effet

Red Ninjas Attack Too Long

Source : Libretro
RAM / Memory (emulator)

Red ninjas crouch down jumping

Résultat / effet

Red ninjas crouch down jumping

Source : Libretro
RAM / Memory (emulator)

Red Ninjas Do Not Attack

Résultat / effet

Red Ninjas Do Not Attack

Source : Libretro
RAM / Memory (emulator)

Red Ninjas Do Not Attack #1

Résultat / effet

Red Ninjas Do Not Attack #1

Source : Libretro
RAM / Memory (emulator)

Red Ninjas Do Not Attack #2

Résultat / effet

Red Ninjas Do Not Attack #2

Source : Libretro
RAM / Memory (emulator)

Red ninjas don't appear

Résultat / effet

Red ninjas don't appear

Source : Libretro
RAM / Memory (emulator)

Red ninjas don't attack you

Résultat / effet

Red ninjas don't attack you

Source : Libretro
RAM / Memory (emulator)

Red ninjas goes up in the air

Résultat / effet

Red ninjas goes up in the air

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 1 sec

Résultat / effet

Red ninjas jump for 1 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 2 sec

Résultat / effet

Red ninjas jump for 2 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 3 sec

Résultat / effet

Red ninjas jump for 3 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 4 sec

Résultat / effet

Red ninjas jump for 4 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 5 sec

Résultat / effet

Red ninjas jump for 5 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 7 sec

Résultat / effet

Red ninjas jump for 7 sec

Source : Libretro
RAM / Memory (emulator)

Red ninjas jump for 8 sec

Résultat / effet

Red ninjas jump for 8 sec

Source : Libretro
RAM / Memory (emulator)

Red Ninjas Take Too Long To Attack

Résultat / effet

Red Ninjas Take Too Long To Attack

Source : Libretro
RAM / Memory (emulator)

Red ninjas try's to appear

Résultat / effet

Red ninjas try's to appear

Source : Libretro
RAM / Memory (emulator)

red or black ninjas that flip are like yellow ninjas

Résultat / effet

red or black ninjas that flip are like yellow ninjas

Source : Libretro
RAM / Memory (emulator)

red or black ninjas that flip keep appearing

Résultat / effet

red or black ninjas that flip keep appearing

Source : Libretro
RAM / Memory (emulator)

red or black ninjas that flip won't attack

Résultat / effet

red or black ninjas that flip won't attack

Source : Libretro
RAM / Memory (emulator)

Red,Blue,And Yellow Ninja's Cant Be Killed by Regular Attacks (Notice They Still Can Be Killed by Power Up Attacks And Magic

Résultat / effet

Red,Blue,And Yellow Ninja's Cant Be Killed by Regular Attacks (Notice They Still Can Be Killed by Power Up Attacks And Magic

Source : Libretro
RAM / Memory (emulator)

Rescue Hostages From Any Distance

Résultat / effet

Rescue Hostages From Any Distance

Source : Libretro
RAM / Memory (emulator)

Rescue Hostages From Anywhere

Résultat / effet

Rescue Hostages From Anywhere

Source : Libretro
RAM / Memory (emulator)

rocks breaks early on stage 1-2

Résultat / effet

rocks breaks early on stage 1-2

Source : Libretro
RAM / Memory (emulator)

rocks don't fall when armored samurai stomps

Résultat / effet

rocks don't fall when armored samurai stomps

Source : Libretro
RAM / Memory (emulator)

rocks fall fast on stage 1-3

Résultat / effet

rocks fall fast on stage 1-3

Source : Libretro
RAM / Memory (emulator)

rocks fall on top of platforms

Résultat / effet

rocks fall on top of platforms

Source : Libretro
RAM / Memory (emulator)

rocks makes you bounce back on stage 1-3

Résultat / effet

rocks makes you bounce back on stage 1-3

Source : Libretro
RAM / Memory (emulator)

rocks never break on stage 1-2

Résultat / effet

rocks never break on stage 1-2

Source : Libretro
RAM / Memory (emulator)

Rollers Block Sitting When You Bump Into Them

Résultat / effet

Rollers Block Sitting When You Bump Into Them

Source : Libretro
RAM / Memory (emulator)

Rollers Block Standing Shen You Bump Into Them

Résultat / effet

Rollers Block Standing Shen You Bump Into Them

Source : Libretro
RAM / Memory (emulator)

rollers don't attack when bumped

Résultat / effet

rollers don't attack when bumped

Source : Libretro
RAM / Memory (emulator)

Rollers Don't Stop Attacking When You Bump Into T

Résultat / effet

Rollers Don't Stop Attacking When You Bump Into T

Source : Libretro
RAM / Memory (emulator)

Rollers Keep Rolling

Résultat / effet

Rollers Keep Rolling

Source : Libretro
RAM / Memory (emulator)

rollers keep rolling when bumped

Résultat / effet

rollers keep rolling when bumped

Source : Libretro
RAM / Memory (emulator)

Rollers Roll In The Same Spot

Résultat / effet

Rollers Roll In The Same Spot

Source : Libretro
RAM / Memory (emulator)

Screen flashes red when lighting hits on the bosses level

Résultat / effet

Screen flashes red when lighting hits on the bosses level

Source : Libretro
RAM / Memory (emulator)

Shadow Dancer 3

Résultat / effet

Shadow Dancer 3

Source : Libretro
RAM / Memory (emulator)

Shadow Dancer 3

Résultat / effet

Shadow Dancer 3

Source : Libretro
RAM / Memory (emulator)

Shadow Dancer Is About To Jump To The Screen

Résultat / effet

Shadow Dancer Is About To Jump To The Screen

Source : Libretro
RAM / Memory (emulator)

Shield Men Always Throw Out Alot Of Disc

Résultat / effet

Shield Men Always Throw Out Alot Of Disc

Source : Libretro
RAM / Memory (emulator)

Shield Men Can't Catch There Disc

Résultat / effet

Shield Men Can't Catch There Disc

Source : Libretro
RAM / Memory (emulator)

shield men disc don't move

Résultat / effet

shield men disc don't move

Source : Libretro
RAM / Memory (emulator)

shield men disc is a different color when they throw it

Résultat / effet

shield men disc is a different color when they throw it

Source : Libretro
RAM / Memory (emulator)

shield men disc is a different color when they throw it

Résultat / effet

shield men disc is a different color when they throw it

Source : Libretro
RAM / Memory (emulator)

shield men disc is a different color when they throw it

Résultat / effet

shield men disc is a different color when they throw it

Source : Libretro
RAM / Memory (emulator)

Shield Men Do Not Throw Shield Far

Résultat / effet

Shield Men Do Not Throw Shield Far

Source : Libretro
RAM / Memory (emulator)

Shield Men Throw Shield Far

Résultat / effet

Shield Men Throw Shield Far

Source : Libretro
RAM / Memory (emulator)

shield men throw there disc lower

Résultat / effet

shield men throw there disc lower

Source : Libretro
RAM / Memory (emulator)

shieldman come out of bladesaw babe saw

Résultat / effet

shieldman come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

shieldman come out of bladesaw babe saw

Résultat / effet

shieldman come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

shieldman come out of bladesaw babe saw

Résultat / effet

shieldman come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

shieldman come out of bladesaw babe saw

Résultat / effet

shieldman come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

Shinobi Pictures Move Up On The Title Screen

Résultat / effet

Shinobi Pictures Move Up On The Title Screen

Source : Libretro
RAM / Memory (emulator)

shooting helicopter come out of bladesaw babe saw

Résultat / effet

shooting helicopter come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

Skip Opening Credit Screens

Résultat / effet

Skip Opening Credit Screens

Source : Libretro
RAM / Memory (emulator)

Sky Blue Gunmen

Résultat / effet

Sky Blue Gunmen

Source : Libretro
RAM / Memory (emulator)

sky is changed to Black on stage 1-1

Résultat / effet

sky is changed to Black on stage 1-1

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

slice animation

Résultat / effet

slice animation

Source : Libretro
RAM / Memory (emulator)

Slice Move

Résultat / effet

Slice Move

Source : Libretro
RAM / Memory (emulator)

Slow Mode

Résultat / effet

Slow Mode

Source : Libretro
RAM / Memory (emulator)

some enemies block your ninja stars and still get hit

Résultat / effet

some enemies block your ninja stars and still get hit

Source : Libretro
RAM / Memory (emulator)

Some Enemies Bounce Back

Résultat / effet

Some Enemies Bounce Back

Source : Libretro
RAM / Memory (emulator)

Some Enemies Can Still Be Hit When They Die

Résultat / effet

Some Enemies Can Still Be Hit When They Die

Source : Libretro
RAM / Memory (emulator)

Some Enemies Die On Screen

Résultat / effet

Some Enemies Die On Screen

Source : Libretro
RAM / Memory (emulator)

Some Enemies Don't Fight Back

Résultat / effet

Some Enemies Don't Fight Back

Source : Libretro
RAM / Memory (emulator)

Some Enemies Flicking And Can Be Hit Many Times

Résultat / effet

Some Enemies Flicking And Can Be Hit Many Times

Source : Libretro
RAM / Memory (emulator)

Some Enemies Turn In To Armored rollers When Killed

Résultat / effet

Some Enemies Turn In To Armored rollers When Killed

Source : Libretro
RAM / Memory (emulator)

Some Enemies Turn In To Gunmen When Killed

Résultat / effet

Some Enemies Turn In To Gunmen When Killed

Source : Libretro
RAM / Memory (emulator)

Some Enemies Turn In To Ninjas When Killed

Résultat / effet

Some Enemies Turn In To Ninjas When Killed

Source : Libretro
RAM / Memory (emulator)

Some Enemies Turn In To Shield Men When Killed

Résultat / effet

Some Enemies Turn In To Shield Men When Killed

Source : Libretro
RAM / Memory (emulator)

Some Enemies Won't Attack You

Résultat / effet

Some Enemies Won't Attack You

Source : Libretro
RAM / Memory (emulator)

some enemies won't attack you

Résultat / effet

some enemies won't attack you

Source : Libretro
RAM / Memory (emulator)

Some enemies won't attack you

Résultat / effet

Some enemies won't attack you

Source : Libretro
RAM / Memory (emulator)

some objects flash colors

Résultat / effet

some objects flash colors

Source : Libretro
RAM / Memory (emulator)

Stage 3-2 Complete

Résultat / effet

Stage 3-2 Complete

Source : Libretro
RAM / Memory (emulator)

Stage Practice cheat is always active

Résultat / effet

Stage Practice cheat is always active

Source : Libretro
RAM / Memory (emulator)

standing animation

Résultat / effet

standing animation

Source : Libretro
RAM / Memory (emulator)

Standing Gunmen Bullets Are Shot From Below

Résultat / effet

Standing Gunmen Bullets Are Shot From Below

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Never Stops Reloading

Résultat / effet

Standing,Mid,Low Gunmen Never Stops Reloading

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Never Stops Shooting

Résultat / effet

Standing,Mid,Low Gunmen Never Stops Shooting

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Reloads Longer

Résultat / effet

Standing,Mid,Low Gunmen Reloads Longer

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoot 3 Bullets

Résultat / effet

Standing,Mid,Low Gunmen Shoot 3 Bullets

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoots 3 Bullets

Résultat / effet

Standing,Mid,Low Gunmen Shoots 3 Bullets

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoots Fast

Résultat / effet

Standing,Mid,Low Gunmen Shoots Fast

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoots One Bullet

Résultat / effet

Standing,Mid,Low Gunmen Shoots One Bullet

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoots One Bullet And Reload

Résultat / effet

Standing,Mid,Low Gunmen Shoots One Bullet And Reload

Source : Libretro
RAM / Memory (emulator)

Standing,Mid,Low Gunmen Shoots One Bullet But The Low Crouching Gunmen Can Throw Disc At You

Résultat / effet

Standing,Mid,Low Gunmen Shoots One Bullet But The Low Crouching Gunmen Can Throw Disc At You

Source : Libretro
RAM / Memory (emulator)

Start On Bonus Stage

Résultat / effet

Start On Bonus Stage

Source : Libretro
RAM / Memory (emulator)

Start on level 2-1

Résultat / effet

Start on level 2-1

Source : Libretro
RAM / Memory (emulator)

Start on level 3-1

Résultat / effet

Start on level 3-1

Source : Libretro
RAM / Memory (emulator)

Start on level 4-1

Résultat / effet

Start on level 4-1

Source : Libretro
RAM / Memory (emulator)

Start on level 5-1

Résultat / effet

Start on level 5-1

Source : Libretro
RAM / Memory (emulator)

Start timer at 1:00 instead of 3:00

Résultat / effet

Start timer at 1:00 instead of 3:00

Source : Libretro
RAM / Memory (emulator)

Start timer at 5:00

Résultat / effet

Start timer at 5:00

Source : Libretro
RAM / Memory (emulator)

Start timer at 7:00

Résultat / effet

Start timer at 7:00

Source : Libretro
RAM / Memory (emulator)

Start timer at 9:00

Résultat / effet

Start timer at 9:00

Source : Libretro
RAM / Memory (emulator)

Start with 10 continues (level 1 difficulty only)

Résultat / effet

Start with 10 continues (level 1 difficulty only)

Source : Libretro
RAM / Memory (emulator)

Start with 10 lives (1st credit only)

Résultat / effet

Start with 10 lives (1st credit only)

Source : Libretro
RAM / Memory (emulator)

Start with 16 lives (1st credit only)

Résultat / effet

Start with 16 lives (1st credit only)

Source : Libretro
RAM / Memory (emulator)

Start with 2 lives (1st credit only)

Résultat / effet

Start with 2 lives (1st credit only)

Source : Libretro
RAM / Memory (emulator)

Start with 41 lives (1st credit only)

Résultat / effet

Start with 41 lives (1st credit only)

Source : Libretro
RAM / Memory (emulator)

Start with 64 lives (1st credit only)

Résultat / effet

Start with 64 lives (1st credit only)

Source : Libretro
RAM / Memory (emulator)

Start With 99 Lives

Résultat / effet

Start With 99 Lives

Source : Libretro
RAM / Memory (emulator)

Start With No Lives

Résultat / effet

Start With No Lives

Source : Libretro
RAM / Memory (emulator)

sword animation

Résultat / effet

sword animation

Source : Libretro
RAM / Memory (emulator)

sword animation

Résultat / effet

sword animation

Source : Libretro
RAM / Memory (emulator)

sword animation

Résultat / effet

sword animation

Source : Libretro
RAM / Memory (emulator)

sword animation

Résultat / effet

sword animation

Source : Libretro
RAM / Memory (emulator)

sword animation

Résultat / effet

sword animation

Source : Libretro
RAM / Memory (emulator)

Sword Attacks do No Damage

Résultat / effet

Sword Attacks do No Damage

Source : Libretro
RAM / Memory (emulator)

the background and platform and wall change color on the wheel of fire

Résultat / effet

the background and platform and wall change color on the wheel of fire

Source : Libretro
RAM / Memory (emulator)

The Background Of The Title Screen is Gone

Résultat / effet

The Background Of The Title Screen is Gone

Source : Libretro
RAM / Memory (emulator)

the bonus stage comes on slow

Résultat / effet

the bonus stage comes on slow

Source : Libretro
RAM / Memory (emulator)

The Dog Attack Bar Has No Sound When Charged

Résultat / effet

The Dog Attack Bar Has No Sound When Charged

Source : Libretro
RAM / Memory (emulator)

the dog is on all boss stages

Résultat / effet

the dog is on all boss stages

Source : Libretro
RAM / Memory (emulator)

The dog starts out as a puppy

Résultat / effet

The dog starts out as a puppy

Source : Libretro
RAM / Memory (emulator)

The dog stays in the air most of the time

Résultat / effet

The dog stays in the air most of the time

Source : Libretro
RAM / Memory (emulator)

The Elevator Doesn't Move On Stage 3-2

Résultat / effet

The Elevator Doesn't Move On Stage 3-2

Source : Libretro
RAM / Memory (emulator)

The Elevator Move Fast On Stage 3-2

Résultat / effet

The Elevator Move Fast On Stage 3-2

Source : Libretro
RAM / Memory (emulator)

The Elevator Move Slow On Stage 3-2

Résultat / effet

The Elevator Move Slow On Stage 3-2

Source : Libretro
RAM / Memory (emulator)

The Game Always Say Demo

Résultat / effet

The Game Always Say Demo

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1990

Résultat / effet

The Game Date is 1990

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1991

Résultat / effet

The Game Date is 1991

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1992

Résultat / effet

The Game Date is 1992

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1993

Résultat / effet

The Game Date is 1993

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1994

Résultat / effet

The Game Date is 1994

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1995

Résultat / effet

The Game Date is 1995

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1996

Résultat / effet

The Game Date is 1996

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1998

Résultat / effet

The Game Date is 1998

Source : Libretro
RAM / Memory (emulator)

The Game Date is 1999

Résultat / effet

The Game Date is 1999

Source : Libretro
RAM / Memory (emulator)

The Game Date is 2000

Résultat / effet

The Game Date is 2000

Source : Libretro
RAM / Memory (emulator)

The Game Date is 2010

Résultat / effet

The Game Date is 2010

Source : Libretro
RAM / Memory (emulator)

The Game Date is 2011

Résultat / effet

The Game Date is 2011

Source : Libretro
RAM / Memory (emulator)

The Ground Doesn't Close On Stage 1-2

Résultat / effet

The Ground Doesn't Close On Stage 1-2

Source : Libretro
RAM / Memory (emulator)

The Ground Doesn't Open Up On Stage 1-2

Résultat / effet

The Ground Doesn't Open Up On Stage 1-2

Source : Libretro
RAM / Memory (emulator)

The Ground Opens Up Fast On Stage 1-2

Résultat / effet

The Ground Opens Up Fast On Stage 1-2

Source : Libretro
RAM / Memory (emulator)

The Ground Opens Up Slow On Stage 1-2

Résultat / effet

The Ground Opens Up Slow On Stage 1-2

Source : Libretro
RAM / Memory (emulator)

The Hi-Score is 0

Résultat / effet

The Hi-Score is 0

Source : Libretro
RAM / Memory (emulator)

The Hi-Score is 40000000

Résultat / effet

The Hi-Score is 40000000

Source : Libretro
RAM / Memory (emulator)

The Intro Cuts Halfway Open

Résultat / effet

The Intro Cuts Halfway Open

Source : Libretro
RAM / Memory (emulator)

The Intro Cuts Open Fast

Résultat / effet

The Intro Cuts Open Fast

Source : Libretro
RAM / Memory (emulator)

The Intro Cuts Open Slow

Résultat / effet

The Intro Cuts Open Slow

Source : Libretro
RAM / Memory (emulator)

The Intro Never Cuts Open

Résultat / effet

The Intro Never Cuts Open

Source : Libretro
RAM / Memory (emulator)

the last boss always bring out ninjas

Résultat / effet

the last boss always bring out ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss always do flame attacks

Résultat / effet

the last boss always do flame attacks

Source : Libretro
RAM / Memory (emulator)

the last boss attack fast

Résultat / effet

the last boss attack fast

Source : Libretro
RAM / Memory (emulator)

the last boss breath fast when puting his head back down

Résultat / effet

the last boss breath fast when puting his head back down

Source : Libretro
RAM / Memory (emulator)

the last boss bring out a shooting helicopter

Résultat / effet

the last boss bring out a shooting helicopter

Source : Libretro
RAM / Memory (emulator)

the last boss bring out black Henchmen with knifes

Résultat / effet

the last boss bring out black Henchmen with knifes

Source : Libretro
RAM / Memory (emulator)

the last boss bring out both ninjas with his left arm

Résultat / effet

the last boss bring out both ninjas with his left arm

Source : Libretro
RAM / Memory (emulator)

the last boss bring out bullets

Résultat / effet

the last boss bring out bullets

Source : Libretro
RAM / Memory (emulator)

the last boss bring out crouching black ninjas

Résultat / effet

the last boss bring out crouching black ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss bring out crouching jumping black ninjas

Résultat / effet

the last boss bring out crouching jumping black ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss bring out disc

Résultat / effet

the last boss bring out disc

Source : Libretro
RAM / Memory (emulator)

the last boss bring out earthquakes

Résultat / effet

the last boss bring out earthquakes

Source : Libretro
RAM / Memory (emulator)

the last boss bring out falling rocks

Résultat / effet

the last boss bring out falling rocks

Source : Libretro
RAM / Memory (emulator)

the last boss bring out icon points

Résultat / effet

the last boss bring out icon points

Source : Libretro
RAM / Memory (emulator)

the last boss bring out joe intro

Résultat / effet

the last boss bring out joe intro

Source : Libretro
RAM / Memory (emulator)

the last boss bring out jumping black ninjas

Résultat / effet

the last boss bring out jumping black ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss bring out male hostages/rescue hostages code

Résultat / effet

the last boss bring out male hostages/rescue hostages code

Source : Libretro
RAM / Memory (emulator)

the last boss bring out ninja stars

Résultat / effet

the last boss bring out ninja stars

Source : Libretro
RAM / Memory (emulator)

the last boss bring out potholes

Résultat / effet

the last boss bring out potholes

Source : Libretro
RAM / Memory (emulator)

the last boss bring out red Henchmen with two side knife

Résultat / effet

the last boss bring out red Henchmen with two side knife

Source : Libretro
RAM / Memory (emulator)

the last boss bring out red punching Henchmen

Résultat / effet

the last boss bring out red punching Henchmen

Source : Libretro
RAM / Memory (emulator)

the last boss bring out rolling black ninjas

Résultat / effet

the last boss bring out rolling black ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss bring out royal gunmen/hit enemies threw gates and on top of platforms code

Résultat / effet

the last boss bring out royal gunmen/hit enemies threw gates and on top of platforms code

Source : Libretro
RAM / Memory (emulator)

the last boss bring out royal ninjas

Résultat / effet

the last boss bring out royal ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss bring out royal punching Henchmen

Résultat / effet

the last boss bring out royal punching Henchmen

Source : Libretro
RAM / Memory (emulator)

the last boss bring out the right ninja with his left arm

Résultat / effet

the last boss bring out the right ninja with his left arm

Source : Libretro
RAM / Memory (emulator)

the last boss can still move when lifting up his head

Résultat / effet

the last boss can still move when lifting up his head

Source : Libretro
RAM / Memory (emulator)

the last boss can't do his flame attack

Résultat / effet

the last boss can't do his flame attack

Source : Libretro
RAM / Memory (emulator)

the last boss can't lift his head up

Résultat / effet

the last boss can't lift his head up

Source : Libretro
RAM / Memory (emulator)

the last boss does flame attack each time he bring out a ninja

Résultat / effet

the last boss does flame attack each time he bring out a ninja

Source : Libretro
RAM / Memory (emulator)

The Last Boss Doesn't Attack You

Résultat / effet

The Last Boss Doesn't Attack You

Source : Libretro
RAM / Memory (emulator)

the last boss doesn't bring out both ninjas

Résultat / effet

the last boss doesn't bring out both ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss doesn't bring out both ninjas

Résultat / effet

the last boss doesn't bring out both ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss doesn't bring out both ninjas at the same time

Résultat / effet

the last boss doesn't bring out both ninjas at the same time

Source : Libretro
RAM / Memory (emulator)

The Last Boss Doesn't Move

Résultat / effet

The Last Boss Doesn't Move

Source : Libretro
RAM / Memory (emulator)

the last boss doesn't move after bring out all ninjas

Résultat / effet

the last boss doesn't move after bring out all ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with armored rollers

Résultat / effet

the last boss flame attack replaced with armored rollers

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with armored samurai boss

Résultat / effet

the last boss flame attack replaced with armored samurai boss

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with black Henchmen with knifes

Résultat / effet

the last boss flame attack replaced with black Henchmen with knifes

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with bladesaw babe boss

Résultat / effet

the last boss flame attack replaced with bladesaw babe boss

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with falling rocks

Résultat / effet

the last boss flame attack replaced with falling rocks

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with female hostages

Résultat / effet

the last boss flame attack replaced with female hostages

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with male hostages

Résultat / effet

the last boss flame attack replaced with male hostages

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with orange ninjas

Résultat / effet

the last boss flame attack replaced with orange ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with potholes

Résultat / effet

the last boss flame attack replaced with potholes

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with red henchmen with double knifes

Résultat / effet

the last boss flame attack replaced with red henchmen with double knifes

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with red punching henchmen

Résultat / effet

the last boss flame attack replaced with red punching henchmen

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with rolling black ninjas

Résultat / effet

the last boss flame attack replaced with rolling black ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with royal disc throwers

Résultat / effet

the last boss flame attack replaced with royal disc throwers

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with royal Henchmen

Résultat / effet

the last boss flame attack replaced with royal Henchmen

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with royal ninjas

Résultat / effet

the last boss flame attack replaced with royal ninjas

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with silver leapers

Résultat / effet

the last boss flame attack replaced with silver leapers

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with the last boss

Résultat / effet

the last boss flame attack replaced with the last boss

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with wall monster boss

Résultat / effet

the last boss flame attack replaced with wall monster boss

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with wheel of fire boss

Résultat / effet

the last boss flame attack replaced with wheel of fire boss

Source : Libretro
RAM / Memory (emulator)

the last boss flame attack replaced with yellow lightening

Résultat / effet

the last boss flame attack replaced with yellow lightening

Source : Libretro
RAM / Memory (emulator)

The Last Boss Head Doesn't Move

Résultat / effet

The Last Boss Head Doesn't Move

Source : Libretro
RAM / Memory (emulator)

The Last Boss Head is Different

Résultat / effet

The Last Boss Head is Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss Head is Gone

Résultat / effet

The Last Boss Head is Gone

Source : Libretro
RAM / Memory (emulator)

The Last Boss Head is Invisible

Résultat / effet

The Last Boss Head is Invisible

Source : Libretro
RAM / Memory (emulator)

The Last Boss is Gone

Résultat / effet

The Last Boss is Gone

Source : Libretro
RAM / Memory (emulator)

The Last Boss is Gone

Résultat / effet

The Last Boss is Gone

Source : Libretro
RAM / Memory (emulator)

The Last Boss Left Arm Doesn't Move

Résultat / effet

The Last Boss Left Arm Doesn't Move

Source : Libretro
RAM / Memory (emulator)

The Last Boss Left Arm is Different

Résultat / effet

The Last Boss Left Arm is Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss Left Arm is Gone

Résultat / effet

The Last Boss Left Arm is Gone

Source : Libretro
RAM / Memory (emulator)

The Last Boss Lowerbody is Different

Résultat / effet

The Last Boss Lowerbody is Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss Never Bring His Head Down

Résultat / effet

The Last Boss Never Bring His Head Down

Source : Libretro
RAM / Memory (emulator)

The Last Boss Ninjas Fight Different

Résultat / effet

The Last Boss Ninjas Fight Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss Right Arm is Different

Résultat / effet

The Last Boss Right Arm is Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss Right Arm is Gone

Résultat / effet

The Last Boss Right Arm is Gone

Source : Libretro
RAM / Memory (emulator)

the last boss tries to lift his head up

Résultat / effet

the last boss tries to lift his head up

Source : Libretro
RAM / Memory (emulator)

The Last Boss Upperbody Doesn't Move

Résultat / effet

The Last Boss Upperbody Doesn't Move

Source : Libretro
RAM / Memory (emulator)

The Last Boss Upperbody is Different

Résultat / effet

The Last Boss Upperbody is Different

Source : Libretro
RAM / Memory (emulator)

The Last Boss Upperbody is Gone

Résultat / effet

The Last Boss Upperbody is Gone

Source : Libretro
RAM / Memory (emulator)

The Last Boss Upperbody is Invisible

Résultat / effet

The Last Boss Upperbody is Invisible

Source : Libretro
RAM / Memory (emulator)

the minutes count down only

Résultat / effet

the minutes count down only

Source : Libretro
RAM / Memory (emulator)

the music play fast when throwing ninja stars

Résultat / effet

the music play fast when throwing ninja stars

Source : Libretro
RAM / Memory (emulator)

The Roller Attacks To The Left

Résultat / effet

The Roller Attacks To The Left

Source : Libretro
RAM / Memory (emulator)

The Roller Attacks To The Right

Résultat / effet

The Roller Attacks To The Right

Source : Libretro
RAM / Memory (emulator)

The Roller Rolls Differently

Résultat / effet

The Roller Rolls Differently

Source : Libretro
RAM / Memory (emulator)

The Roller Rolls Differently #2

Résultat / effet

The Roller Rolls Differently #2

Source : Libretro
RAM / Memory (emulator)

The Roller Rolls Differently #3

Résultat / effet

The Roller Rolls Differently #3

Source : Libretro
RAM / Memory (emulator)

The Roller Rolls Faster

Résultat / effet

The Roller Rolls Faster

Source : Libretro
RAM / Memory (emulator)

The Rollers Attack When Moving

Résultat / effet

The Rollers Attack When Moving

Source : Libretro
RAM / Memory (emulator)

The Rollers Do Not Attack When Bumped

Résultat / effet

The Rollers Do Not Attack When Bumped

Source : Libretro
RAM / Memory (emulator)

The Rollers Keep Rolling When Bumped

Résultat / effet

The Rollers Keep Rolling When Bumped

Source : Libretro
RAM / Memory (emulator)

The Rollers Move Up And Down

Résultat / effet

The Rollers Move Up And Down

Source : Libretro
RAM / Memory (emulator)

The Rollers Slide Up And Down

Résultat / effet

The Rollers Slide Up And Down

Source : Libretro
RAM / Memory (emulator)

The Secret Of Shinobi Logo And The Title Screen is Black

Résultat / effet

The Secret Of Shinobi Logo And The Title Screen is Black

Source : Libretro
RAM / Memory (emulator)

The Secret Of Shinobi Logo Fade Out Fast

Résultat / effet

The Secret Of Shinobi Logo Fade Out Fast

Source : Libretro
RAM / Memory (emulator)

The Sound And Music is Turned Off

Résultat / effet

The Sound And Music is Turned Off

Source : Libretro
RAM / Memory (emulator)

The Sound And Music Still Play When You Pause The Game

Résultat / effet

The Sound And Music Still Play When You Pause The Game

Source : Libretro
RAM / Memory (emulator)

The Sound And Music Turns Off When You Hit The Pause Button

Résultat / effet

The Sound And Music Turns Off When You Hit The Pause Button

Source : Libretro
RAM / Memory (emulator)

The Storyline Cuts To The Gameplay Demo

Résultat / effet

The Storyline Cuts To The Gameplay Demo

Source : Libretro
RAM / Memory (emulator)

The Storyline Picture Doesn't Move

Résultat / effet

The Storyline Picture Doesn't Move

Source : Libretro
RAM / Memory (emulator)

The Title Dancer Is Backwards

Résultat / effet

The Title Dancer Is Backwards

Source : Libretro
RAM / Memory (emulator)

The Title Dancer Is Missing

Résultat / effet

The Title Dancer Is Missing

Source : Libretro
RAM / Memory (emulator)

The Title Dancer Moves Fast

Résultat / effet

The Title Dancer Moves Fast

Source : Libretro
RAM / Memory (emulator)

The Title Dancer Moves Slow

Résultat / effet

The Title Dancer Moves Slow

Source : Libretro
RAM / Memory (emulator)

The Title Screen Color is Changed

Résultat / effet

The Title Screen Color is Changed

Source : Libretro
RAM / Memory (emulator)

The Title Screen Stay As The Original Color

Résultat / effet

The Title Screen Stay As The Original Color

Source : Libretro
RAM / Memory (emulator)

the tornado moves across the screen when using magic

Résultat / effet

the tornado moves across the screen when using magic

Source : Libretro
RAM / Memory (emulator)

The Trademark Moves In At The Title Screen

Résultat / effet

The Trademark Moves In At The Title Screen

Source : Libretro
RAM / Memory (emulator)

The Word Dancer Moves In At The Title

Résultat / effet

The Word Dancer Moves In At The Title

Source : Libretro
RAM / Memory (emulator)

The Word Shadow Moves In At The Title Screen

Résultat / effet

The Word Shadow Moves In At The Title Screen

Source : Libretro
RAM / Memory (emulator)

Throw Ninja Stars From Your Feet

Résultat / effet

Throw Ninja Stars From Your Feet

Source : Libretro
RAM / Memory (emulator)

Throw One Ninja Star At A Time

Résultat / effet

Throw One Ninja Star At A Time

Source : Libretro
RAM / Memory (emulator)

throwing ninja stars animation

Résultat / effet

throwing ninja stars animation

Source : Libretro
RAM / Memory (emulator)

throwing ninja stars animation

Résultat / effet

throwing ninja stars animation

Source : Libretro
RAM / Memory (emulator)

throwing ninja stars animation

Résultat / effet

throwing ninja stars animation

Source : Libretro
RAM / Memory (emulator)

Throwing The Ninja Stars Fast Will Turn Off The Music

Résultat / effet

Throwing The Ninja Stars Fast Will Turn Off The Music

Source : Libretro
RAM / Memory (emulator)

Time Is Up

Résultat / effet

Time Is Up

Source : Libretro
RAM / Memory (emulator)

time run out fast

Résultat / effet

time run out fast

Source : Libretro
RAM / Memory (emulator)

time run out faster

Résultat / effet

time run out faster

Source : Libretro
RAM / Memory (emulator)

time run out too fast

Résultat / effet

time run out too fast

Source : Libretro
RAM / Memory (emulator)

time starts at 0:00

Résultat / effet

time starts at 0:00

Source : Libretro
RAM / Memory (emulator)

time starts at 9:99

Résultat / effet

time starts at 9:99

Source : Libretro
RAM / Memory (emulator)

Timer always 9:99

Résultat / effet

Timer always 9:99

Source : Libretro
RAM / Memory (emulator)

title background is black

Résultat / effet

title background is black

Source : Libretro
RAM / Memory (emulator)

Title Background Is Green

Résultat / effet

Title Background Is Green

Source : Libretro
RAM / Memory (emulator)

Title Name Moves Fast

Résultat / effet

Title Name Moves Fast

Source : Libretro
RAM / Memory (emulator)

title sky color

Résultat / effet

title sky color

Source : Libretro
RAM / Memory (emulator)

Training Mode Will Let You Play The Real Game

Résultat / effet

Training Mode Will Let You Play The Real Game

Source : Libretro
RAM / Memory (emulator)

Tuck Throw

Résultat / effet

Tuck Throw

Source : Libretro
RAM / Memory (emulator)

Turbo Dog

Résultat / effet

Turbo Dog

Source : Libretro
RAM / Memory (emulator)

Unlimited Lives

Résultat / effet

Unlimited Lives

Source : Libretro
RAM / Memory (emulator)

Unlimited Magic

Résultat / effet

Unlimited Magic

Source : Libretro
RAM / Memory (emulator)

untouchable

Résultat / effet

untouchable

Source : Libretro
RAM / Memory (emulator)

Untouchable against bosses and some enemies

Résultat / effet

Untouchable against bosses and some enemies

Source : Libretro
RAM / Memory (emulator)

Untouchable against rocks

Résultat / effet

Untouchable against rocks

Source : Libretro
RAM / Memory (emulator)

Untouchble Against Green Leapers

Résultat / effet

Untouchble Against Green Leapers

Source : Libretro
RAM / Memory (emulator)

useing magic on bosses sets them on fire

Résultat / effet

useing magic on bosses sets them on fire

Source : Libretro
RAM / Memory (emulator)

Using magic will turn off the music

Résultat / effet

Using magic will turn off the music

Source : Libretro
RAM / Memory (emulator)

Using Regular Attacks Having All Ninja's Bumped Repeatedly

Résultat / effet

Using Regular Attacks Having All Ninja's Bumped Repeatedly

Source : Libretro
RAM / Memory (emulator)

Using Regular Attacks Having All Ninja's Stuck

Résultat / effet

Using Regular Attacks Having All Ninja's Stuck

Source : Libretro
RAM / Memory (emulator)

Using Regular Attacks Having All Ninja's Stuck For 5 Seconds

Résultat / effet

Using Regular Attacks Having All Ninja's Stuck For 5 Seconds

Source : Libretro
RAM / Memory (emulator)

Using Regular Attacks Make You Untouchble To All Ninja's

Résultat / effet

Using Regular Attacks Make You Untouchble To All Ninja's

Source : Libretro
RAM / Memory (emulator)

Walk Differently

Résultat / effet

Walk Differently

Source : Libretro
RAM / Memory (emulator)

Walk Right And You Will Crouch Down

Résultat / effet

Walk Right And You Will Crouch Down

Source : Libretro
RAM / Memory (emulator)

Walk Right With No Animation When Crouching Down

Résultat / effet

Walk Right With No Animation When Crouching Down

Source : Libretro
RAM / Memory (emulator)

Walk thru blocks and walls

Résultat / effet

Walk thru blocks and walls

Source : Libretro
RAM / Memory (emulator)

Walk When Throwing Ninja Stars

Résultat / effet

Walk When Throwing Ninja Stars

Source : Libretro
RAM / Memory (emulator)

walking animation

Résultat / effet

walking animation

Source : Libretro
RAM / Memory (emulator)

walking animation

Résultat / effet

walking animation

Source : Libretro
RAM / Memory (emulator)

walking animation

Résultat / effet

walking animation

Source : Libretro
RAM / Memory (emulator)

walking animation

Résultat / effet

walking animation

Source : Libretro
RAM / Memory (emulator)

Wall monster can extend his arm's out longe

Résultat / effet

Wall monster can extend his arm's out longe

Source : Libretro
RAM / Memory (emulator)

Wall monster can't extend his arm's out

Résultat / effet

Wall monster can't extend his arm's out

Source : Libretro
RAM / Memory (emulator)

wall monster come out of bladesaw babe saw

Résultat / effet

wall monster come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

Wall Monster Dies In One Hit

Résultat / effet

Wall Monster Dies In One Hit

Source : Libretro
RAM / Memory (emulator)

Wall monster don't extend his arm's out at all

Résultat / effet

Wall monster don't extend his arm's out at all

Source : Libretro
RAM / Memory (emulator)

Wall monster extend his arms out fast

Résultat / effet

Wall monster extend his arms out fast

Source : Libretro
RAM / Memory (emulator)

Wall monster extends his arm's out fast

Résultat / effet

Wall monster extends his arm's out fast

Source : Libretro
RAM / Memory (emulator)

Wall monster extends his arm's out slowly

Résultat / effet

Wall monster extends his arm's out slowly

Source : Libretro
RAM / Memory (emulator)

Wall monster has no arms

Résultat / effet

Wall monster has no arms

Source : Libretro
RAM / Memory (emulator)

Wall monster moves in and out of the wall fast

Résultat / effet

Wall monster moves in and out of the wall fast

Source : Libretro
RAM / Memory (emulator)

Wall monster never goes back in the wall

Résultat / effet

Wall monster never goes back in the wall

Source : Libretro
RAM / Memory (emulator)

Wall monster's hands always bouncing on the ground

Résultat / effet

Wall monster's hands always bouncing on the ground

Source : Libretro
RAM / Memory (emulator)

Welcome To The Bonus Stage Letters Are Gone

Résultat / effet

Welcome To The Bonus Stage Letters Are Gone

Source : Libretro
RAM / Memory (emulator)

Welcome To The Bonus Stage Letters Blinks Fast

Résultat / effet

Welcome To The Bonus Stage Letters Blinks Fast

Source : Libretro
RAM / Memory (emulator)

Welcome To The Bonus Stage Letters Blinks Super Fast

Résultat / effet

Welcome To The Bonus Stage Letters Blinks Super Fast

Source : Libretro
RAM / Memory (emulator)

Welcome To The Bonus Stage Letters Doesn't Blink

Résultat / effet

Welcome To The Bonus Stage Letters Doesn't Blink

Source : Libretro
RAM / Memory (emulator)

Welcome To The Letters Are Gone In The Bonus Stage

Résultat / effet

Welcome To The Letters Are Gone In The Bonus Stage

Source : Libretro
RAM / Memory (emulator)

wheel of fire always spinning fast

Résultat / effet

wheel of fire always spinning fast

Source : Libretro
RAM / Memory (emulator)

wheel of fire can be kicked or sliced with your sword

Résultat / effet

wheel of fire can be kicked or sliced with your sword

Source : Libretro
RAM / Memory (emulator)

wheel of fire can't spin around

Résultat / effet

wheel of fire can't spin around

Source : Libretro
RAM / Memory (emulator)

Wheel Of Fire Can't Throw Flames

Résultat / effet

Wheel Of Fire Can't Throw Flames

Source : Libretro
RAM / Memory (emulator)

wheel of fire come out of bladesaw babe saw

Résultat / effet

wheel of fire come out of bladesaw babe saw

Source : Libretro
RAM / Memory (emulator)

wheel of fire doesnt move

Résultat / effet

wheel of fire doesnt move

Source : Libretro
RAM / Memory (emulator)

wheel of fire doesnt spinning out flames

Résultat / effet

wheel of fire doesnt spinning out flames

Source : Libretro
RAM / Memory (emulator)

wheel of fire doesnt turn to flames when attacking

Résultat / effet

wheel of fire doesnt turn to flames when attacking

Source : Libretro
RAM / Memory (emulator)

Wheel of Fire Don't Stop Spinning Around You

Résultat / effet

Wheel of Fire Don't Stop Spinning Around You

Source : Libretro
RAM / Memory (emulator)

wheel of fire fight like bladesaw babe

Résultat / effet

wheel of fire fight like bladesaw babe

Source : Libretro
RAM / Memory (emulator)

wheel of fire has a different color change

Résultat / effet

wheel of fire has a different color change

Source : Libretro
RAM / Memory (emulator)

wheel of fire moves left and right

Résultat / effet

wheel of fire moves left and right

Source : Libretro
RAM / Memory (emulator)

wheel of fire moves up and down

Résultat / effet

wheel of fire moves up and down

Source : Libretro
RAM / Memory (emulator)

wheel of fire spin out 1 flame

Résultat / effet

wheel of fire spin out 1 flame

Source : Libretro
RAM / Memory (emulator)

wheel of fire throws out flames differently

Résultat / effet

wheel of fire throws out flames differently

Source : Libretro
RAM / Memory (emulator)

wheel of fire trying to spin around

Résultat / effet

wheel of fire trying to spin around

Source : Libretro
RAM / Memory (emulator)

wheel of fire turns 2 different colors when attacking

Résultat / effet

wheel of fire turns 2 different colors when attacking

Source : Libretro
RAM / Memory (emulator)

wheel of fire turns a different color when attacking

Résultat / effet

wheel of fire turns a different color when attacking

Source : Libretro
RAM / Memory (emulator)

wheel of fire turns red when when attacking

Résultat / effet

wheel of fire turns red when when attacking

Source : Libretro
RAM / Memory (emulator)

wheel of fire won't spin out flames

Résultat / effet

wheel of fire won't spin out flames

Source : Libretro
RAM / Memory (emulator)

wheel of fire won't stop spinning out flames

Résultat / effet

wheel of fire won't stop spinning out flames

Source : Libretro
RAM / Memory (emulator)

When Ninja Stars Are Blocked It Will Hear The Bonus Stage Music

Résultat / effet

When Ninja Stars Are Blocked It Will Hear The Bonus Stage Music

Source : Libretro
RAM / Memory (emulator)

windows already broken on stage 1-2

Résultat / effet

windows already broken on stage 1-2

Source : Libretro
RAM / Memory (emulator)

Yellow Gunmen

Résultat / effet

Yellow Gunmen

Source : Libretro
RAM / Memory (emulator)

yellow lightening on the last boss when ninjas come out

Résultat / effet

yellow lightening on the last boss when ninjas come out

Source : Libretro
RAM / Memory (emulator)

yellow ninjas or black ninjas are fast

Résultat / effet

yellow ninjas or black ninjas are fast

Source : Libretro
RAM / Memory (emulator)

yellow or black ninjas attacks you like blue ninjas

Résultat / effet

yellow or black ninjas attacks you like blue ninjas

Source : Libretro
RAM / Memory (emulator)

yellow or black ninjas can't jump towards you

Résultat / effet

yellow or black ninjas can't jump towards you

Source : Libretro
RAM / Memory (emulator)

yellow or black ninjas disappear when jumping

Résultat / effet

yellow or black ninjas disappear when jumping

Source : Libretro
RAM / Memory (emulator)

yellow or black ninjas double jump

Résultat / effet

yellow or black ninjas double jump

Source : Libretro
RAM / Memory (emulator)

yellow or black ninjas jump different

Résultat / effet

yellow or black ninjas jump different

Source : Libretro
RAM / Memory (emulator)

You And The Enemies Can Walk Threw Walls And Bricks

Résultat / effet

You And The Enemies Can Walk Threw Walls And Bricks

Source : Libretro
RAM / Memory (emulator)

You Can Hit Enemies Thats On Top Of Platforms or Threw Gates

Résultat / effet

You Can Hit Enemies Thats On Top Of Platforms or Threw Gates

Source : Libretro
RAM / Memory (emulator)

you can make the puppy walk away when charging the dog meter

Résultat / effet

you can make the puppy walk away when charging the dog meter

Source : Libretro
RAM / Memory (emulator)

You Can Move Fast

Résultat / effet

You Can Move Fast

Source : Libretro
RAM / Memory (emulator)

You Can Move Fast (The Character Is Glitchy)

Résultat / effet

You Can Move Fast (The Character Is Glitchy)

Source : Libretro
RAM / Memory (emulator)

You Can Move On The Round Screen

Résultat / effet

You Can Move On The Round Screen

Source : Libretro
RAM / Memory (emulator)

You Can Only Pause The Game With The c Button

Résultat / effet

You Can Only Pause The Game With The c Button

Source : Libretro
RAM / Memory (emulator)

You Cant Pause The Game

Résultat / effet

You Cant Pause The Game

Source : Libretro
RAM / Memory (emulator)

You Cant Throw Ninja Stars

Résultat / effet

You Cant Throw Ninja Stars

Source : Libretro
RAM / Memory (emulator)

You Die One Time

Résultat / effet

You Die One Time

Source : Libretro
RAM / Memory (emulator)

you die when bumping in to enemies

Résultat / effet

you die when bumping in to enemies

Source : Libretro
RAM / Memory (emulator)

you get no points for killing enemies

Résultat / effet

you get no points for killing enemies

Source : Libretro
RAM / Memory (emulator)

You Jump Down Differently

Résultat / effet

You Jump Down Differently

Source : Libretro
RAM / Memory (emulator)

You Jump Down Differently #2

Résultat / effet

You Jump Down Differently #2

Source : Libretro
RAM / Memory (emulator)

You Jump Higher When Jumping Down A Platform

Résultat / effet

You Jump Higher When Jumping Down A Platform

Source : Libretro
RAM / Memory (emulator)

You Slide When You Stop Walking

Résultat / effet

You Slide When You Stop Walking

Source : Libretro
RAM / Memory (emulator)

you throw 2 ninja stars at the same time and throw ninja stars while walking

Résultat / effet

you throw 2 ninja stars at the same time and throw ninja stars while walking

Source : Libretro
RAM / Memory (emulator)

Your Bumped From Falling rocks

Résultat / effet

Your Bumped From Falling rocks

Source : Libretro
RAM / Memory (emulator)

your invincible to enemies punches,knifes,bumps

Résultat / effet

your invincible to enemies punches,knifes,bumps

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 00000000

Résultat / effet

your points and hi-score always at 00000000

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 11111111

Résultat / effet

your points and hi-score always at 11111111

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 22222222

Résultat / effet

your points and hi-score always at 22222222

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 33333333

Résultat / effet

your points and hi-score always at 33333333

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 44444444

Résultat / effet

your points and hi-score always at 44444444

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 55555555

Résultat / effet

your points and hi-score always at 55555555

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 66666666

Résultat / effet

your points and hi-score always at 66666666

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 77777777

Résultat / effet

your points and hi-score always at 77777777

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 88888888

Résultat / effet

your points and hi-score always at 88888888

Source : Libretro
RAM / Memory (emulator)

your points and hi-score always at 99999999

Résultat / effet

your points and hi-score always at 99999999

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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