Super Mario Bros. + Duck Hunt + World Class Track Meet
NES · USA

Super Mario Bros. + Duck Hunt + World Class Track Meet

316 cheats

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Super Mario Bros. + Duck Hunt + World Class Track Meet
Media

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ACCESSOIRE / ÉMULATEUR

Cheats requiring an accessory or emulator

These codes cannot be used as-is on the console alone. Open only the category you need.

316
+
RAM / Memory (emulator)RAM code: requires an emulator, debugger or tool able to edit game memory directly.
316
RAM / Memory (emulator)

Start On World Modifier

Résultat / effet

Start On World Modifier

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 02

Résultat / effet

Start On World 1-1; Section 02

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 03

Résultat / effet

Start On World 1-1; Section 03

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 04

Résultat / effet

Start On World 1-1; Section 04

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 05

Résultat / effet

Start On World 1-1; Section 05

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 06

Résultat / effet

Start On World 1-1; Section 06

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 07

Résultat / effet

Start On World 1-1; Section 07

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 08

Résultat / effet

Start On World 1-1; Section 08

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 09

Résultat / effet

Start On World 1-1; Section 09

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 10

Résultat / effet

Start On World 1-1; Section 10

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 11

Résultat / effet

Start On World 1-1; Section 11

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 12

Résultat / effet

Start On World 1-1; Section 12

Source : Libretro
RAM / Memory (emulator)

Start On World 1-1; Section 13

Résultat / effet

Start On World 1-1; Section 13

Source : Libretro
RAM / Memory (emulator)

Start On World 1-2

Résultat / effet

Start On World 1-2

Source : Libretro
RAM / Memory (emulator)

Start On World 1-3

Résultat / effet

Start On World 1-3

Source : Libretro
RAM / Memory (emulator)

Start On World 1-4

Résultat / effet

Start On World 1-4

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1

Résultat / effet

Start On World 2-1

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 02

Résultat / effet

Start On World 2-1; Section 02

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 03

Résultat / effet

Start On World 2-1; Section 03

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 04

Résultat / effet

Start On World 2-1; Section 04

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 05

Résultat / effet

Start On World 2-1; Section 05

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 06

Résultat / effet

Start On World 2-1; Section 06

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 07

Résultat / effet

Start On World 2-1; Section 07

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 08

Résultat / effet

Start On World 2-1; Section 08

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 09

Résultat / effet

Start On World 2-1; Section 09

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 10

Résultat / effet

Start On World 2-1; Section 10

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 11

Résultat / effet

Start On World 2-1; Section 11

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 12

Résultat / effet

Start On World 2-1; Section 12

Source : Libretro
RAM / Memory (emulator)

Start On World 2-1; Section 13

Résultat / effet

Start On World 2-1; Section 13

Source : Libretro
RAM / Memory (emulator)

Start On World 2-2

Résultat / effet

Start On World 2-2

Source : Libretro
RAM / Memory (emulator)

Start On World 2-3

Résultat / effet

Start On World 2-3

Source : Libretro
RAM / Memory (emulator)

Start On World 2-4

Résultat / effet

Start On World 2-4

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1

Résultat / effet

Start On World 3-1

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 02

Résultat / effet

Start On World 3-1; Section 02

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 03

Résultat / effet

Start On World 3-1; Section 03

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 04

Résultat / effet

Start On World 3-1; Section 04

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 05

Résultat / effet

Start On World 3-1; Section 05

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 06

Résultat / effet

Start On World 3-1; Section 06

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 07

Résultat / effet

Start On World 3-1; Section 07

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 08

Résultat / effet

Start On World 3-1; Section 08

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 09

Résultat / effet

Start On World 3-1; Section 09

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 10

Résultat / effet

Start On World 3-1; Section 10

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 11

Résultat / effet

Start On World 3-1; Section 11

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 12

Résultat / effet

Start On World 3-1; Section 12

Source : Libretro
RAM / Memory (emulator)

Start On World 3-1; Section 13

Résultat / effet

Start On World 3-1; Section 13

Source : Libretro
RAM / Memory (emulator)

Start On World 3-2

Résultat / effet

Start On World 3-2

Source : Libretro
RAM / Memory (emulator)

Start On World 3-3

Résultat / effet

Start On World 3-3

Source : Libretro
RAM / Memory (emulator)

Start On World 3-4

Résultat / effet

Start On World 3-4

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1

Résultat / effet

Start On World 4-1

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 02

Résultat / effet

Start On World 4-1; Section 02

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 03

Résultat / effet

Start On World 4-1; Section 03

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 04

Résultat / effet

Start On World 4-1; Section 04

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 05

Résultat / effet

Start On World 4-1; Section 05

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 06

Résultat / effet

Start On World 4-1; Section 06

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 07

Résultat / effet

Start On World 4-1; Section 07

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 08

Résultat / effet

Start On World 4-1; Section 08

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 09

Résultat / effet

Start On World 4-1; Section 09

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 10

Résultat / effet

Start On World 4-1; Section 10

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 11

Résultat / effet

Start On World 4-1; Section 11

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 12

Résultat / effet

Start On World 4-1; Section 12

Source : Libretro
RAM / Memory (emulator)

Start On World 4-1; Section 13

Résultat / effet

Start On World 4-1; Section 13

Source : Libretro
RAM / Memory (emulator)

Start On World 4-2

Résultat / effet

Start On World 4-2

Source : Libretro
RAM / Memory (emulator)

Start On World 4-3

Résultat / effet

Start On World 4-3

Source : Libretro
RAM / Memory (emulator)

Start On World 4-4

Résultat / effet

Start On World 4-4

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1

Résultat / effet

Start On World 5-1

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 02

Résultat / effet

Start On World 5-1; Section 02

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 03

Résultat / effet

Start On World 5-1; Section 03

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 04

Résultat / effet

Start On World 5-1; Section 04

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 05

Résultat / effet

Start On World 5-1; Section 05

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 06

Résultat / effet

Start On World 5-1; Section 06

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 07

Résultat / effet

Start On World 5-1; Section 07

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 08

Résultat / effet

Start On World 5-1; Section 08

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 09

Résultat / effet

Start On World 5-1; Section 09

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 10

Résultat / effet

Start On World 5-1; Section 10

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 11

Résultat / effet

Start On World 5-1; Section 11

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 12

Résultat / effet

Start On World 5-1; Section 12

Source : Libretro
RAM / Memory (emulator)

Start On World 5-1; Section 13

Résultat / effet

Start On World 5-1; Section 13

Source : Libretro
RAM / Memory (emulator)

Start On World 5-2

Résultat / effet

Start On World 5-2

Source : Libretro
RAM / Memory (emulator)

Start On World 5-3

Résultat / effet

Start On World 5-3

Source : Libretro
RAM / Memory (emulator)

Start On World 5-4

Résultat / effet

Start On World 5-4

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1

Résultat / effet

Start On World 6-1

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1; Section 02

Résultat / effet

Start On World 6-1; Section 02

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1; Section 03

Résultat / effet

Start On World 6-1; Section 03

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1; Section 04

Résultat / effet

Start On World 6-1; Section 04

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1; Section 05

Résultat / effet

Start On World 6-1; Section 05

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1; Section 06

Résultat / effet

Start On World 6-1; Section 06

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1; Section 07

Résultat / effet

Start On World 6-1; Section 07

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1; Section 08

Résultat / effet

Start On World 6-1; Section 08

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1; Section 09

Résultat / effet

Start On World 6-1; Section 09

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1; Section 10

Résultat / effet

Start On World 6-1; Section 10

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1; Section 11

Résultat / effet

Start On World 6-1; Section 11

Source : Libretro
RAM / Memory (emulator)

Start On World 6-1; Section 12

Résultat / effet

Start On World 6-1; Section 12

Source : Libretro
RAM / Memory (emulator)

Start On World 6-2

Résultat / effet

Start On World 6-2

Source : Libretro
RAM / Memory (emulator)

Start On World 6-3

Résultat / effet

Start On World 6-3

Source : Libretro
RAM / Memory (emulator)

Start On World 6-4

Résultat / effet

Start On World 6-4

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1

Résultat / effet

Start On World 7-1

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1; Section 02

Résultat / effet

Start On World 7-1; Section 02

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1; Section 03

Résultat / effet

Start On World 7-1; Section 03

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1; Section 04

Résultat / effet

Start On World 7-1; Section 04

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1; Section 05

Résultat / effet

Start On World 7-1; Section 05

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1; Section 06

Résultat / effet

Start On World 7-1; Section 06

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1; Section 07

Résultat / effet

Start On World 7-1; Section 07

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1; Section 08

Résultat / effet

Start On World 7-1; Section 08

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1; Section 09

Résultat / effet

Start On World 7-1; Section 09

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1; Section 10

Résultat / effet

Start On World 7-1; Section 10

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1; Section 11

Résultat / effet

Start On World 7-1; Section 11

Source : Libretro
RAM / Memory (emulator)

Start On World 7-1; Section 12

Résultat / effet

Start On World 7-1; Section 12

Source : Libretro
RAM / Memory (emulator)

Start On World 7-2

Résultat / effet

Start On World 7-2

Source : Libretro
RAM / Memory (emulator)

Start On World 7-3

Résultat / effet

Start On World 7-3

Source : Libretro
RAM / Memory (emulator)

Start On World 7-4

Résultat / effet

Start On World 7-4

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1

Résultat / effet

Start On World 8-1

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 02

Résultat / effet

Start On World 8-1; Section 02

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 03

Résultat / effet

Start On World 8-1; Section 03

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 04

Résultat / effet

Start On World 8-1; Section 04

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 05

Résultat / effet

Start On World 8-1; Section 05

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 06

Résultat / effet

Start On World 8-1; Section 06

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 07

Résultat / effet

Start On World 8-1; Section 07

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 08

Résultat / effet

Start On World 8-1; Section 08

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 09

Résultat / effet

Start On World 8-1; Section 09

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 10

Résultat / effet

Start On World 8-1; Section 10

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 11

Résultat / effet

Start On World 8-1; Section 11

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 12

Résultat / effet

Start On World 8-1; Section 12

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 13

Résultat / effet

Start On World 8-1; Section 13

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 14

Résultat / effet

Start On World 8-1; Section 14

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 15

Résultat / effet

Start On World 8-1; Section 15

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 16

Résultat / effet

Start On World 8-1; Section 16

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 17

Résultat / effet

Start On World 8-1; Section 17

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 18

Résultat / effet

Start On World 8-1; Section 18

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 19

Résultat / effet

Start On World 8-1; Section 19

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 20

Résultat / effet

Start On World 8-1; Section 20

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 21

Résultat / effet

Start On World 8-1; Section 21

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 22

Résultat / effet

Start On World 8-1; Section 22

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 23

Résultat / effet

Start On World 8-1; Section 23

Source : Libretro
RAM / Memory (emulator)

Start On World 8-1; Section 24

Résultat / effet

Start On World 8-1; Section 24

Source : Libretro
RAM / Memory (emulator)

Start On World 8-2

Résultat / effet

Start On World 8-2

Source : Libretro
RAM / Memory (emulator)

Start On World 8-3

Résultat / effet

Start On World 8-3

Source : Libretro
RAM / Memory (emulator)

Start On World 8-4

Résultat / effet

Start On World 8-4

Source : Libretro
RAM / Memory (emulator)

Start On A Glitch World 1

Résultat / effet

Start On A Glitch World 1

Source : Libretro
RAM / Memory (emulator)

Start On A Glitch World 2

Résultat / effet

Start On A Glitch World 2

Source : Libretro
RAM / Memory (emulator)

Start On A Glitch World Modifier

Résultat / effet

Start On A Glitch World Modifier

Source : Libretro
RAM / Memory (emulator)

Always Swim (Land Or Water)

Résultat / effet

Always Swim (Land Or Water)

Source : Libretro
RAM / Memory (emulator)

Jump Normal In Water

Résultat / effet

Jump Normal In Water

Source : Libretro
RAM / Memory (emulator)

Infinite Time (Alt)

Résultat / effet

Infinite Time (Alt)

Source : Libretro
RAM / Memory (emulator)

Infinite Lives

Résultat / effet

Infinite Lives

Source : Libretro
RAM / Memory (emulator)

Start With 9 Lives

Résultat / effet

Start With 9 Lives

Source : Libretro
RAM / Memory (emulator)

Jump Through Blocks

Résultat / effet

Jump Through Blocks

Source : Libretro
RAM / Memory (emulator)

Jump Through Blocks (Alt 2)

Résultat / effet

Jump Through Blocks (Alt 2)

Source : Libretro
RAM / Memory (emulator)

World Select Enabled

Résultat / effet

World Select Enabled

Source : Libretro
RAM / Memory (emulator)

Enemies Can't Move

Résultat / effet

Enemies Can't Move

Source : Libretro
RAM / Memory (emulator)

Mushroom Enemies Are Black Beetles

Résultat / effet

Mushroom Enemies Are Black Beetles

Source : Libretro
RAM / Memory (emulator)

Mushroom Enemies Are Black Beetles (Alt)

Résultat / effet

Mushroom Enemies Are Black Beetles (Alt)

Source : Libretro
RAM / Memory (emulator)

Can Always Shoot Fireballs

Résultat / effet

Can Always Shoot Fireballs

Source : Libretro
RAM / Memory (emulator)

Fireballs You Throw Cycle Back To Other Side Of Screen

Résultat / effet

Fireballs You Throw Cycle Back To Other Side Of Screen

Source : Libretro
RAM / Memory (emulator)

Mushroom Powerups Give Temporary Invincibility Instead

Résultat / effet

Mushroom Powerups Give Temporary Invincibility Instead

Source : Libretro
RAM / Memory (emulator)

Mushroom Powerups Don't Travel

Résultat / effet

Mushroom Powerups Don't Travel

Source : Libretro
RAM / Memory (emulator)

Mushrooms Give 1ups Instead

Résultat / effet

Mushrooms Give 1ups Instead

Source : Libretro
RAM / Memory (emulator)

Mushrooms Give Firepower

Résultat / effet

Mushrooms Give Firepower

Source : Libretro
RAM / Memory (emulator)

You Never Die When Hit

Résultat / effet

You Never Die When Hit

Source : Libretro
RAM / Memory (emulator)

You Die If You're Hit Once

Résultat / effet

You Die If You're Hit Once

Source : Libretro
RAM / Memory (emulator)

Invincibility (Enemies Die On Contact)

Résultat / effet

Invincibility (Enemies Die On Contact)

Source : Libretro
RAM / Memory (emulator)

Invulnerability (Alt)

Résultat / effet

Invulnerability (Alt)

Source : Libretro
RAM / Memory (emulator)

Invulnerability (Walk Through Enemies)

Résultat / effet

Invulnerability (Walk Through Enemies)

Source : Libretro
RAM / Memory (emulator)

Song Modifier

Résultat / effet

Song Modifier

Source : Libretro
RAM / Memory (emulator)

Theme Song Sounds Remixed

Résultat / effet

Theme Song Sounds Remixed

Source : Libretro
RAM / Memory (emulator)

Bubbles Come Out Of Mario

Résultat / effet

Bubbles Come Out Of Mario

Source : Libretro
RAM / Memory (emulator)

No Hills Or Clouds In First Level

Résultat / effet

No Hills Or Clouds In First Level

Source : Libretro
RAM / Memory (emulator)

Fire Flower Looks Like Mushroom Powerup

Résultat / effet

Fire Flower Looks Like Mushroom Powerup

Source : Libretro
RAM / Memory (emulator)

Always Have White Overalls On (Alt)

Résultat / effet

Always Have White Overalls On (Alt)

Source : Libretro
RAM / Memory (emulator)

Always Have Red Overalls On

Résultat / effet

Always Have Red Overalls On

Source : Libretro
RAM / Memory (emulator)

Mushroom Enemies Are Black Beetles

Résultat / effet

Mushroom Enemies Are Black Beetles

Source : Libretro
RAM / Memory (emulator)

Fall From The Sky To The Stage Starting Area

Résultat / effet

Fall From The Sky To The Stage Starting Area

Source : Libretro
RAM / Memory (emulator)

Unpause To Become Big Mario (Visually)

Résultat / effet

Unpause To Become Big Mario (Visually)

Source : Libretro
RAM / Memory (emulator)

Unpause For Firepower

Résultat / effet

Unpause For Firepower

Source : Libretro
RAM / Memory (emulator)

Unpause For Hard Mode

Résultat / effet

Unpause For Hard Mode

Source : Libretro
RAM / Memory (emulator)

Unpause For 9 Lives

Résultat / effet

Unpause For 9 Lives

Source : Libretro
RAM / Memory (emulator)

Unpause For ?? Background Modifier

Résultat / effet

Unpause For ?? Background Modifier

Source : Libretro
RAM / Memory (emulator)

Unpause For ?? Music Modifier

Résultat / effet

Unpause For ?? Music Modifier

Source : Libretro
RAM / Memory (emulator)

Unpause To Transform Visible Powerup Into ?? Modifier

Résultat / effet

Unpause To Transform Visible Powerup Into ?? Modifier

Source : Libretro
RAM / Memory (emulator)

Unpause For Stage Type Modifier

Résultat / effet

Unpause For Stage Type Modifier

Source : Libretro
RAM / Memory (emulator)

Unpause To Swim In The Air

Résultat / effet

Unpause To Swim In The Air

Source : Libretro
RAM / Memory (emulator)

Super High Jump

Résultat / effet

Super High Jump

Source : Libretro
RAM / Memory (emulator)

Always Have White Overalls On

Résultat / effet

Always Have White Overalls On

Source : Libretro
RAM / Memory (emulator)

Beat World 1-1 And World 1-2 Is An Underwater 'Castle' Stage

Résultat / effet

Beat World 1-1 And World 1-2 Is An Underwater 'Castle' Stage

Source : Libretro
RAM / Memory (emulator)

Can't Powerup From Little Mario

Résultat / effet

Can't Powerup From Little Mario

Source : Libretro
RAM / Memory (emulator)

Don't Flash Colors When Getting Firepower

Résultat / effet

Don't Flash Colors When Getting Firepower

Source : Libretro
RAM / Memory (emulator)

Skip Entering Castle After Flagpole

Résultat / effet

Skip Entering Castle After Flagpole

Source : Libretro
RAM / Memory (emulator)

Swim On Land

Résultat / effet

Swim On Land

Source : Libretro
RAM / Memory (emulator)

Bubbles Come Out Of Mario (Alt)

Résultat / effet

Bubbles Come Out Of Mario (Alt)

Source : Libretro
RAM / Memory (emulator)

All ? Boxes Give 1ups

Résultat / effet

All ? Boxes Give 1ups

Source : Libretro
RAM / Memory (emulator)

All Blocks Give Coins

Résultat / effet

All Blocks Give Coins

Source : Libretro
RAM / Memory (emulator)

Always Run

Résultat / effet

Always Run

Source : Libretro
RAM / Memory (emulator)

Always Walk Slowly

Résultat / effet

Always Walk Slowly

Source : Libretro
RAM / Memory (emulator)

Automatically Jump On Enemies (Alt)

Résultat / effet

Automatically Jump On Enemies (Alt)

Source : Libretro
RAM / Memory (emulator)

Automatically Shoot Fireballs (Unless holding B)

Résultat / effet

Automatically Shoot Fireballs (Unless holding B)

Source : Libretro
RAM / Memory (emulator)

Black Background Is Blue Sky

Résultat / effet

Black Background Is Blue Sky

Source : Libretro
RAM / Memory (emulator)

Blocks Turn Invisible After Hitting Them

Résultat / effet

Blocks Turn Invisible After Hitting Them

Source : Libretro
RAM / Memory (emulator)

Breakable Blocks Are Non-Breakable Clouds

Résultat / effet

Breakable Blocks Are Non-Breakable Clouds

Source : Libretro
RAM / Memory (emulator)

Can Continue Jumping On A Squished Enemy

Résultat / effet

Can Continue Jumping On A Squished Enemy

Source : Libretro
RAM / Memory (emulator)

Can Continue Jumping On A Squished Enemy (Alt)

Résultat / effet

Can Continue Jumping On A Squished Enemy (Alt)

Source : Libretro
RAM / Memory (emulator)

Change Stage Layout

Résultat / effet

Change Stage Layout

Source : Libretro
RAM / Memory (emulator)

Demo Mode

Résultat / effet

Demo Mode

Source : Libretro
RAM / Memory (emulator)

Disable Audio

Résultat / effet

Disable Audio

Source : Libretro
RAM / Memory (emulator)

Mushroom Enemies Are Super Fast

Résultat / effet

Mushroom Enemies Are Super Fast

Source : Libretro
RAM / Memory (emulator)

Double Mushroom Enemies Are The Black Beetles

Résultat / effet

Double Mushroom Enemies Are The Black Beetles

Source : Libretro
RAM / Memory (emulator)

Enemies And Powerups Can't Move

Résultat / effet

Enemies And Powerups Can't Move

Source : Libretro
RAM / Memory (emulator)

Enemies Are (Glitchy Looking) Bowsers

Résultat / effet

Enemies Are (Glitchy Looking) Bowsers

Source : Libretro
RAM / Memory (emulator)

Enemies Are (Headless) Bowsers

Résultat / effet

Enemies Are (Headless) Bowsers

Source : Libretro
RAM / Memory (emulator)

Enemies Are Bullet Bill

Résultat / effet

Enemies Are Bullet Bill

Source : Libretro
RAM / Memory (emulator)

Enemies Are Powerups

Résultat / effet

Enemies Are Powerups

Source : Libretro
RAM / Memory (emulator)

Enemies Are Toad

Résultat / effet

Enemies Are Toad

Source : Libretro
RAM / Memory (emulator)

Enemies Are Upside Down

Résultat / effet

Enemies Are Upside Down

Source : Libretro
RAM / Memory (emulator)

Enemies Are Upside Down (Alt)

Résultat / effet

Enemies Are Upside Down (Alt)

Source : Libretro
RAM / Memory (emulator)

Enemies Die When They Touch You

Résultat / effet

Enemies Die When They Touch You

Source : Libretro
RAM / Memory (emulator)

Enemies Don't Die When You Jump On Them And Powerups Don't Fall

Résultat / effet

Enemies Don't Die When You Jump On Them And Powerups Don't Fall

Source : Libretro
RAM / Memory (emulator)

Enemies Don't Die When You Jump On Them & Enemies Can Walk Thru Objects And Powerups Fall Down Fast

Résultat / effet

Enemies Don't Die When You Jump On Them & Enemies Can Walk Thru Objects And Powerups Fall Down Fast

Source : Libretro
RAM / Memory (emulator)

Enemies Fall Through The Floor

Résultat / effet

Enemies Fall Through The Floor

Source : Libretro
RAM / Memory (emulator)

Enemies Fall Thru The Floor And Powerups Don't Fall

Résultat / effet

Enemies Fall Thru The Floor And Powerups Don't Fall

Source : Libretro
RAM / Memory (emulator)

Enemies Look Like Spring Boards

Résultat / effet

Enemies Look Like Spring Boards

Source : Libretro
RAM / Memory (emulator)

Enemies That Fall From One Platform To A Lower One Die

Résultat / effet

Enemies That Fall From One Platform To A Lower One Die

Source : Libretro
RAM / Memory (emulator)

Enemies And Powerups Don't Fall; Enemies Can Walk Thru Objects

Résultat / effet

Enemies And Powerups Don't Fall; Enemies Can Walk Thru Objects

Source : Libretro
RAM / Memory (emulator)

Death Takes You Inside Of Pipes (But You Can Get Stuck)

Résultat / effet

Death Takes You Inside Of Pipes (But You Can Get Stuck)

Source : Libretro
RAM / Memory (emulator)

Fireballs Don't Bounce

Résultat / effet

Fireballs Don't Bounce

Source : Libretro
RAM / Memory (emulator)

The Very First Pipe In 1-1 Takes You To World 3-1

Résultat / effet

The Very First Pipe In 1-1 Takes You To World 3-1

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Instantly Go Down Pipes

Résultat / effet

Instantly Go Down Pipes

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups

Résultat / effet

Invincibility Star Does Not Bounce, Firepower Plant Moves Like Mushroom Powerups

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Moves Horizontally

Résultat / effet

Invincibility Star Moves Horizontally

Source : Libretro
RAM / Memory (emulator)

Invincibility Star Stay's Put

Résultat / effet

Invincibility Star Stay's Put

Source : Libretro
RAM / Memory (emulator)

Invincibility Stars Give Extra Live Instead

Résultat / effet

Invincibility Stars Give Extra Live Instead

Source : Libretro
RAM / Memory (emulator)

Invulnerability (Walk Thru Enemies)

Résultat / effet

Invulnerability (Walk Thru Enemies)

Source : Libretro
RAM / Memory (emulator)

Jump Like Your Swimming

Résultat / effet

Jump Like Your Swimming

Source : Libretro
RAM / Memory (emulator)

Jump Through Blocks (Alt 1)

Résultat / effet

Jump Through Blocks (Alt 1)

Source : Libretro
RAM / Memory (emulator)

Jumping On An Enemy Gives You Points, But Does Not Kill Them

Résultat / effet

Jumping On An Enemy Gives You Points, But Does Not Kill Them

Source : Libretro
RAM / Memory (emulator)

Jumping On Enemies Are Worth 1000 Points

Résultat / effet

Jumping On Enemies Are Worth 1000 Points

Source : Libretro
RAM / Memory (emulator)

Jumping On Enemies Causes Them To Instantly Disappear

Résultat / effet

Jumping On Enemies Causes Them To Instantly Disappear

Source : Libretro
RAM / Memory (emulator)

Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit

Résultat / effet

Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit

Source : Libretro
RAM / Memory (emulator)

Less Enemies

Résultat / effet

Less Enemies

Source : Libretro
RAM / Memory (emulator)

No Enemies

Résultat / effet

No Enemies

Source : Libretro
RAM / Memory (emulator)

No Enemies (Alt)

Résultat / effet

No Enemies (Alt)

Source : Libretro
RAM / Memory (emulator)

Pipes, Trees, Shrubs and Hills Are Red Instead Of Green

Résultat / effet

Pipes, Trees, Shrubs and Hills Are Red Instead Of Green

Source : Libretro
RAM / Memory (emulator)

Powerups Don't Fall

Résultat / effet

Powerups Don't Fall

Source : Libretro
RAM / Memory (emulator)

Powerups Don't Move

Résultat / effet

Powerups Don't Move

Source : Libretro
RAM / Memory (emulator)

Mushroom Powerup Doesn't Move; Fire Flower Moves

Résultat / effet

Mushroom Powerup Doesn't Move; Fire Flower Moves

Source : Libretro
RAM / Memory (emulator)

Clouds, Trees, Fences In Underground Stages; Clear Skys On Stages That Normally Have Clouds, Trees, Fences

Résultat / effet

Clouds, Trees, Fences In Underground Stages; Clear Skys On Stages That Normally Have Clouds, Trees, Fences

Source : Libretro
RAM / Memory (emulator)

Shoot 2 Fireballs At Once

Résultat / effet

Shoot 2 Fireballs At Once

Source : Libretro
RAM / Memory (emulator)

Single Mushroom Enemies Are The Black Beetles

Résultat / effet

Single Mushroom Enemies Are The Black Beetles

Source : Libretro
RAM / Memory (emulator)

Squished Enemies Can Get Back Up

Résultat / effet

Squished Enemies Can Get Back Up

Source : Libretro
RAM / Memory (emulator)

Squished Mushrooms Can Be Kicked Like Turtle Shells

Résultat / effet

Squished Mushrooms Can Be Kicked Like Turtle Shells

Source : Libretro
RAM / Memory (emulator)

Start Off As Big Mario And Mushrooms Make You Small

Résultat / effet

Start Off As Big Mario And Mushrooms Make You Small

Source : Libretro
RAM / Memory (emulator)

Swim On Land (Alt)

Résultat / effet

Swim On Land (Alt)

Source : Libretro
RAM / Memory (emulator)

The Ground Is Clouds

Résultat / effet

The Ground Is Clouds

Source : Libretro
RAM / Memory (emulator)

Turtles Are Toad

Résultat / effet

Turtles Are Toad

Source : Libretro
RAM / Memory (emulator)

Vines Grow Inside And Outside Pipes After Going Thru Them

Résultat / effet

Vines Grow Inside And Outside Pipes After Going Thru Them

Source : Libretro
RAM / Memory (emulator)

Walk On Air (After Jumping)

Résultat / effet

Walk On Air (After Jumping)

Source : Libretro
RAM / Memory (emulator)

Walk On Air After Jumping (alt)

Résultat / effet

Walk On Air After Jumping (alt)

Source : Libretro
RAM / Memory (emulator)

Walk Thru Enemies And Powerups (Alt)

Résultat / effet

Walk Thru Enemies And Powerups (Alt)

Source : Libretro
RAM / Memory (emulator)

Walk Thru Enemies And Powerups

Résultat / effet

Walk Thru Enemies And Powerups

Source : Libretro
RAM / Memory (emulator)

Walk Thru Objects (Right Direction)

Résultat / effet

Walk Thru Objects (Right Direction)

Source : Libretro
RAM / Memory (emulator)

Walk Thru Walls, Pipes Etc.

Résultat / effet

Walk Thru Walls, Pipes Etc.

Source : Libretro
RAM / Memory (emulator)

Automatically Jump On Enemies

Résultat / effet

Automatically Jump On Enemies

Source : Libretro
RAM / Memory (emulator)

You Die If You're Hit Once (Alt)

Résultat / effet

You Die If You're Hit Once (Alt)

Source : Libretro
RAM / Memory (emulator)

World Select Enabled (Alt)

Résultat / effet

World Select Enabled (Alt)

Source : Libretro
RAM / Memory (emulator)

Powerups Move Slower After Bouncing Off Of An Object

Résultat / effet

Powerups Move Slower After Bouncing Off Of An Object

Source : Libretro
RAM / Memory (emulator)

Pipes You Can't Go Down Contain Piranha Plants

Résultat / effet

Pipes You Can't Go Down Contain Piranha Plants

Source : Libretro
RAM / Memory (emulator)

Section Of Stage To Start At After Death Modifier

Résultat / effet

Section Of Stage To Start At After Death Modifier

Source : Libretro
RAM / Memory (emulator)

Always Start From Beginning Of Stage After Death

Résultat / effet

Always Start From Beginning Of Stage After Death

Source : Libretro
RAM / Memory (emulator)

Hit Anywhere

Résultat / effet

Hit Anywhere

Source : Libretro
RAM / Memory (emulator)

Mario Modifier

Résultat / effet

Mario Modifier

Source : Libretro
RAM / Memory (emulator)

Invincible (Walk Through Enemies)

Résultat / effet

Invincible (Walk Through Enemies)

Source : Libretro
RAM / Memory (emulator)

Invincible (Kill Enemies On Contact)

Résultat / effet

Invincible (Kill Enemies On Contact)

Source : Libretro
RAM / Memory (emulator)

Infinite Time

Résultat / effet

Infinite Time

Source : Libretro
RAM / Memory (emulator)

Enable Hard Mode

Résultat / effet

Enable Hard Mode

Source : Libretro
RAM / Memory (emulator)

Mario Always Moves As If He Has Gotten A Running Start

Résultat / effet

Mario Always Moves As If He Has Gotten A Running Start

Source : Libretro
RAM / Memory (emulator)

Coins Modifier (Tens Digit)

Résultat / effet

Coins Modifier (Tens Digit)

Source : Libretro
RAM / Memory (emulator)

Coins Modifier (Seconds Digit)

Résultat / effet

Coins Modifier (Seconds Digit)

Source : Libretro
RAM / Memory (emulator)

Level Text Modifier (i.e. 1-1, 1-2)

Résultat / effet

Level Text Modifier (i.e. 1-1, 1-2)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Tens)

Résultat / effet

Max High Score (Tens)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Hundreds)

Résultat / effet

Max High Score (Hundreds)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Thousands)

Résultat / effet

Max High Score (Thousands)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Millions)

Résultat / effet

Max High Score (Millions)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Billions)

Résultat / effet

Max High Score (Billions)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Trillions)

Résultat / effet

Max High Score (Trillions)

Source : Libretro
RAM / Memory (emulator)

Round Modifier

Résultat / effet

Round Modifier

Source : Libretro
RAM / Memory (emulator)

Max High Score (Ones)

Résultat / effet

Max High Score (Ones)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Tens)

Résultat / effet

Max High Score (Tens)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Hundreds)

Résultat / effet

Max High Score (Hundreds)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Thousands)

Résultat / effet

Max High Score (Thousands)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Ten Thousands)

Résultat / effet

Max High Score (Ten Thousands)

Source : Libretro
RAM / Memory (emulator)

Max High Score (Hundred Thousands)

Résultat / effet

Max High Score (Hundred Thousands)

Source : Libretro
RAM / Memory (emulator)

Display unused Super Mario Bros. 2 Lost levels tiles at game select menu

Résultat / effet

Display unused Super Mario Bros. 2 Lost levels tiles at game select menu

Source : Libretro
RAM / Memory (emulator)

Fixes Duck Hunt selection palette to match Super Mario Bros. / 2

Résultat / effet

Fixes Duck Hunt selection palette to match Super Mario Bros. / 2

Source : Libretro
RAM / Memory (emulator)

Fixes World Class Track Meet selection palette to match Super Mario Bros. / 2

Résultat / effet

Fixes World Class Track Meet selection palette to match Super Mario Bros. / 2

Source : Libretro
RAM / Memory (emulator)

Replaces Duck Hunt 'upper-left brick' tile with unused Super Mario Bros. 2 tile.

Résultat / effet

Replaces Duck Hunt 'upper-left brick' tile with unused Super Mario Bros. 2 tile.

Source : Libretro
RAM / Memory (emulator)

Replaces Duck Hunt 'upper-left brick' tile with unused Super Mario Bros. 2 star tile

Résultat / effet

Replaces Duck Hunt 'upper-left brick' tile with unused Super Mario Bros. 2 star tile

Source : Libretro
RAM / Memory (emulator)

Play unused Game Over variation everywhere

Résultat / effet

Play unused Game Over variation everywhere

Source : Libretro
RAM / Memory (emulator)

Display Unused Super Mario Bros. 2 Lost Levels Tiles At Game Select Menu

Résultat / effet

Display Unused Super Mario Bros. 2 Lost Levels Tiles At Game Select Menu

Source : Libretro
RAM / Memory (emulator)

Fixes Duck Hunt Selection Palette To Match Super Mario Bros. / 2

Résultat / effet

Fixes Duck Hunt Selection Palette To Match Super Mario Bros. / 2

Source : Libretro
RAM / Memory (emulator)

Fixes World Class Track Meet Selection Palette To Match Super Mario Bros. / 2

Résultat / effet

Fixes World Class Track Meet Selection Palette To Match Super Mario Bros. / 2

Source : Libretro
RAM / Memory (emulator)

Replaces Duck Hunt 'Upper-Left Brick' Tile With Unused Super Mario Bros. 2 Star Tile

Résultat / effet

Replaces Duck Hunt 'Upper-Left Brick' Tile With Unused Super Mario Bros. 2 Star Tile

Source : Libretro
RAM / Memory (emulator)

Infinite Ammo

Résultat / effet

Infinite Ammo

Source : Libretro
RAM / Memory (emulator)

Infinite Ammo

Résultat / effet

Infinite Ammo

Source : Libretro
RAM / Memory (emulator)

Always Hit The Duck In Single-Duck Mode

Résultat / effet

Always Hit The Duck In Single-Duck Mode

Source : Libretro
RAM / Memory (emulator)

Always Advance To The Next Round (Miss All Of The Targets To Get The Perfect Bonus)

Résultat / effet

Always Advance To The Next Round (Miss All Of The Targets To Get The Perfect Bonus)

Source : Libretro
RAM / Memory (emulator)

Always Get The Perfect Bonus

Résultat / effet

Always Get The Perfect Bonus

Source : Libretro
RAM / Memory (emulator)

Game D enabled

Résultat / effet

Game D enabled

Source : Libretro
RAM / Memory (emulator)

Always Clear The Level In Duck Hunt

Résultat / effet

Always Clear The Level In Duck Hunt

Source : Libretro
RAM / Memory (emulator)

Always Clear The Level In Clay Shooting

Résultat / effet

Always Clear The Level In Clay Shooting

Source : Libretro
RAM / Memory (emulator)

Ducks Fly Away Faster - Game A

Résultat / effet

Ducks Fly Away Faster - Game A

Source : Libretro
RAM / Memory (emulator)

Ducks Never Fly Away - Game A

Résultat / effet

Ducks Never Fly Away - Game A

Source : Libretro
RAM / Memory (emulator)

Enemies Can't Move

Résultat / effet

Enemies Can't Move

Source : Libretro
RAM / Memory (emulator)

Enemies Don't Die When You Jump On Them & Enemies Can Walk Thru Objects & Powerups Fall Down Fast

Résultat / effet

Enemies Don't Die When You Jump On Them & Enemies Can Walk Thru Objects & Powerups Fall Down Fast

Source : Libretro
RAM / Memory (emulator)

Some Powerups Don't Move

Résultat / effet

Some Powerups Don't Move

Source : Libretro
RAM / Memory (emulator)

Jump Through Blocks

Résultat / effet

Jump Through Blocks

Source : Libretro
RAM / Memory (emulator)

Jump Through Blocks (Alt)

Résultat / effet

Jump Through Blocks (Alt)

Source : Libretro
RAM / Memory (emulator)

The Very First Pipe In The Game Takes You To World 3-1

Résultat / effet

The Very First Pipe In The Game Takes You To World 3-1

Source : Libretro
RAM / Memory (emulator)

Walk On Air After Jumping (Alt)

Résultat / effet

Walk On Air After Jumping (Alt)

Source : Libretro

High scores

Submit a score

Legit

No save states, rewind or assisted restarts.
No verified high score for this game.

Save state / Rewind

Run using save states, rewind or equivalent features.
No verified high score for this game.

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