Area Modifier
Area Modifier
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Area Modifier
Auto Selected 9 Lives
Auto Selected Expert Game Level
Infinite Continues
Infinite Health
Infinite Jewels
Infinite Lives
Invincibility
Set Boss Health To Zero
Set Max. Whip/Spear
Stage Select
Support Weapon Modifier
Switch F/X On For Levitate Jump
Whip/Spear Everything On Screen At Once!
1 Hit/Shot Kill Bosses
All Subweapon Pickups Are Level 1 Axes
All Subweapon Pickups Are Level 1 Boomerangs
All Subweapon Pickups Are Level 1 Holy Water
All Subweapon Pickups Are Level 2 Axes
All Subweapon Pickups Are Level 2 Boomerangs
All Subweapon Pickups Are Level 2 Holy Water
All Subweapon Pickups Are Level 3 Thunderbolts
All Subweapon Pickups Are Level 3 Water Dragons
Always restart on the last level (even if you choose END)
Area Modifier
Attack Everything On Screen At Once
Auto Selected 9 Lives
Auto Selected Expert Game Level
Automatically enables Original Music cheat
Begin each life with 16 gems
Begin each life with 25 gems
Begin each life with 50 gems
Begin each life with 75 gems
Begin each life with 8 gems
Begin each life with 99 gems
Blue gems worth 0
Blue gems worth 10
Blue gems worth 20
Blue gems worth 30
Blue gems worth 40
Blue gems worth 50
Blue gems worth 8
Character Modifer
Continue a Password Game With ?? Lives
Demo mode
Disable music (could be better)
Don't lose super items (seeker orb/super holy water) when damaged
Don't lose super weapon when damaged
Enable Expert And 9 Lives in Options
Enable Expert And 9 Lives in Options
Enables 9 Lives In Option Screen
Enables Expert Difficulty During Gameplay, Not In The Options Screen
Enables Expert Difficulty In Option Screen
Eric Always Has The Super Lance, Even If Hit By An Enemy
Go into options and set BGM to 05 and SE to 073 to enable the original Castlevania music when you collect the super whip
High Jump
Hit Anywhere
Infinite Continues
Infinite Continues
Infinite Energy
Infinite Health
Infinite Jewels
Infinite lives
Infinite Lives
Infinite Lives
Infinity time in main menu
Invincibility
Invincibility
Invincibility
Invincibility
John Starts Each Life With The Super Whip
Jump Midair w/Slow Descent
Keep current item after dying
Keep current number of gems after dying
Keep current weapon level after dying
Level select
Level's objects/enemies from other level
Master Code
Master Code (Improved)
Max Power For Weapon
Meat Power-Up Always Fully Heals
Meat Power-Up Heals 1/4 Of Total Health
Meat Power-Up Heals 3/4 Of Total Health
Multi-Jump - Eric
Multi-Jump - John
No cooldown for special weapons
No items use up any gems when used
No Knockback From Getting Hit
Player's X coord
Player's Y coord
Protection from most hazards (Not falls)
Red gems are worth 0
Red gems worth 10
Red gems worth 2
Red gems worth 20
Red gems worth 3
Red gems worth 30
Red gems worth 4
Red gems worth 5
Regional Lockout Bypass
Scene change
Set Boss Health To Zero
Skip quick demo is ON
Stage Select
Start Each Life With 1/2 Health
Start Each Life With 1/4 Health
Start Each Life With 3/4 Health
Start on level 1-10
Start on level 1-11
Start on level 1-2
Start on level 1-3
Start on level 1-4
Start on level 1-5
Start on level 1-6
Start on level 1-6 Part 2
Start on level 1-7
Start on level 1-8
Start on level 1-9
Start on level 2-1
Start on level 2-2
Start on level 2-3
Start on level 2-4
Start on level 2-5
Start on level 2-6
Start on level 2-7
Start on level 3-1
Start on level 3-2
Start on level 3-3
Start On Level 3-4
Start on level 3-4 (Alternate Route)
Start On Level 3-5
Start on level 3-6
Start on level 3-7
Start on level 3-8
Start on level 3-9
Start on level 4-1
Start On Level 4-10
Start on level 4-11
Start On Level 4-2
Start On Level 4-3
Start On Level 4-4
Start on level 4-5
Start on level 4-6
Start on level 4-7
Start on level 4-8
Start on level 4-9
Start on level 5-1
Start on level 5-2
Start On Level 5-2 (Alternate Route)
Start on level 5-3
Start on level 5-4
Start on level 5-5
Start on level 5-6
Start on level 5-7
Start on level 5-8
Start on level 6-1
Start on level 6-10
Start on level 6-11
Start on level 6-2
Start on level 6-3
Start on level 6-4
Start on level 6-5
Start on level 6-6
Start on level 6-7
Start on level 6-8
Start on level 6-9
Start with 1 continue
Start with 10 lives (Do not change menu option)
Start with 100 lives (Do not change menu option)
Start with 11 lives (Do not change menu option)
Start with 26 lives (Do not change menu option)
Start with 3 continues
Start with 5 continues
Start with 51 lives (Do not change menu option)
Start with 7 continues
Start with 7 lives (Do not change menu option)
Start with 76 lives (Do not change menu option)
Start with 8 lives (Do not change menu option)
Start with 9 continues
Start with 9 lives (Do not change menu option)
Sub-Weapon Modifier
Super High Jump
Switch F/X On For Levitate Jump
Take Less Damage
Up and Over
Using axe costs 2 gems
Using axe doesn't cost any gems
Using boomerang costs 2 gems
Using boomerang doesn't cost any gems
Using holy water costs 2 gems
Using holy water doesn't cost any gems
Using seeker orb costs 4 gems instead of 8
Using seeker orb doesn't cost any gems
Using stronger (Up+C) holy water doesn't cost any gems
Using stronger axe doesn't cost any gems
Using stronger boomerang doesn't cost any gems
Using super holy water costs 4 gems instead of 8
Using super holy water doesn't cost any gems
Walk Through Walls
Walking Into A Wall Will Automatically Teleport You To The Walkway Above
Weapon Power-ups Instantly Take You To Maximum Level
Weapon Power-ups Worth 2x As Much (Maximum normal level)
Whip Will Always Grab/Grapple On To Something Even If There's Nothing Above You
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